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KQ on a console?

posted by Chyron8472 on - last edited - Viewed by 261 users

I just had a disturbing thought.

Telltale is most likely going to build this game with a control scheme in mind that can easily port to play on consoles. King's Quest. With an XBox contoller...

I have never played an adventure game on a console. To this day I still prefer 'Point & Click' or 'Click & Drag' even over using WASD keys on my keyboard for adventure games (I suspect Escape from Monkey Island is to blame for that).

Okay, sure. Back in the parser days, we did (only) have direct control over the character in KQ games, but designing a King's Quest game specifically so that it can played with a console controller instead of a mouse just sounds so many shades of wrong to me.

I'm not saying that it will only use direct control for the PC version. I know better than that. I'm just not sure I'm personally prepared for a 3D model of Graham which I can control with a thumb stick on my TV set.

What do you guys think?

37 Comments - Linear Discussion: Classic Style
  • Or the arrow-keys.

    @Irishmile said: They also work great with a gamepad on the PC.

    Not everyone has one. I do but I only use it for platformers or Sega Mega Drive games.

  • @Bagriin said: there are discworld games on the playstation? thats good to know, im gonna have to look it up



    They're the same ones as on the PC.

  • @MusicallyInspired said: WASD works just fine too.



    Yes they do... using a gamepad is a personal preference mainly because I like to sit back with my feet up and relax as I play.... yep even on the PC.

  • Yeah. I only say it because everyone seems to be of the impression that click&drag is the primary control scheme while WASD was an additional afterthought when actually the reverse is true. When TMI Chapter 1 first came out there wasn't any click&drag at all. Just WASD. It wasn't until after people complained about not having a single-hand control scheme that Telltale added click&drag as the alternative.

  • @MusicallyInspired said: Yeah. I only say it because everyone seems to be of the impression that click&drag is the primary control scheme while WASD was an additional afterthought when actually the reverse is true. When TMI Chapter 1 first came out there wasn't any click&drag at all. Just WASD. It wasn't until after people complained about not having a single-hand control scheme that Telltale added click&drag as the alternative.


    I remember it slightly differently: it was Wallace and Gromit that had only WASD controls, and the outcry over them resulted in the creation of click&drag, debuting in TMI Chapter 1.

  • @MusicallyInspired said: TMI Chapter 1 first came out there wasn't any click&drag at all. Just WASD. It wasn't until after people complained about not having a single-hand control scheme that Telltale added click&drag as the alternative.



    I don't believe that's true. I distinctly remember playing through TOMI1 using click and drag and it was a review copy, so it couldn't have been an updated version of any sort.

  • Yeah ToMI ep 1 definitely had the CnD

  • Maybe the outcry came just before Episode 1 then? When it was first announced that TMI would have directional controls? Either way they added C&D at the last minute. It definitely wasn't planned prior.


    Ah yes...I recall the epic "controls" thread in the TMI forum now...

  • It won't have been planned at the start of ToMI development as that started before Wallace & Gromit first came out and it was the reaction to the control system that caused the development team for ToMI to look at possible alternative control methods. That is my recollection, anyway.

  • @MusicallyInspired said: Maybe the outcry came just before Episode 1 then? When it was first announced that TMI would have directional controls? Either way they added C&D at the last minute. It definitely wasn't planned prior.


    Ah yes...I recall the epic "controls" thread in the TMI forum now...



    I think this is likely I do recall the "will it be point and click or WASD like W&G?" threads... and then the confimation that it would not be point and click... its possible that the click and drag was made to appease the unpleased pointers and clickers...

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