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Money Aspect of the game?

posted by Anonymous on - last edited - Viewed by 738 users

Hey

I just wanted to know what you guys think. After ive seen the game trailer and so. I got kinda worried that the money aspect of sam & max will be kinda annoying a repetetive..

I men in the old Sam & Max, there were all these rich and colorfull inviroments where you would get that you needed in som crazy and funny way :P like the things inside the big ball of twine..

But else game looks and sounds good :) cant wait for it.

//René

39 Comments - Linear Discussion: Classic Style
  • Something else people need to remember is that the games are downloadable, and the file sizes need to be kept small. This means we have to be very careful about how many locations we use in an episode, and we have to increase the value of each location we do include by cramming it with lots of stuff to do.

    I think you'll find that the Sam & Max episodes are well designed and you'll be engrossed, regardless of how many locations are in the episodes. I'll be interested to revisit this topic at the end of the season and see if people still feel that allowing access to an episode 1 location in episode 4 is necessary.

  • [quote]Have you played any japanese RPGs (such as the Final Fantasy series)? There's tons and tons of grassland and other meaningless locations just to give the immersion of a large game world, and boy does it work.[/quote]

    Have you played Syberia? It has huge expanses of area just to wander for environmental purposes, and while it starts off giving the game a nice open, and successfully melancholy feel, after a couple hours you realize you've spent half the gameplay time walking through empty environments that contain no puzzles or dialogue relevant to what you're solving, and want to punch your computer screen and uninstall the game.

    On one hand I see people on this board and other AG forums constantly asking for dense adventure gaming experiences - as dense as possible - and on the other they're also asking for expansive needless areas which have no relevant puzzle or story points to spread the game out... I don't really think these two requests are complementary once you set them side by side, and at Telltale - at least with the game universes and stories we've told so far - we really prefer dense tight storytelling and dense environments over huge expanses of nothing.

    Who knows what we'll be doing in the future - maybe it'll be a story which emotionally hinges on feelings and atmospheres you can only create by structuring your game in that way, but for now 1) We're not really interested in doing that sort of thing at this point in time, 2) Implementing some sort of tracker which figures out which locations you do and don't have installed and allowing Sam & Max to visit those in every episode won't realistically fit in our production cycle for the Sam & Max episodes anyway, and 3) I don't think it really even fits in a Sam & Max storyline to have them needlessly go and chat through a bunch of idle loop dialogues with uninvolved characters.

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    Anonymous

    That's great, I've been on the fringes but that has made a lot of sense to me.

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    Anonymous

    Man, that J-RPG metaphor really missed its mark it seems. It wasn't meant to be taken word-by-word into the AG universe.

    Still, I understand the points made. This isn't a huge thing for me, just thought it might be something nice to have around. I really didn't think it was going to happen - though it seldom hurts to toss an idea around a bit.

    I, too, am interested to revisit a quite a lot of topics after this game is halfway through the season. It's like the weather - you can tell if it seems like it's going to rain, but after a few hours it might be sunny!

    How's that for a wacky metaphor?

  • It's definitely an interesting idea, it's just not a practical one for the type of game we're making.

    I saw a demo of URU yesterday at a GameTap press event and was talking to Rand Miller about the real-time nature of URU. It's going to be really cool... basically a world with a story going on in it. If you don't play for six months, when you come back the world will still be the way it was before (for the most part), but the story will have progressed by six months. I'm really interested to see how that works as an adventure game.

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    Anonymous

    [quote]...You found yourself relating to some of the characters in Hit the Road? ;)[/quote]

    They weren't patronizing, and they had a tangible friendship that surpassed the digital pixels they were created with. I related to that. Not that I'm digital pixels...well, maybe...but, no other game, besdies DOTT, allowed me immediate access to the characters like HIT THE ROAD did. IMMEDIATE, at a GLANCE! I knew what they were about.

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    Anonymous

    [quote]I saw a demo of URU yesterday at a GameTap press event and was talking to Rand Miller about the real-time nature of URU. It's going to be really cool... basically a world with a story going on in it. If you don't play for six months, when you come back the world will still be the way it was before (for the most part), but the story will have progressed by six months. I'm really interested to see how that works as an adventure game.[/quote]

    It's nice to see the gaming industry with such a boom of fresh ideas recently. With episodic gaming, Wii and games like URU there's really a sense of invention going on.

  • So, not sure if this is the time or the thread to be saying this but... WOULD EVERYONE STOP COMPARING A SERIES OF UNRELEASED GAMES TO A GAME THEY PLAYED 10 YEARS AGO! Far out. New developers, new team, new millenium... chances are the game is going to be quite different to the last one. I'm a looking forward to seeing what Telltale brings to the table. Not only for Sam and Max but also for adventure games in general. If anyone compares the voices from Hit the Road to the trailers again I swear I'm going to find them. With a knife. It probably won't be pleasant. The voices weren't that great anyway! But they were the first voices you'd ever actually heard issue from the mouths of the two crime fighters. I understand a feeling of nostalgia but you guys really need to start judging the new games by their own merits, not how they compare to a game released last century.

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    Anonymous

    [quote]So, not sure if this is the time or the thread to be saying this but... WOULD EVERYONE STOP COMPARING A SERIES OF UNRELEASED GAMES TO A GAME THEY PLAYED 10 YEARS AGO! Far out. New developers, new team, new millenium... chances are the game is going to be quite different to the last one. I'm a looking forward to seeing what Telltale brings to the table. Not only for Sam and Max but also for adventure games in general. If anyone compares the voices from Hit the Road to the trailers I swear I'm going to find them. With a knife. It probably won't be pleasant. The voices weren't that great anyway! But they were the first voices you'd ever actually heard issue from the mouths of the two crime fighters. I understand a feling of nostalgia but you guys really need to start judging the new games by their own merits, not how they compare to a game released last century.[/quote]

    It's millennium, with two Ns.

  • I bow my head in shame. Please forgive me.

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