I don't have faith in Telltale doing justice to Sam & Max. I think Bone is a game for little children and doesnâ€™t pose any challenge like adventure games should. The humor was cheesy, like a Pixar film. It had its good parts, but something always made me go and finish old adventure games many times. They had no reparability value, so what gave them that magic? Why is bone, that sticks to the basic ideas of classic adventure games doesnâ€™t have it? It's an ok game, but missed out on so much more it could have been.
However, I do like that Telltale stick to the genre but they should not depend on minigames to pull more people into it. The game can be fantastic if they see what made the first game so great. Using its cynical and intelligent humor and not think that when someone talks loud they sound funny. Use minigames to the minimum as a part of the main game and use a lot as side parts. Sam & Max had those games you carried around with you which was brilliant, whenever you got stuck and didn't know what to do, you could just play a game of car-bomb and then go back to the game with new ideas.
There is also the use of new technology. They can implement more than one path or add multiple cases to solve and let you chose (separating the game wont allow this). Make a more complex world map and much more.
I really hope that Telltale would make Sam & Max a superior game like the original was, maybe even better. I don't care if it doesnâ€™t talk to the wide group of gamers, I want it to be perfect for people who like these types of games. It's not a Sam & Max FPS, MMORPG, RTS or Dancing Game... Its an adventure game for f*ck's sake and should stay that way. I do hope that it sells good, though. I'll follow the development of this game and make sure to get it once its out, even if it would be bad I'll still try. Whatever happens, I hope I'm very very wrong and Telltale would kick major as* with it. I hope it will have that magic that many new games lost these days.
Good luck Telltale, work hard to make it perfect.