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KQ1 - Telltale

posted by chrisdaventry on - last edited - Viewed by 591 users

I loved how AGDI Re-vamped KQ2VGA and KQ3 Redux, so for KQ1 by Telltale, im wondering if you guys could Expand on the Story more please.

I find KQ1VGA too weird in a way, how does Graham know where to find the 3 Treasures when no one tells him where they are, so i made a way to what you can do when you guys make KQ1

The Fairy: Dear Graham, i give you this protective Spell that will aid you in your Quest. Go into the well East of here, then you shall find the Magic Mirror witch is gaurded by a fearsome Dragon.

Part Of my Walkthrough
A Fairy will appear. She will give you a short protective spell, then go [E3X] to the well. Cut the rope with your dagger, then you will get the bucket. Now lower the rope into the well, then climb down. When you get to the end of you're rope, jump in the water and dive. Go down to the left and up, then leave the water. Go left, then you will see a Dragon. Approach him, then he will blow a fire ball towards you. Luckily, the spell is protecting you. Go right, then fill your bucket with water. Go left, then throw the water at him. He will blow smoke everywhere. He's so embarrassed, that he moves a boulder blocking the exit and sulks away. Take the Magic Mirror.

I mean the Fairy just tells him that her spell will protect him, protect him from what.


The Gnome:
Wow Graham, i did not think you were that smart by geussing my name, take these three magic beans, then plant them on a field to the East of here. By climbing the beanstaslk to the top, you shall find the Magic Chest witch is gaurded by a Giant.

Or

You Failed to geuss my name, take this Golden Key to unlock a door where you must follow a winding road that will lead you to the Magic Chest witch is gaurded by a Giant.

Part Of my Walkthrough
You will see a little Gnome. Talk to him, then he will give you three changes to guess his name. Guess it right, then he will give you three magic beans. Go right to another bridge, then cross it carefully. Plant the beans in the flower patch, then a huge beanstalk will grow into the clouds. Save you're game often while climbing the beanstalk. When you enter the clouds, go [E2X] then use the ring on yourself. Go right, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

Or

Go to the cave with a door, then use the key to go through. Climb the winding path, but make sure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top, use the ring on yourself. Go left, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

I mean the Gnome just tells him to figure things out by himself, he does not give him more advice or anything.

Okay, now Graham has two Magic Treasures and no one is around to give him a clue as to where to find the third Magic Treasure or how to get there. Here is my solution.

In the Ginger Bread House when Graham is in the Witch'es bedroom, he should open the drawer to find another note that tells him:

When hanging onto a Condor's feet, thou shall be taken away to a place where a hungry Rat gaurds a door that will lead to the home of the Leprechauns that loves the sound of music. When thou succeed to find thy Treasure, a Mushroom shall be the key to make thy escape through the tiniest of places.

I mean, how does he know about a hungry Rat if there is no way to go back to get some Cheese or when he sees a Leprichaun that will catch him when he does not even has a Violin or a Clover, or when he has the Shield there is no way to get out of the Cave.

What if Graham finds the Mirror First and then he asks where he can find the Next Treasure and we see Flashes of Images that shows us Clues on what to get first and then we sort of prepare ourselves for whats to come. (aka the whole Leprechuan thing)

Theres Allot of Creativity that could be set for KQ1 just look at the Village for KQ2VGA and Extra Locations/Puzzles for KQ3 Redux

Oh and Please Dont do this Father thing when it has Nothing to do with KQ1/KQ2 i still dont get it. :confused:

54 Comments - Linear Discussion: Classic Style
  • Maybe. But I always figured Cedrik had had some magic spell or something cast on him by the wizard he lives with.
    And regarding Kings Quest 1, that one always felt really simple and not a game that had been put a lot of thought into story-wise.

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    puzzlebox Telltale Staff

    @Armakuni said: In both Kings Quest 3 and Kings Quest 5, they had to use various methods to understand animal speech.
    However, in Kings Quest 7, nothing like that is mentioned and they talk to animals like it was nothing.

    @Armakuni said: It's probably supposed to be the whole Narnian thing of talking animals vs. "normal" animals.

    I agree with doggans on this... I think there's a distinction to be drawn in KQVII between the "magical" animals and the regular ones.

    The town of Falderal is populated entirely by anthropomorphic animal characters who all speak to each other, and Valanice/Rosella having the ability to communicate with them fits within that world. It's all a bit Alice in Wonderland. Then there are the regular animals that you can't speak to, like Malicia's yappy little dog, or the giant lizard. To me there's not necessarily any internal inconsistency with the animal communication thing.

  • @doom saber said: I did the best of my abilities in explaining why I didn't like the Sharkees. Cannot believe I am still being questioned for it. All I said that the placement of them threw everything off for me. It is like as if AGDI added them there for small quest without fully explaining them. I guess it feels like how anime companies add fillers in anime series that are based off of manga.

    That's not the same as saying it "doesn't make sense." Saying "it doesn't make sense" doesn't make sense, especially when compared to your explanation. If it didn't make sense it would be completely nonsensical and badly designed without having the information you need explained to you before you go on the quest, which it was. If it didn't make sense none of the characters would have fit in with the King's Quest fantasy universe, which they do. It is fantasy and could very well be in the King's Quest universe along with unicorns, witches, goblins, giants, trolls, genies, and fairies.

    You may not like it and that's great. Nobody's calling you out for that. That's your opinion. But it does make sense. Just because it's heavily fleshed out and embellished doesn't mean it doesn't make sense. It's a very well thought out, planned, designed, and presented sequence. The simple fact that it basically has nothing to do with the main story doesn't mean in any way that it doesn't make sense. It just means that (for you personally) it doesn't work in the context of the game. Use correct terminology. Saying it doesn't make sense is insulting to the artists and writers who put it all together (of which I was not a member of, to throw that out there), and they did a very good job of it.

  • Brandon, you are quoting only part of what doom saber said (almost a month ago, at that). His original phrase was: "The whole Sharkmen part didn't make sense to me." The last two words make it clear this is a personal opinion. And to me, the original phrase is as acceptably phrased as your "that (for you personally) it doesn't work in the context of the game." Those are synonymous phrases, given that both expressions are idiomatic and very much open to interpretation.

    One could as easily seize on your word choice, insist on a limited and literal interpretation of the words, and say that this is incorrect as clearly the game does not crash and the scripting makes everything mesh logistically - so in that sense the sequence does "work" in the context of the game.

    Saying that something didn't make sense is not incorrect terminology since "make sense" is not precisely definable in the first place. doom saber said it didn't make sense to him, without qualifying this statement (in that post) with the particular viewpoint from which he felt it made no sense. What makes your response unfair is that it is based on your own limited - narrowly defined, I mean - interpretation of the phrase "make sense" - an interpretation that others do not and are not obliged to share.

    I never saw any slight towards the execution, design etc. of that part of the game in this comment. Anyway, it :p makes no sense to me to keep bringing this up. At least, it does not work for me. But no slight is intended to anyone regarding the work and effort that went into it. ;)

  • @doom saber said: I did the best of my abilities in explaining why I didn't like the Sharkees. Cannot believe I am still being questioned for it. All I said that the placement of them threw everything off for me. It is like as if AGDI added them there for small quest without fully explaining them. I guess it feels like how anime companies add fillers in anime series that are based off of manga.


    what I couldn't understand in the original kq2 is neptune lost his trident, and it's just lying there on the beach for you to pick up and give back to him. To me that a pretty simple puzzle. AGDI fleshed it out, added the reason why neptune lost his trident and made it more challenging to get it and return it. Everyone has thier own opinions so I'll leave it at that.

  • Can't we just shake hands and agree that we're all snobs and get on with it?

  • ITT - I'm not sure exactly what happened here, it never really made a whole lot of sense to me at any point.

  • I can't believe we are still on this argument. Can we let it die already? Does it really matter if I don't like the Sharkees and thought their functionality in the game serves no purpose to the overall story in the game? I felt it was unnecessary to add them since they are used for one or two puzzles that can be solved rather quickly. I guess AGDI wanted the trident puzzle harder and in some ways, add more story to it, but I honestly felt the way they did it was over-the-top.

    Honestly, I didn't intend to have my opinion on the matter to cause some sort of debate like it already has. If you guys like the Sharkees in the game, fine. I don't. Sorry if my opinion isn't the same as yours.

  • @Lambonius said: Can't we just shake hands and agree that we're all snobs and get on with it?

    I agree. I gotten over it posts ago, but came back since ppl are still talking about it. Guess I have to get on it with it again.

  • @techie775 said: what I couldn't understand in the original kq2 is neptune lost his trident, and it's just lying there on the beach for you to pick up and give back to him. To me that a pretty simple puzzle. AGDI fleshed it out, added the reason why neptune lost his trident and made it more challenging to get it and return it. Everyone has thier own opinions so I'll leave it at that.


    True. I didn't like the way AGDI fleshed it out with an necessary side-quest. I understand they wanted the puzzle to be harder and make more sense, but adding a race of shark men with additional puzzles that aren't hard to solve, to me, is so out there. I will leave it at that as well.

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