User Avatar Image

KQ1 - Telltale

posted by chrisdaventry on - last edited - Viewed by 380 users

I loved how AGDI Re-vamped KQ2VGA and KQ3 Redux, so for KQ1 by Telltale, im wondering if you guys could Expand on the Story more please.

I find KQ1VGA too weird in a way, how does Graham know where to find the 3 Treasures when no one tells him where they are, so i made a way to what you can do when you guys make KQ1

The Fairy: Dear Graham, i give you this protective Spell that will aid you in your Quest. Go into the well East of here, then you shall find the Magic Mirror witch is gaurded by a fearsome Dragon.

Part Of my Walkthrough
A Fairy will appear. She will give you a short protective spell, then go [E3X] to the well. Cut the rope with your dagger, then you will get the bucket. Now lower the rope into the well, then climb down. When you get to the end of you're rope, jump in the water and dive. Go down to the left and up, then leave the water. Go left, then you will see a Dragon. Approach him, then he will blow a fire ball towards you. Luckily, the spell is protecting you. Go right, then fill your bucket with water. Go left, then throw the water at him. He will blow smoke everywhere. He's so embarrassed, that he moves a boulder blocking the exit and sulks away. Take the Magic Mirror.

I mean the Fairy just tells him that her spell will protect him, protect him from what.


The Gnome:
Wow Graham, i did not think you were that smart by geussing my name, take these three magic beans, then plant them on a field to the East of here. By climbing the beanstaslk to the top, you shall find the Magic Chest witch is gaurded by a Giant.

Or

You Failed to geuss my name, take this Golden Key to unlock a door where you must follow a winding road that will lead you to the Magic Chest witch is gaurded by a Giant.

Part Of my Walkthrough
You will see a little Gnome. Talk to him, then he will give you three changes to guess his name. Guess it right, then he will give you three magic beans. Go right to another bridge, then cross it carefully. Plant the beans in the flower patch, then a huge beanstalk will grow into the clouds. Save you're game often while climbing the beanstalk. When you enter the clouds, go [E2X] then use the ring on yourself. Go right, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

Or

Go to the cave with a door, then use the key to go through. Climb the winding path, but make sure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top, use the ring on yourself. Go left, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

I mean the Gnome just tells him to figure things out by himself, he does not give him more advice or anything.


Okay, now Graham has two Magic Treasures and no one is around to give him a clue as to where to find the third Magic Treasure or how to get there. Here is my solution.

In the Ginger Bread House when Graham is in the Witch'es bedroom, he should open the drawer to find another note that tells him:

When hanging onto a Condor's feet, thou shall be taken away to a place where a hungry Rat gaurds a door that will lead to the home of the Leprechauns that loves the sound of music. When thou succeed to find thy Treasure, a Mushroom shall be the key to make thy escape through the tiniest of places.

I mean, how does he know about a hungry Rat if there is no way to go back to get some Cheese or when he sees a Leprichaun that will catch him when he does not even has a Violin or a Clover, or when he has the Shield there is no way to get out of the Cave.

What if Graham finds the Mirror First and then he asks where he can find the Next Treasure and we see Flashes of Images that shows us Clues on what to get first and then we sort of prepare ourselves for whats to come. (aka the whole Leprechuan thing)

Theres Allot of Creativity that could be set for KQ1 just look at the Village for KQ2VGA and Extra Locations/Puzzles for KQ3 Redux

Oh and Please Dont do this Father thing when it has Nothing to do with KQ1/KQ2 i still dont get it. :confused:

54 Comments - Linear Discussion: Classic Style
  • What i also find weird is how Graham just finds a Magic Bowl in the middle of the Forest with no explenation as how it got there or from where its from and how is it that Graham just rolls a Boulder to find a Dagger, who tells him these thngs.

    How did Graham find one Golden Nut or one Golden Egg when nobody even told him about these things and howcome Nobody else found these things before, those poor Villagers Graham helps could've been Rich beyond their wildest dreams since the guy is a Wood Cutter.

  • @chrisdaventry said: Its not about Companions or Hints or Walkthroughs, its about In-game Storytelling Hints.

    Look at the Library in KQ2VGA you had to read books to learn allot about the Land and the People, the same could be for Daventry, go to some small Town and read a Book on how King Edward Lost the Treasures with Clues as to where they are.

    King Edward Lost the Magic Mirror through Trickery by a Witch from his Second Wife. - We go to the Gingerbread House and find a Paper in a Drawer that says the Mirror is Hidden in a Cave by a Fearsome Dragon or something.

    King Edward Lost the Magic Shield through Trickery by a Lepricaughn, so we learn how to get there and what to use to Protect yourself and how Musically Inspired they are and also we learn that a Mushroom is needed to fit through the Tiniest Hole.

    King Edward Lost the Magic Chest through Tricker by a Dwarf and thus we go to Rumpilstiltskin in witch he gives us Beans so we can reach the Heavens.



    Huh... the it was in my manual King edward and his wife wanted heir and couldn't and a wizard came and said he would give them a way if they gave him the mirror. It didn't work, a famine came and king edward's wife got sick and a leprechaun came with a root to heal her, but he wanted the shield. After he left edwards wife died and meets a lady from another land. She ends up getting romantic with edward, but then at the last minute we see she's a witch and stole the chest. Then edward gives Graham the quest.

    It wasn't that helpful but that's how it appeared in my manual. It was an interesting story. I had the Collection with KQ1-6

  • Yeah.... I don't get how someone could say the Sharkee's in AGDI's KQII don't make "sense". It's not that hard; Graham goes to an underwater realm - the Mer-people are having problems with the Sharkees and for them to help you, you have to help them. Not a whole lot of non-sensical stuff there.

    I mean, I could understand someone saying they didn't LIKE the Sharkee's - as if their design was poor or they didn't care for how they looked... but to say they don't make "sense" is pure poppycock.



    Bt

  • doom saber already explained what he meant. People are just latching onto the original choice of words. Personally I understood what he meant all along.

    Leonard Nimoy has discussed the time he was evaluating whether to agree to appear in Star Trek: Generations. Reading the script, he frequently found himself going, "Why is this scene here? What is its function?"

    He was thinking of how the story worked as a whole and whether the scenes had sufficient dramatic motivation. Obviously the question is somewhat different with an adventure game, but it is true that nothing in the original game even hinted at either these mer-creatures or any of the political intrigue we see in the remake.

    Obviously the idea was to add depth to the story. But whenever new elements or chunks of story are added, it affects the balance of the whole. In this case I felt the mer-creature plot detracted from the mystery and majesty of Neptune's domain, and the political intrigue plots ended up rewriting many of the characters into something completely different.

  • @Simo Sakari Aaltonen said: doom saber [
    Obviously the idea was to add depth to the story. But whenever new elements or chunks of story are added, it affects the balance of the whole. In this case I felt the mer-creature plot detracted from the mystery and majesty of Neptune's domain, and the political intrigue plots ended up rewriting many of the characters into something completely different.



    See, that's a reason right there. It's not vague like "it doesn't make sense". I just see these brush off answers about things these days, and they suck.


    Bt

  • Obviously suspension of disbelief is very much required when playing Kings Quest games, but it annoys me a bit when there's 'internal inconsistency', in other words when games don't follow the rules for the universe that earlier games in the series have established.

    In both Kings Quest 3 and Kings Quest 5, they had to use various methods to understand animal speech.
    However, in Kings Quest 7, nothing like that is mentioned and they talk to animals like it was nothing. In this case it doesn't bother me all that much though, as I just really dislike that game in general. Even though I know it's an official part of the series; for me personally... I like to think of the Kings Quest series as consisting of Kings Quest 1-6 :p

    Also - I very much agree with MusicallyInspired about this most likely won't be any kind of remake.
    I don't know any more than anyone else, obviously, but I'm feeling certain it will not be a remake... judging from their history and all.

  • @Blackthorne519 said: See, that's a reason right there. It's not vague like "it doesn't make sense". I just see these brush off answers about things these days, and they suck.


    Bt



    I did the best of my abilities in explaining why I didn't like the Sharkees. Cannot believe I am still being questioned for it. All I said that the placement of them threw everything off for me. It is like as if AGDI added them there for small quest without fully explaining them. I guess it feels like how anime companies add fillers in anime series that are based off of manga.

  • @Armakuni said: In both Kings Quest 3 and Kings Quest 5, they had to use various methods to understand animal speech.
    However, in Kings Quest 7, nothing like that is mentioned and they talk to animals like it was nothing.



    You can also talk to some animals in KQ1, such as the rat, and of course Cedric talks to you before you take the whitesnake. It's probably supposed to be the whole Narnian thing of talking animals vs. "normal" animals.

Add Comment