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So how "true" to hit the road should telltale be?

posted by Anonymous on - last edited - Viewed by 598 users

Lets face it, it's a tough game to follow up ;) Do you think the new game should play exactly as hit the road? Inventory, moving to locations, etc I imagine talking to characters would be the same, actually probably better judging from Bone, and there would be some cool mini games as well. There needs to be some absurd puzzles though.. What do you think? What from hit the road do you think has to be part of the new game?

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    Anonymous

    I agree.
    I liked the original for the humor, and it wasnt until a few months ago that I found out the game was making fun of America...

    ...

    EVEN BETTER!!!! STUPID AMERICANS!!!!

    LOL, IM DISSING MYSELF!!


    Im just kidding...

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    Anonymous

    I think they should still make fun of my good country the USA! Make it up to date though...

    Other wise, its just a rerun...

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    Anonymous

    The games should, in my opinion, feel similar to HTR in terms of gameplay, as that was one of the greatest adventures of all time, and have the same awesome voice actors. It should be grittier like the comics, though, which is something Telltalte has announced that they're aiming for. They will also need a story arc that ties all of the games together, to make them more interesting to play and to give players a greater reason to buy the next game.

    Also, it has been announced that Sam and Max will be harder than Bone, as it is for the adventure gamer crowd instead of the comic-fan-who-has-never-played-a-game-before crowd. And yeah, it needs some good minigames and great dialogue, but that goes without saying.

    And there needs to be a Mac version :D

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    Anonymous

    [quote]The games should, in my opinion, feel similar to HTR in terms of gameplay, as that was one of the greatest adventures of all time, and have the same awesome voice actors. It should be grittier like the comics, though, which is something Telltalte has announced that they're aiming for. They will also need a story arc that ties all of the games together, to make them more interesting to play and to give players a greater reason to buy the next game.

    Also, it has been announced that Sam and Max will be harder than Bone, as it is for the adventure gamer crowd instead of the comic-fan-who-has-never-played-a-game-before crowd. And yeah, it needs some good minigames and great dialogue, but that goes without saying.[/quote]


    I agree with all these points! I don't really care about the minigames though, just give me some good puzzles and don't tell me what to do when I hover my mouse over an object! Give me the option to do trial and error! I want to try to pick up a piano, even if it's too heavy! I want to try to talk to a wall, even if that doesn't make sense! When the game automatically picks your action when you hover over an object, you're not really figuring out anything more than just going through the motions.

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    Anonymous

    I hope the game pokes fun at lucas arts and their cancelled games...

    The Hit The Road voice actors did FP, so I don't know why they wouldn't wanna do this one.
    You've all seen the trailer to FP right?

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    Anonymous

    [quote]I hope the game pokes fun at lucas arts and their cancelled games...
    [/quote]

    Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.

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    Anonymous

    [quote][quote]I hope the game pokes fun at lucas arts and their cancelled games...
    [/quote]

    Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.[/quote]

    Yea, something that would only make sense to people aware of the situation

  • If there are minigames, make 'em not part of the actual game but just sort of there for when you're getting annoyed with some random puzzle. Or stick some added bonuses in the game (Like... short little video clips or mini comics or something) that can only be unlocked by doing well in the bonus games. That would be *cough* kick ass. Or at the very least, if they have to be integrated into some sort of puzzle make them easy to complete for the puzzle then crank up the difficulty every time afterwards.

    As for grittier: I hope you mean random little bits of (not graphic) violence as seen in the comics and not true 'gritty'. I'm sick of grittiness in games. When will developers realise I play a game for the fun gameplay or a really gripping story/atmosphere so I play for 5 hours without noticing and only realise it's midnight when I decide to go to the toilet and notice how dark it is. When they made Prince of Persia all dark and bloody I was real annoyed. They sucked all the goodness out of Sands of Time then took the remains and dumped them into Warrior Within then pumped in some 'Adult themes' (If you could call the cliched junk that). I know Sam and Max wont go anywhere near that degree of grit but nonetheless, Telltale, please try to not go over the top.

  • I'm not worried there, I'm sure Telltale won't allow the game's art style to go into super-realistic realm. I think they said the idea is to move a tad away from the candy-colored Hit the Road and a little more toward the comic's tone. I'm sure it will still be very cartoony, to do otherwise wouldn't be good. I think they just mean, like, look at the difference between one of the comic panels and a screenshot from the game. The comic is more subdued, darker, and I think that's the approach they're taking.

    I like the idea of unnecessary minigames that you can play whenever you want a la Hit the Road, but I also wouldn't mind one or two like "Wak-a-Rat," which was necessary but also very easy and fun. I think the minigames in Freelance Police, or at least some of them, were both necessary and replayable later.

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    Anonymous

    The art in Hit the Road had this stretched, zany feel to it. There weren't alot of straight edges in things, and it made you feel that there was something seriously wrong with the Sam and Max world (also in Day of the Tentacle). I like the art style that they used in HtR. It's that classic Lucasarts adventure game golden era stuff, and in my opinion it does seem to line up with the comics' tone.

    All in all, everyone has something(s) that they feel that the game should have or not have, and I agree, there are definetely some things that ttg should not take any artistic liberties with, namely toning the humor down into that washed out drivel like the cartoons and dumbing down the adventure game mechanics. But, if they made it just like Hit the Road or the comics with this and that little thing, they'd just be regurgitating the some old stuff. I'm looking forward to some new and creative things that'll be unique to this game, without violating the sanctity of the immutable, work that is HtR though ;)

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