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So how "true" to hit the road should telltale be?

posted by Anonymous on - last edited - Viewed by 620 users

Lets face it, it's a tough game to follow up ;) Do you think the new game should play exactly as hit the road? Inventory, moving to locations, etc I imagine talking to characters would be the same, actually probably better judging from Bone, and there would be some cool mini games as well. There needs to be some absurd puzzles though.. What do you think? What from hit the road do you think has to be part of the new game?

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    Anonymous

    [quote]I hope the game pokes fun at lucas arts and their cancelled games...
    [/quote]

    Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.

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    Anonymous

    [quote][quote]I hope the game pokes fun at lucas arts and their cancelled games...
    [/quote]

    Maybe as a veiled joke, but any straight out obvious fun poking would just be immature and unprofessional.[/quote]

    Yea, something that would only make sense to people aware of the situation

  • If there are minigames, make 'em not part of the actual game but just sort of there for when you're getting annoyed with some random puzzle. Or stick some added bonuses in the game (Like... short little video clips or mini comics or something) that can only be unlocked by doing well in the bonus games. That would be *cough* kick ass. Or at the very least, if they have to be integrated into some sort of puzzle make them easy to complete for the puzzle then crank up the difficulty every time afterwards.

    As for grittier: I hope you mean random little bits of (not graphic) violence as seen in the comics and not true 'gritty'. I'm sick of grittiness in games. When will developers realise I play a game for the fun gameplay or a really gripping story/atmosphere so I play for 5 hours without noticing and only realise it's midnight when I decide to go to the toilet and notice how dark it is. When they made Prince of Persia all dark and bloody I was real annoyed. They sucked all the goodness out of Sands of Time then took the remains and dumped them into Warrior Within then pumped in some 'Adult themes' (If you could call the cliched junk that). I know Sam and Max wont go anywhere near that degree of grit but nonetheless, Telltale, please try to not go over the top.

  • I'm not worried there, I'm sure Telltale won't allow the game's art style to go into super-realistic realm. I think they said the idea is to move a tad away from the candy-colored Hit the Road and a little more toward the comic's tone. I'm sure it will still be very cartoony, to do otherwise wouldn't be good. I think they just mean, like, look at the difference between one of the comic panels and a screenshot from the game. The comic is more subdued, darker, and I think that's the approach they're taking.

    I like the idea of unnecessary minigames that you can play whenever you want a la Hit the Road, but I also wouldn't mind one or two like "Wak-a-Rat," which was necessary but also very easy and fun. I think the minigames in Freelance Police, or at least some of them, were both necessary and replayable later.

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    Anonymous

    The art in Hit the Road had this stretched, zany feel to it. There weren't alot of straight edges in things, and it made you feel that there was something seriously wrong with the Sam and Max world (also in Day of the Tentacle). I like the art style that they used in HtR. It's that classic Lucasarts adventure game golden era stuff, and in my opinion it does seem to line up with the comics' tone.

    All in all, everyone has something(s) that they feel that the game should have or not have, and I agree, there are definetely some things that ttg should not take any artistic liberties with, namely toning the humor down into that washed out drivel like the cartoons and dumbing down the adventure game mechanics. But, if they made it just like Hit the Road or the comics with this and that little thing, they'd just be regurgitating the some old stuff. I'm looking forward to some new and creative things that'll be unique to this game, without violating the sanctity of the immutable, work that is HtR though ;)

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    Anonymous

    I think they had an updated version of wak-a-rat in the LucasArts Freelance Police game.. I think I read something like that..

    If they had the same adventure game mechanics as hit the road as in talk/use/walk etc etc and the inventory of items It would be awesome.. the thing is you can't play that basic core gameplay out..they only did it once 13 years ago! What drove hit the road forward was the humor.. You would want to get to the next location just to hear the next joke.. Hit The Road was the funniest game I've ever played, thats what I'm most looking forward too.. At the very start you are using Max to get their orders out of a cat! that set the tone of the game right there.. I hope they have something similar to start of the new adventure :D

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    Anonymous

    Minigames are one of the greatest parts of Hit The Road, and in my opinion one of the main things that set it apart from most other adventure games.

    "You squashed my squad car!"
    "You destroyed my Desoto!"
    "You hurt my hearse!"

    Heee... Good times...

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    Anonymous

    [quote]I think they had an updated version of wak-a-rat in the LucasArts Freelance Police game.. I think I read something like that..
    [/quote]
    An interview mentioned a minigame called Bak-a-Rat.

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    Anonymous

    I agree about HtR being one of the funniest games ever made, but the thing that makes HtR and most of the other old LucasArts games great is the amount of stuff they put in that was unecissary to the plot or game. Stuff like the Snucky Anvils, or genuine Snucky's fly swatters that you could look at to get jokes. Or, another example, they way that if you repeatedly try to pick up an unobtainable object you can make Sam get all depressed. And, allthough this applies more to other LucasArts titles where you have an actual option, the amount of humorous but ultimately pointless dialogue you can engage in.

    It is incredibly hard to create an adventure game with replay value, but LucasArts managed it. If Telltale can follow Hit the Road's example like this, it should be one great game...

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    Anonymous

    I totally agree with that onedollar a lot was put into that game..replaying it you would always pick up new jokes and things you missed the first time.. :D

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