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Please, make S2 support 1360x768 (HDTV) resolution!

posted by OMA on - last edited - Viewed by 2.6K users

I just finished playing S2E1 and I think it's a really brilliant episode. The only thing I didn't like was that even though it now has widescreen support, it still doesn't have an option for 1360x768 resolution, which is the native resolution used by most modern "HD Ready" LCD HDTVs.

Since I couldn't choose 1360x768, the only other resolution supported by my TV I could choose in the resolution list was 1280x720, but it's cumbersome, because my TV only accepts that resolution over HDMI cable, not VGA cable, so I had to use a DVI to HDMI cable (which I already had around, fortunately) and configure the graphics card to output through that, but using HDMI makes the image overscan (i.e: the image is slightly bigger than the actual screen), so you lose some of the image when using HDMI and the subtitles are at the very bottom, almost outside of the screen.

All of that can be avoided by just adding 1360x768 in the resolutions list. I don't think there is a technical reason for not having an option for that resolution. In fact, available resolutions should be retrieved from the user's system (there are games that do that), instead of having a fixed list of arbitrarily chosen resolutions, as you have now, which leaves out some users with "weird" resolutions (well, LCD TV are being more and more ubiquitous, so that resolution is not so weird now).

In case available resolutions detection is not possible, I hope you can at least add that 1360x768 resolution for future episodes, and it'd be cool if you released a patch for Episode 1 so that resolution is supported in this episode as well (or at least fix this for the Episode 1 in the future DVD version).

BTW, I noticed that the screenshots for saved games are deformed when playing in widescreen (the wide image is squeezed to fit the 4:3 thumbnail spaces). It's a small non-important issue, but maybe that could be fixed either by simply adding black stripes at the upper and bottom part of the screenshot, or remaking the saved games interface to hold widescreen screenshots, but I imagine this latter solution would involve a little more work, so the black stripes solution would be fine.

I hope you can address these issues.

Keep on making great games!!

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  • User Avatar Image
    DjNDB Moderator

    Overscan sure is a bitch. Why would you play on a TV anyway, as they are known to do weird "image enhancing" stuff?

    I am really satisfied with the new resolutions. I played 201 at 1920x1200, my native resolution. It sure was impressive.

  • @DjNDB said: Overscan sure is a bitch. Why would you play on a TV anyway, as they are known to do weird "image enhancing" stuff?

    Yeah, the TV does not allow you to use it's native resolution. But sitting 8 feet away, the "image enhancing" stuff is not too noticeable.

    I use the TV because I can sit across the room reclined on the couch, playing with friends on the 42" screen (I'll upgrade to 60" when reasonably $$,) drinking a beer with the surround sound pumping out.

    I run all my games on the TV, using Meedio as the front end. Looks and works great. You Don't Know Jack rules when played on the couch. Gonna patch in some Sony Buzz controllers or those XBOX Scene-it wireless controllers, but now I'm straying way off topic.

    @DjNDB said: I am really satisfied with the new resolutions. I played 201 at 1920x1200, my native resolution. It sure was impressive.

    Strange, I only get 4 modes. 640x480, 800x600, 1024x768 4x3 modes and 1280x720 widescreen. I would love to try 1920x1080 or better yet the underscanned modes of 1768x992 or 1176x664, but they do not show up.

    D.

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    Jake Telltale Alumni

    I'll ask around the office to see if anyone has solutions to your guys' HDTV issues. We'll see what turns up.

  • I can confirm that the game did not offer me my native resolution of 1280x768 on my 36" Samsumg wide-screen LCD TV. This is the resolution I run my desktop on, and I was disappointed that I had to use a lower resolution (but the game still looked really nice).

    I was also a bit surprised that after I selected an unsupported resolution in the setup, that my screen went blank and didn't revert back after a set amount of time. It wasn't until I figured out that I could use alt-enter to toggle full-screen that I was able to remedy this. Maybe a warning before switching resolutions would help.

  • My understanding is that the game pulls compatible resolutions from DirectX. Maybe updating your DX or video card drivers would help?

  • I got all the resolutions the gfx card is able to, not taking into account what the display actually can handle - analog connection via hub. Normally you do get more cleaned up list if your display is connected digitally.

  • @Will said: My understanding is that the game pulls compatible resolutions from DirectX. Maybe updating your DX or video card drivers would help?

    For some reason I am seeing other resolutions today, but not all. Before the down arrow in the list did nothing, and even today I had to click it 4 or 5 times before it moved. Now it scrolls the list every time. FWIW I have the latest DX and NVIDIA drivers.

    I do see why all of the modes are not showing up though. They have to be exactly 4:3 or 16:9.

    16:9 = 1.777777...
    My modes work out to ratios of:
    1176 x 664 = 1.7710843...
    1768 x 992 = 1.7822580...

    So they do not show up in the list. They are filtered out as not being standard 4:3 or widescreen 16:9.

    I can use 1152x648 because that is exactly 16:9. That does not quite fill up my screen. Leaves 1/4" border on the 42" screen. So it is not too bad.

    If we do the math on the original poster's complaint, we get:
    1360 x 768 = 1.7708333... which is filtered out for not being 16:9 exactly.

    Now all of the modes mentioned here are very close to 16:9 and will not look noticably distorted if they are allowed to be used.

    So what's the best solution from Telltale's point of view? My thoughts are:

    1. Have a final option that says "Use Desktop Resolution" and lets you select standard or widescreen. That way you could select a 4:3 mode and tell it to behave as widescreen. That would allow users who hook up the output through 640x480 component/SVHS jack to a widescreen tv, to have a widescreen picture. This solution may be the most universal, but woould require a tad more coding.

    2. Just allow some fuzzy logic in the mode matching. If the resolution in the DirectX list is within say +/- 0.05 or so of true 16x9, then allow the game to use it and treat it as real 16x9.

    Thanks again guys. I have not been disappointed in purchasing Season 1 or 2 the day they came out. Well except for the lack of Max saying Weeee in season 1 episode 2 when he gets smacked. ;)

    D.

    P.S. The NVIDIA control panel does not allow me to make a 1760x990 mode that is true 16:9. This is because 990 is 495 lines in interlace. And 495 does not divide by 8 evenly. I am going to modify the driver's INF file to create it. It should work fine that way.

  • User Avatar Image
    Flo

    If the game can calculate the aspect ratio (and thus field of view) correctly there shouldn't be a need to filter resolutions at all. If the filtering as intentional, please include a toggle (e.g. "show uncommon resolutions") to get the full list.

  • User Avatar Image
    OMA

    @Derrick said: I do see why all of the modes are not showing up though. They have to be exactly 4:3 or 16:9.

    16:9 = 1.777777...

    Well, I don't think it's exactly like that, because I'm also getting resolutions with other aspect ratios (16:10 and 5:4). This is the complete list of resolutions I can select in my computer in the Season 2 setup screen:


    640 x 480 --> 1,333333 (4:3)
    800 x 600 --> 1,333333 (4:3)
    960 x 600 --> 1,6 (16:10)
    1024 x 768 --> 1,333333 (4:3)
    1152 x 864 --> 1,333333 (4:3)
    1280 x 720 --> 1,777777 (16:9)
    1280 x 800 --> 1,6 (16:10)
    1280 x 960 --> 1,333333 (4:3)
    1280 x 1024 --> 1,25 (5:4)
    1600 x 900 --> 1,777777 (16:9)
    1600 x 1200 --> 1,333333 (4:3)
    1920 x 1080 --> 1,777777 (16:9)
    1920 x 1200 --> 1,6 (16:10)
    1920 x 1440 --> 1,333333 (4:3)
    2048 x 1536 --> 1,333333 (4:3)

    Anyway, maybe it's something related to that, and that resolution is being filtered because of having a "non-standard" aspect ratio, since 1360x768 is an oddball resolution with an aspect ratio that is similar but not equal to to 16:9 (it's 1.770833, as Derrick said). Blame TV manufacturers, who started producing sets with a native 1366x768 resolution just because they could, so their HDTV sets would seem "better" than the early ones with 1280x720, even though this lower resolution gives more image quality for watching HD 720p content (with 720 lines) because scaling is avoided. I'm digressing, though, sorry :)

    I hope Telltale can find a fix or workaround for this. There are other games that allow selecting a 1360x768 resolution so it's not impossible to do.

    Another possibility is to add that "Use Desktop Resolution" option that Derrick mentioned, along with a selectable "Widescreen" and "4:3" option. That would make everyone happy, since virtually all resolutions/aspect ratios would be supported.

    I hope I didn't bore you to death with this... :D

  • User Avatar Image
    OMA

    Any news about 1360x768 HDTV resolution support for S2E2? (see previous message)

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