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I want Cedric

posted by Simo Sakari Aaltonen on - last edited - Viewed by 421 users

Could one of the many graphically talented folks on this forum make some kind of graphic available for general use featuring Cedric saying something like, "Watch out, Graham! It's a poiiiiiisonous post!" :D

Past experience suggests it would come in handy from time to time. :)

41 Comments - Linear Discussion: Classic Style
  • I don't believe that Cedric will ever reappear unless he has the same voice, or at least a similar one.

  • I doubt cedric will appear. I don't really know one way or the other obviously, but it seems like making "the return of Cedric!" something the fans were excited about would be a bold challenge to take on!

    Sad, personal story: Somehow KQ5 was the first Kings Quest I ever played, and Cedric made sure it was the last. (I'll be playing them all through in the reasonably near future though.)

    Of course, by sheer horrible luck, the only other Sierra adventure I played was the Black Cauldron game. Oops. Much later I heard there were a bunch of great ones out there, but my experience with the Sierra library as a kid was apparently playing two of the least well regarded games in their catalog.

  • Bummer Jake.... Leisure suit Larry games are just as fun and funny as anything Lucasarts did.. I also really love the Kings Quest games... I liked 5 a lot just not that owl.

  • @Jennifer said: I wouldn't mind Cedric in the new game. He actually wouldn't be too bad of a guide if he didn't speak much unless spoken to (or if the hint level was set to a high level), and if he had a better voice actor. :)



    the ultimate punishment for turning hints up.

    @Jennifer said: apparently playing two of the least well regarded games in their catalog.

    KQ 5 is one of their greatest games... A shame you didn't like it.

  • @der_ketzer said: KQ 5 is one of their greatest games... A shame you didn't like it.



    At the time I liked a lot about it. I liked the look of things, especially the town at the start of the game, which (even though people were represented as not much more than little dots) always felt really bustling to me. I also liked the feeling of scope. Even though the desert and ice bits felt very tile based, just the fact that I could wander until I got lost and died was cool. I hated that I could click on the side of a cliff and fall off, though. That did not and has never made sense to me. It seems like in the early days they didn't know how to make characters pathfind well, so to solve it they turned that lack of know how into a game mechanic, which then stuck around as a style choice even after that knowledge was commonplace. Maybe that's misguided, but that's the impression I got even as a kid :P I liked that KQ5 allowed me to do more things than LucasArts games, but it seemed like the line was drawn too far with things like walking off a cliff at the click of a button -- it seemed ridiculous that a King would willingly do something so stupid that even my pet dog wouldn't. I know for people who grew up with that stuff its loved to death* because it was there at the time, but it's always been hard for me personally to reconcile!


    * joke

    Also: before anything is read into anything I'm saying, I should probably make it clear that I'm just talking about my personal experiences playing KQ as a kid, and it has no bearing on Telltale's game. I'm working on the Walking Dead right now and have no idea if I'll even be on King's Quest. I just enjoy talking about this stuff with people!

  • That's a shame Jake :). You should give Space Quest a try some day!. It has some annoying deaths, but at least they are funny :). I find it amusing that Cedric is the most parodied character from all of KQ, but many would still like him to return.

  • I plan on playing them in the near-ish future.

  • @Jake said: I doubt cedric will appear. I don't really know one way or the other obviously, but it seems like making "the return of Cedric!" something the fans were excited about would be a bold challenge to take on!


    Heh, no kidding! But just to be clear, I only meant to ask for the Cedric graphic with this thread.

    So no one please blame me when Telltale announce it will be a first-person hooter.

  • @Jake said: I liked that KQ5 allowed me to do more things than LucasArts games, but it seemed like the line was drawn too far with things like walking off a cliff at the click of a button -- it seemed ridiculous that a King would willingly do something so stupid that even my pet dog wouldn't. I know for people who grew up with that stuff its loved to death* because it was there at the time, but it's always been hard for me personally to reconcile



    I think that's one of the big differences between Sierra and LucasArts adventures. In a LucasArts game, you aren't really controlling the player character, you're just suggesting things for them to do. They have their own thoughts and motivations and they can object to the things the player tells them to do. In a Sierra game, however, the player character is more or less a mindless avatar that you have complete control over. You effectively are King Graham, and so you need to be as careful about keeping your balance and watching your step as you would have to be if you were really there. And the games let you intentionally do stupid or dangerous things because, why not? That's what you want to do, and so you should be able to do it. Ben from Full Throttle might object to "putting his lips on that," but Roger Wilco will gladly lick a metal grating and shred his tongue to pieces if you want him to.

  • @thesporkman said: Ben from Full Throttle might object to "putting his lips on that," but Roger Wilco will gladly lick a metal grating and shred his tongue to pieces if you want him to.



    Hahaha...this is my new favorite Sierra/Lucasarts comparison. So true.

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