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Compensation for unfinished Episodes?

posted by ltolman on - last edited - Viewed by 646 users

Well I've searched and searched and it came back with nothing what I was looking for. I checked the FAQs, I checked the TellTale FAQs and I used the search tool here for:

Half Life 2
Unfinished Episodes
Price per Episode

Anyways so heres the story. I have no problem paying 24.95 for the full 4-5 Episodes, that isnt why I'm here.

The reason why I'm here is that it occured to me while Episodes are great I think we all can agree that it isnt all that great. The best PRIME example is

Half Life 2


When Half Life 2 announced they were going to do Episodes if they would have said "hey lets charge 60 dollars for 3 episodes" well guess what; Episode 3 has not been released and now people (in theory) would be wanting their 20 dollars back.

Half Life 2 released in 2004
Half Life 2 Episode 1 released in 2006
Episode 2 released in 2007
Episode 3 releases in 2011??? (lol probably not but look at the time frame)


I too have no problem in waiting for all of the episodes to be released before I buy but I was hoping I could play earlier than that.

I'm wondering what TellTale games has in store for those that did pay the 25 dollars and TellTale games does not finish this series (Back to the Future). $25 dollars for 5 Episodes is about 5 dollars each (great price!!!) but are you (telltale) going to compensate the players (customers) if they become unfinished.

OR when will there be an option to pay for each Episode separately (you can even raise the price some; 6.99 per episode)

I seriously try to think positive but in this day and age and with our economy; any gaming company can go close their doors at any time

Fan of Guitar Hero Series? Well not no more; the original company who made the series just went bankrupt about a week ago (and another game I was hoping to try: True Crime)

Id ask my question on Jurassic Park forums too (lol too late, I accidentally did), but I presume if I ask here, TellTale Games may update their true FAQs and perhaps add this to it???

Thanks

32 Comments - Linear Discussion: Classic Style
  • Er. Why does anybody think that BTTF might not be completed anyway?!

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    Sinaz20 Telltale Staff

    I don't have an official reply to what would happen if...

    But you have to realize, we aren't a company winging it as we go.

    We are highly professional. Our deadlines are gospel. If we need more man-hours to complete an episode by our internal deadline, we fire retro rockets in Europe to slow the spin of the Earth or wake up the clones, we're that dedicated.

    We work late nights and weekends for you guys, though the typical model is that we budget every detail of the game before hand. We cut excess before we go into production. We know precisely how long it takes us, and how many of us we need to make an episode of a certain size and complexity.

    Failure is not an option. I imagine it would have to take a calamity of epic proportions to stop a release from us now-a-days.

    This post may contain some hyperbole.

  • Some hyperbole? More like a greater level of hyperbole than has ever been contained by a single forum post in all of existence, to the point that the bulging mass of the post strains under the weight of the levels of hyperbole, and threatens to rupture and create a hole in the internet, forming a vacuum that will wipe clean the slate of ALL WORLDWIDE INFORMATION NETWORKS.

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    Sinaz20 Telltale Staff

    @Rather Dashing said: Some hyperbole? More like a greater level of hyperbole than has ever been contained by a single forum post in all of existence, to the point that the bulging mass of the post strains under the weight of the levels of hyperbole, and threatens to rupture and create a hole in the internet, forming a vacuum that will wipe clean the slate of ALL WORLDWIDE INFORMATION NETWORKS.


    The retro-rockets in Europe could be real... you never know.

  • @Sinaz20 said:

    Failure is not an option. I imagine it would have to take a calamity of epic proportions to stop a release from us now-a-days.

    This post may contain some hyperbole.

    That is good to hear! So we can expect Episode 3 on March...?


    Lack of pie usually is enough of a calamity for me. I never finish projects on time.

  • True, but obtaining and maintaining retro rockets with enough force to slow the spin of the earth does seem a bit out of Telltale's usual budget constraints, and it seems like the option might have some negative effects. On the other hand, it worked for Superman.

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    Sinaz20 Telltale Staff

    @Rather Dashing said: True, but obtaining and maintaining retro rockets with enough force to slow the spin of the earth does seem a bit out of Telltale's usual budget constraints, and it seems like the option might have some negative effects. On the other hand, it worked for Superman.

    Oh yeah... Superman. I wonder if he'll work for scale.

  • I can understand you being skeptical of the idea of episodic gaming since the first thing that comes to mind when you hear the term is Half-Life and the seriously-where-the-hell-is-it-Valve Episode Three. Hell, I was skeptical when I was introduced to Telltale for the first time, way back in the Strong Bad days.

    I don't think it's really even fair to call the HL2 Episodes episodic games. Sure, they're shorter and cheaper than normal games, meaning they've got two-thirds of the formula down, but they ignore the whole "each new installment is released quickly" part. Fortunately, Telltale doesn't do that. There's always a new episode every month (though sometimes they skip a month), and with the exception of Bone they've never left a series unfinished.

    Hey...you're buddies with Valve, right, Telltale? Any chance you can teach them how to do episodic gaming right? I mean, next week you'll be releasing your seventh "Episode Three". :p

  • Yup. Telltale actually is a perfect example of Episodic gaming. Others have said they are episodic but they never release on a regular schedule and have a set number of games.

    With Telltale you know what you are getting which is 4 to 6 episodes released in a scheduled timeframe. You also know that each episode will build off the previous episode building up to a "finale" if you will just like you would with a tv show.

  • Even Gabe Newell has said before that "Episode" was probably the wrong word to use for the Half Life 2 Episodes, but what can you do?

    I'd probably be more bugged by the time it's taken for more Half Life content to come out, except that I know that whenever it's out, I'll buy it instantly and (given their track record) enjoy it immensely.

    But whatever, that's neither here nor there, is it?

    This thread seems to have generally run its course. Thanks everyone for jumping to our defense with facts :) As has been said a few times, we have a pretty established track record at this point of shipping our games as close to the announced time as possible, and for most of the studio that's a point of pride. I don't think we'd let ourselves take people's money for a "season pass" if we thought there was any chance we would flake out and not deliver the whole season.

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