Menu
User Avatar Image

Can enough story, looks, and good sound design make up for less interactivity?

posted by Tromeritus on - last edited - Viewed by 631 users

I don't have a too much of a problem with the QTE-storytelling mechanics from HR. What I don't like is the apparent loss of character control.

The preview they did with Giant Bomb had bland "exploration". Standing in place and looking around the scene? Quick traveling by looking at pictures? Well, that's one way to sidestep complaints about the walking in TTG games, but I'm not sure if this experiment will be worthwhile. Don't forget that Heavy Rain also had multiple solutions, so sticking with the same strictly linear puzzle design could work against the game.

I'm onboard for the rest BttF, but this looks TOO movie-like. What could one achieve from playing through it rather than just watching it on YouTube? You guys will have to sell me on JP.

30 Comments - Linear Discussion: Classic Style
  • @RexMaster said: http://www.computerandvideogames.com/164062/features/long-play-trespasser/?site=pcg
    :D

    LOL I should have added a ''GOOD''' open world JP title

    Operation Genesis was a great game also

  • @AdamantiumHip said: LOL I should have added a ''GOOD''' open world JP title

    Operation Genesis was a great game also

    Go die.

  • Can enough story, looks, and good sound design make up for less interactivity?


    Of course, that's what good movies are about.

    The problem is that a) TT aren't really good in stories (look at the mostly mediocre stories and characters they did so far), b) they aren't good/experienced with a more realistic look so far (look at BTTF, compare Jurassic Park with very good up to date shooters), c) they are generally good in sound design (nothing memorable but at least very well fitting atmos, the voice acting is very good but they just tend to overcompress over and over again and d) a little bit of interaction can turn out beeing more annoying than no interaction or full control as compared to the first one you can feel kind of stressed by having to interact at all and compared to the second option it can be subchallenging.

  • They said in the videos that their will be puzzles where you have to think hard about. In that case, I'd imagine that you have some freedom to move around. What drives me crazy is when people say that about Heavy Rain. They obviously didn't play the game. You can move the character around the screen in Heavy Rain, you can walk in circles if you want to.

  • @taumel said: Of course, that's what good movies are about.

    The problem is that a) TT aren't really good in stories (look at the mostly mediocre stories and characters they did so far), b) they aren't good/experienced with a more realistic look so far (look at BTTF, compare Jurassic Park with very good up to date shooters), c) they are generally good in sound design (nothing memorable but at least very well fitting atmos, the voice acting is very good but they just tend to overcompress over and over again and d) a little bit of interaction can turn out beeing more annoying than no interaction or full control as compared to the first one you can feel kind of stressed by having to interact at all and compared to the second option it can be subchallenging.

    Right...

    And when TOMI was being released these forums were larger than life and full to the gills with excited fan boys, new members after being subjected to the first episodes.

    TOMI had HUGE expectations from a very very large fan base, and over all the game was well recieved. I see very few reviews if none at all rememberable, that say TTG can't tell a story well, or that TOMI failed to tell a story. I remember no truly incriminating complaints about the material of the story.

    Some people enjoyed Heavy Rain, some people are really bored of shooters, some people sleep naked, some people can stand on their heads. The majority of people who play this game will hopefully know what they're getting into, so that they won't be disappointed with the end result.

    You can do with this, or you can do with that. I have a pretty good idea what they're going for and it looks great to me...different than their previous titles, in the approach...

  • I've played a few railed shooters just to get a feeling how it works out and they all sucked. Not my cup of tea. Also there are games where i want just more freedom than in others and as an adventure gamer i generally do want to explore, find out things on my own, i want an aquarium effect, i want it to be effective, comfortable but also not too limiting.

    As i once wrote already i did enjoy Dragon's Lair. I also did enjoy Tender Loving Care but i did not enjoy Heavy Rain this much.

    Dragon's Lair was proud of what it was, a stunning looking game with a great atmosphere with simple but well designed working mechanics, perfect simple design.

    Tender, Loving, Care was dissapointing in aspects like steering, interface and graphics but it told an interesting story for adults with good characters. The psychological pseudo tests were fun, William Hurt was good and the nurse was really hot. You probably could sell those scenes as porn clips as well. Anyway it was adult content, again no wannabe.

    Heavy Rain couldn't life up to the expectations and pretended to be something what it wasn't. It had nice visuals but it wasn't interesting or complex, too flat and uninspired. No depth of the characters and so on. I had many hopes after the stunning casting trailer but the game wasn't great anymore.

    Quicktime events work when the story is really good or when the bubbles are interesting to explore. So it can make sense teleporting from one bubble to another one as many 3d games are having problems in a way that it's just a drag to travell around in the world when you only want to accomplish a certain task but you have to walk and walk... That's why those maps or double clicks on exit zones are so comfortable, at best it's an option.

    The problem is that it really has to be interesting, more as you converge to a movie like experience, because it can happen that you simply prefer watching the movie. One way to make it still an interesting game to play, is to offer great characters, options and interesting puzzle bubbles. Without them there is no real reason for a game anymore.

    Another reason is most probably based on the technical restrictions of their engine. Obviously i have no idea what their engine is capable of but i would be very much surprised if it would be able to deal with all the problems you're facing when moving on a larger island in one piece you're used to from AAA engines like a Cryengine 3. Loading a scene as it used to be and dislaying some content in there, that's what it can do already and that's probably the reason why we'll end up with this.

    And so on, still, in the end, i favour a classical 2D/2.5D/3D point&click adventure where the focus is on aspects i do enjoy as an adventure gamer. Not because i'm oldskool but because i know i do like these type of games and this technology already can prepare the stage for a great adventure. I don't want poly pushed 3D bubbles in the first place, instead i want a great adventure game. My gfx needs a.o. will be staisfied in Rage at the end of the year. I'm unsure about how my adventure needs will be fulfilled.

  • User Avatar Image
    Vainamoinen Moderator

    @RexMaster said: Go die.

    Not in this forum, no. That's "I am of a very different opinion because..." and certainly not "Go die".

    Thanks for listening.

  • @Irishmile said: It depends on how memorable the story is... I do not think that Heavy Rain is all that replayable.. but the story and atmosphere make it worth every penny. But when you really look at it there is not much "game" there... Heavy Rain is also the only game I have played that I thought the QTEs where not bothersome.... so there you have it... Im hoping JP's QTEs do not outright piss me off.

    I'm the opposite. I think that Heavy Rain is very replayable with the multiple endings and a story, which is memoral and emotional.
    I guess the lack of interactivity doesn't bother me as much as some, because I love a good story, much the same as a great film.

  • If I wanted story, looks, and sound design, I'd watch a movie.

    I play games for the gameplay, which is apparently absent from this so-called "game."

  • @Vainamoinen said: Not in this forum, no. That's "I am of a very different opinion because..." and certainly not "Go die".

    Thanks for listening.

    Actually then i woulda had to type, uh... six more words... God now u got me to count em and waste even more time! :mad:

Add Comment