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KQ1 - Telltale

posted by chrisdaventry on - last edited - Viewed by 394 users

I loved how AGDI Re-vamped KQ2VGA and KQ3 Redux, so for KQ1 by Telltale, im wondering if you guys could Expand on the Story more please.

I find KQ1VGA too weird in a way, how does Graham know where to find the 3 Treasures when no one tells him where they are, so i made a way to what you can do when you guys make KQ1

The Fairy: Dear Graham, i give you this protective Spell that will aid you in your Quest. Go into the well East of here, then you shall find the Magic Mirror witch is gaurded by a fearsome Dragon.

Part Of my Walkthrough
A Fairy will appear. She will give you a short protective spell, then go [E3X] to the well. Cut the rope with your dagger, then you will get the bucket. Now lower the rope into the well, then climb down. When you get to the end of you're rope, jump in the water and dive. Go down to the left and up, then leave the water. Go left, then you will see a Dragon. Approach him, then he will blow a fire ball towards you. Luckily, the spell is protecting you. Go right, then fill your bucket with water. Go left, then throw the water at him. He will blow smoke everywhere. He's so embarrassed, that he moves a boulder blocking the exit and sulks away. Take the Magic Mirror.

I mean the Fairy just tells him that her spell will protect him, protect him from what.


The Gnome:
Wow Graham, i did not think you were that smart by geussing my name, take these three magic beans, then plant them on a field to the East of here. By climbing the beanstaslk to the top, you shall find the Magic Chest witch is gaurded by a Giant.

Or

You Failed to geuss my name, take this Golden Key to unlock a door where you must follow a winding road that will lead you to the Magic Chest witch is gaurded by a Giant.

Part Of my Walkthrough
You will see a little Gnome. Talk to him, then he will give you three changes to guess his name. Guess it right, then he will give you three magic beans. Go right to another bridge, then cross it carefully. Plant the beans in the flower patch, then a huge beanstalk will grow into the clouds. Save you're game often while climbing the beanstalk. When you enter the clouds, go [E2X] then use the ring on yourself. Go right, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

Or

Go to the cave with a door, then use the key to go through. Climb the winding path, but make sure you walk in the right places or you will fall to your death. It would be a good idea to save your game often. When you reach the top, use the ring on yourself. Go left, then stay here until the Giant goes to sleep. See the Chest he carried, that is King Edward's Magic Chest. Take it, then go right into the cave. Make sure you walk in the right places, or you will fall to your death. It would be a good idea to save your game often.

I mean the Gnome just tells him to figure things out by himself, he does not give him more advice or anything.


Okay, now Graham has two Magic Treasures and no one is around to give him a clue as to where to find the third Magic Treasure or how to get there. Here is my solution.

In the Ginger Bread House when Graham is in the Witch'es bedroom, he should open the drawer to find another note that tells him:

When hanging onto a Condor's feet, thou shall be taken away to a place where a hungry Rat gaurds a door that will lead to the home of the Leprechauns that loves the sound of music. When thou succeed to find thy Treasure, a Mushroom shall be the key to make thy escape through the tiniest of places.

I mean, how does he know about a hungry Rat if there is no way to go back to get some Cheese or when he sees a Leprichaun that will catch him when he does not even has a Violin or a Clover, or when he has the Shield there is no way to get out of the Cave.

What if Graham finds the Mirror First and then he asks where he can find the Next Treasure and we see Flashes of Images that shows us Clues on what to get first and then we sort of prepare ourselves for whats to come. (aka the whole Leprechuan thing)

Theres Allot of Creativity that could be set for KQ1 just look at the Village for KQ2VGA and Extra Locations/Puzzles for KQ3 Redux

Oh and Please Dont do this Father thing when it has Nothing to do with KQ1/KQ2 i still dont get it. :confused:

54 Comments - Linear Discussion: Classic Style
  • @doom saber said: If you guys like the Sharkees in the game, fine. I don't. Sorry if my opinion isn't the same as yours.



    I think the debate stopped being about your opinion and was really an argument about your word choice. Which is ALMOST as pointless. :P

    @doom saber said: I agree with doggans on this... I think there's a distinction to be drawn in KQVII between the "magical" animals and the regular ones.

    The town of Falderal is populated entirely by anthropomorphic animal characters who all speak to each other, and Valanice/Rosella having the ability to communicate with them fits within that world. It's all a bit Alice in Wonderland. Then there are the regular animals that you can't speak to, like Malicia's yappy little dog, or the giant lizard. To me there's not necessarily any internal inconsistency with the animal communication thing.

    Exactly. It's no more inconsistent than the fact that a talking tree in KQ5 is really a cursed princess, but several talking plants (and, of course, animals) on the Isle of Wonders are fine without explanation.

  • @doggans said: I think the debate stopped being about your opinion and was really an argument about your word choice. Which is ALMOST as pointless. :P


    Thanks for the clarification. I stopped reading the comments that were directed towards me a page ago so I have no idea that the argument evolved into that.

  • So you're responding to arguments without even reading them? :confused:

    Anyway, I'm over it. :)

  • @MusicallyInspired said: So you're responding to arguments without even reading them? :confused:

    Anyway, I'm over it. :)



    Just yours :p

    I read the others.

  • I had a thought about Telltale's KQ:

    The original KQ games can be completed in a very short span of time. Especially KQ1. Even AGDI's KQ3 Redux has (among others) an award title for completing the game in a very short period of time. I can say for myself that I've completed it with the timer reading less than 40 minutes.

    Even KQ5 and 6, though longer, are still completable in fairly a short time (if you know what you're doing) when compared to, for example, Tales of Monkey Island or the Sam & Max seasons. I would think that the combined playing time of Telltale's KQ game then will take far longer to complete than the first few KQ games and that, as such, it will by its very nature have more story and puzzles to complete.

  • @Chyron8472 said: I had a thought about Telltale's KQ:

    The original KQ games can be completed in a very short span of time. Especially KQ1. Even AGDI's KQ3 Redux has (among others) an award title for completing the game in a very short period of time. I can say for myself that I've completed it with the timer reading less than 40 minutes.

    Even KQ5 and 6, though longer, are still completable in fairly a short time (if you know what you're doing) when compared to, for example, Tales of Monkey Island or the Sam & Max seasons. I would think that the combined playing time of Telltale's KQ game then will take far longer to complete than the first few KQ games and that, as such, it will by its very nature have more story and puzzles to complete.



    Yeah but the flaw in this logic is that those games can only be completed in that amount of time if you know exactly where to go and what to do already. Telltale's games have a tendency of being completable in comparable amounts of time on the first playthrough. That's where the major difference lies. ;)

    Things like adjustable walk speeds, clicking past conversations, etc. also artificially shorten the standard old-school KQ game (though I will definitely agree that they tended to be shorter than your average game nowadays.)

  • Yeah. The difference is in the difficulty of the puzzles and, failing that, the absence of a hint system of any kind.

  • disagree all you want... just leave out personal attacks.

  • @Irishmile said: just leave out personal attacks.



    Where are those?

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