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KQ1 - Telltale

posted by chrisdaventry on - last edited - Viewed by 697 users

I loved how AGDI Re-vamped KQ2VGA and KQ3 Redux, so for KQ1 by Telltale, im wondering if you guys could Expand on the Story more please.

I find KQ1VGA too weird in a way, how does Graham know where to find the 3 Treasures when no one tells him where they are, so i made a way to what you can do when you guys make KQ1

The Fairy: Dear Graham, i give you this protective Spell that will aid you in your Quest. Go into the well East of here, then you shall find the Magic Mirror witch is gaurded by a fearsome Dragon.

Part Of my Walkthrough
A Fairy will appear. She will give you a short protective spell, then go [E3X] to the well. Cut the rope with your dagger, then you will get the bucket. Now lower the rope into the well, then climb down. When you get to the end of you're rope, jump in the water and dive. Go down to the left and up, then leave the water. Go left, then you will see a Dragon. Approach him, then he will blow a fire ball towards you. Luckily, the spell is protecting you. Go right, then fill your bucket with water. Go left, then throw the water at him. He will blow smoke everywhere. He's so embarrassed, that he moves a boulder blocking the exit and sulks away. Take the Magic Mirror.

I mean the Fairy just tells him that her spell will protect him, protect him from what.


The Gnome:
Wow Graham, i did not think you were that smart by geussing my name, take these three magic beans, then plant them on a field to the East of here. By climbing the beanstaslk to the top, you shall find the Magic Chest witch is gaurded by a Giant.

Or

You Failed to geuss my name, take this Golden Key to unlock a door where you must follow a winding road that will lead you to the Magic Chest witch is gaurded by a Giant.

Part Of my Walkthrough
You will see a little Gnome. Talk to him, then he will give you three changes to guess his name. Guess it right, then he will give you three magic beans. Go right to another bridge, then cross it carefully. Plant the beans in the flower patch, then a huge beanstalk will grow into the clouds. Save you're game often while climbing the beanstalk. When you enter the clouds, go [E2X] then use the ring on yourself. Go right, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

Or

Go to the cave with a door, then use the key to go through. Climb the winding path, but make sure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top, use the ring on yourself. Go left, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

I mean the Gnome just tells him to figure things out by himself, he does not give him more advice or anything.

Okay, now Graham has two Magic Treasures and no one is around to give him a clue as to where to find the third Magic Treasure or how to get there. Here is my solution.

In the Ginger Bread House when Graham is in the Witch'es bedroom, he should open the drawer to find another note that tells him:

When hanging onto a Condor's feet, thou shall be taken away to a place where a hungry Rat gaurds a door that will lead to the home of the Leprechauns that loves the sound of music. When thou succeed to find thy Treasure, a Mushroom shall be the key to make thy escape through the tiniest of places.

I mean, how does he know about a hungry Rat if there is no way to go back to get some Cheese or when he sees a Leprichaun that will catch him when he does not even has a Violin or a Clover, or when he has the Shield there is no way to get out of the Cave.

What if Graham finds the Mirror First and then he asks where he can find the Next Treasure and we see Flashes of Images that shows us Clues on what to get first and then we sort of prepare ourselves for whats to come. (aka the whole Leprechuan thing)

Theres Allot of Creativity that could be set for KQ1 just look at the Village for KQ2VGA and Extra Locations/Puzzles for KQ3 Redux

Oh and Please Dont do this Father thing when it has Nothing to do with KQ1/KQ2 i still dont get it. :confused:

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  • @chrisdaventry said: I loved how AGDI Re-vamped KQ2VGA and KQ3 Redux, so for KQ1 by Telltale, im wondering if you guys could Expand on the Story more please.

    I find KQ1VGA too weird in a way, how does Graham know where to find the 3 Treasures when no one tells him where they are, so i made a way to what you can do when you guys make KQ1

    The Fairy: Dear Graham, i give you this protective Spell that will aid you in your Quest. Go into the well East of here, then you shall find the Magic Mirror witch is gaurded by a fearsome Dragon.

    Part Of my Walkthrough
    A Fairy will appear. She will give you a short protective spell, then go [E3X] to the well. Cut the rope with your dagger, then you will get the bucket. Now lower the rope into the well, then climb down. When you get to the end of you're rope, jump in the water and dive. Go down to the left and up, then leave the water. Go left, then you will see a Dragon. Approach him, then he will blow a fire ball towards you. Luckily, the spell is protecting you. Go right, then fill your bucket with water. Go left, then throw the water at him. He will blow smoke everywhere. He's so embarrassed, that he moves a boulder blocking the exit and sulks away. Take the Magic Mirror.

    I mean the Fairy just tells him that her spell will protect him, protect him from what.


    The Gnome:
    Wow Graham, i did not think you were that smart by geussing my name, take these three magic beans, then plant them on a field to the East of here. By climbing the beanstaslk to the top, you shall find the Magic Chest witch is gaurded by a Giant.

    Or

    You Failed to geuss my name, take this Golden Key to unlock a door where you must follow a winding road that will lead you to the Magic Chest witch is gaurded by a Giant.

    Part Of my Walkthrough
    You will see a little Gnome. Talk to him, then he will give you three changes to guess his name. Guess it right, then he will give you three magic beans. Go right to another bridge, then cross it carefully. Plant the beans in the flower patch, then a huge beanstalk will grow into the clouds. Save you're game often while climbing the beanstalk. When you enter the clouds, go [E2X] then use the ring on yourself. Go right, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

    Or

    Go to the cave with a door, then use the key to go through. Climb the winding path, but make sure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top, use the ring on yourself. Go left, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

    I mean the Gnome just tells him to figure things out by himself, he does not give him more advice or anything.

    Okay, now Graham has two Magic Treasures and no one is around to give him a clue as to where to find the third Magic Treasure or how to get there. Here is my solution.

    In the Ginger Bread House when Graham is in the Witch'es bedroom, he should open the drawer to find another note that tells him:

    When hanging onto a Condor's feet, thou shall be taken away to a place where a hungry Rat gaurds a door that will lead to the home of the Leprechauns that loves the sound of music. When thou succeed to find thy Treasure, a Mushroom shall be the key to make thy escape through the tiniest of places.

    I mean, how does he know about a hungry Rat if there is no way to go back to get some Cheese or when he sees a Leprichaun that will catch him when he does not even has a Violin or a Clover, or when he has the Shield there is no way to get out of the Cave.

    What if Graham finds the Mirror First and then he asks where he can find the Next Treasure and we see Flashes of Images that shows us Clues on what to get first and then we sort of prepare ourselves for whats to come. (aka the whole Leprechuan thing)

    Theres Allot of Creativity that could be set for KQ1 just look at the Village for KQ2VGA and Extra Locations/Puzzles for KQ3 Redux

    Oh and Please Dont do this Father thing when it has Nothing to do with KQ1/KQ2 i still dont get it. :confused:


    I agree with the Father thing. That, the twist where Little Red Riding Hood becomes a hot vampire, and the sharks men being bad guys didn't make any sense to me. I hope TTG doesn't do something like that.

    I want to see TTG go at King's Quest much like Dreamworks inserted Shriek into a fairytale world or Stardust.

  • Please Dont quote my Whole Post. :p

    Why cant i Color my Text. :confused:

    I Hate Stardust, why carve out an Animal and take out their organs to see what goes on out there and whats with the Pirate in a Dress and the Snobby Girl that fell out from the sky. :rolleyes:

    I kinda like how Red Ridinghood became a Vampire, how else is she suppose to go through Life Allone in the World when her Grandmother was the Only Person to take care of her ;)

    I loved the Sharkmen, they were Awsome. :D

  • @chrisdaventry said: I find KQ1VGA too weird in a way, how does Graham know where to find the 3 Treasures when no one tells him where they are

    Well the treasures are lost as you can see/hear in the opening cinematic (that is not playing automatically!). Nobody knows where they are but you have the task to find them. Why is there even a problem here?

  • Hints for the locations of the treasures are included in the backstory given in the manual. Always read the manual! :p

  • This is why the King's Quest Companion is an essential read for any fan of the series. Peter Spear's novelizations attempt to justify the character motivations behind the Sierra logic. Some of these attempts are more successful than others. :P

  • Its not about Companions or Hints or Walkthroughs, its about In-game Storytelling Hints.

    Look at the Library in KQ2VGA you had to read books to learn allot about the Land and the People, the same could be for Daventry, go to some small Town and read a Book on how King Edward Lost the Treasures with Clues as to where they are.

    King Edward Lost the Magic Mirror through Trickery by a Witch from his Second Wife. - We go to the Gingerbread House and find a Paper in a Drawer that says the Mirror is Hidden in a Cave by a Fearsome Dragon or something.

    King Edward Lost the Magic Shield through Trickery by a Lepricaughn, so we learn how to get there and what to use to Protect yourself and how Musically Inspired they are and also we learn that a Mushroom is needed to fit through the Tiniest Hole.

    King Edward Lost the Magic Chest through Tricker by a Dwarf and thus we go to Rumpilstiltskin in witch he gives us Beans so we can reach the Heavens.

  • Personally I feel these hints are not needed in the first game. It is supposed to be about exploration and the game world is not that big, anyway. The quest itself is the locating and obtaining of the treasures, so we as the players have to do the legwork ourselves.

    With the new games there will likely be a lot of hinting and nudging, so I think you need not fear being left directionless. Actually, I dread an excess of the former; I hope there will not be an oppressive amount of railroading and that we are left free to explore much of the time.

    Exploration and adventure and Sierra are pretty synonymous to me.

  • It hasn't even been confirmed whether Telltale are doing new sequels, spin-offs, or remakes. I very much doubt they're going to do a remake.

  • @chrisdaventry said:

    I kinda like how Red Ridinghood became a Vampire, how else is she suppose to go through Life Allone in the World when her Grandmother was the Only Person to take care of her ;)

    I loved the Sharkmen, they were Awsome. :D

    Each their own, but I am sure Possum can make friends in the village or something. The whole Sharkmen part didn't make sense to me.

  • What do you mean by "it didn't make sense to me"? Make sense in what universe? It's fantasy. How doesn't it make sense in fantasy? Anything can make sense in fantasy. I can understand not liking the additions but that's a strange choice of words.

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