Telltale's games have always been strictly story driven, sometimes to their detriment. A great story can draw you in and really make you care about the characters, but at the same time, the strict linearity of many story-driven games (Telltale's games are VERY guilty of this) almost completely destroys the sense of exploration and discovery that was such an important part of classic adventure games.
So...which is more important to you for a Sierra-style adventure game? A strong story? Or the sense of exploration and discovery that comes with being able to wander a vast area, looking and interacting with the landscape and objects as you see fit? Or do you think a game can realistically do both?
What approach should Telltale take if they want to capture the "feel" of King's Quest?