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Dear telltale and community we want (SPOILER)

posted by aerbil on - last edited - Viewed by 408 users

Dear Telltale games,community

First I want to start by saying S&M was an awesome game so thx to telltale. I also want to thank the community by giving morale to the fans that couldnt wait for the game to comeout. There was only one problem. Our furry little friend had died at the ending of the season. I made this letter to warn telltale games that some ppl and I want Max back in season4. The real Max. So community its your job to spread this out so plz help to spread tnis out.(no rude or hurtful comments)

By aerbil

33 Comments - Linear Discussion: Classic Style
  • Let's pretend Max died in the 80's on the moon.

    This has been a fake Max all along.

    WE'VE BEEN ROBBED

  • [delurk]

    To put a finer point on this at (possibly) my own peril: The One Great Danger threatening Sam and Max's friendship is NOT being replaced with different versions of each other. They're cool with that, because it's all the same to them. And they'd be right. No; it's being separated permanently in whatever guise that may take. No other versions or time travel shenanigans-induced duplicates available to fill in the void for each other's lost partner, ever. That would be the real tragedy, not the dead Max who's probably living (deading?) it up with the dead Sam who needed the company -- that particular company -- anyway.

    In short:

    @crfh said: There are no fake Maxes.

    Yeah, this. This was perfect.

    And also Jake's comment. A hundred times over.

    [/delurk]

  • Don't see why people are getting so bent up over Max's death..If you played through all the seasons of Sam and Max and are a good fan of the series, you should know by now that the laws of reality are not important to their world when it comes to the plot, the characters,. Going by the theory that Max has a hive mind, there really can't be a fake Max, and if it was, would it really matter? Real or fake, all the Maxes *if there is more than one* all act the same with the smart attitude and the witty comments. The only problem I would see with a 'fake' Max, would be if this other Max was a total opposite of the real Max. So, get a grip. Sam and Max is not rocket science, it's not those kinds of games where the laws of reality confine the characters. They go outside it.

    That's just my opinion of course, but please. There's really no point with freaking out over where the Sam and Maxes we played as were 'real' or 'fake' or not.

    c214ddfc.gif

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    Vainamoinen Moderator

    @Jake said: "Hey Max, remember that time when you died and then came back in a time machine?"
    "No"


    Done.


    Okay, I'll comment on the issue once more. ONCE. ;)

    Eight months after first experiencing the final scene of "The Devil's playhouse", I can say that my perspective has shifted a little. I was furious about the ending then - but not because I thought that this madness wasn't along the spirit of Steve Purcell's Sam & Max. And thinking back hard, it probably wasn't even because it broke the spirit of the game series. However, it did break the spirit of the "Devil's Playhouse" specifically.

    TTG was striving hard to give us a continuous/meaningful storyline back then, memorable characters with some kind of a backstory and shocking events with lasting effects that were supposed to move you emotionally. I can see now that this was alien to Steve Purcell's comics, where nothing happens to our heroes that isn't rectified in three pages' time and Deus Ex Machina always saves the day.

    Max died and came back lots of times, but that wasn't the issue here. The way this happened was very much like Purcell's comics, very much in the spirit of Sam & Max, where the events of yesterday never have any consequences and are thus entirely irrelevant. Sam and Max are invincible by Purcell's command, but after a whole season of showing them vulnerable and in dire distress, I could not accept that all their pain was worth nothing.

    The rising protest after the ending was proof that TTG had made a joke at their own expense. All that painful work to make the story emotional and meaningful, then ridiculing their own work by declaring it entirely meaningless to the protagonists. That's the difference between what I thought back then and what I think now; maybe it WAS a brave thing to do. But that doesn't mean I have to like it.

  • In the larger scheme of things, BOTH of them are the Real Max. They aren't different dimension Max like Silver Age Bizarro Superman. They are products of a inconceivable union of devilry and mad science.

  • "We're sam and max fans"

    "You should have left max dead"

    I just realised that's essentially what I believe :p

  • @Vainamoinen said: Okay, I'll comment on the issue once more. ONCE. ;)

    Eight months after first experiencing the final scene of "The Devil's playhouse", I can say that my perspective has shifted a little. I was furious about the ending then - but not because I thought that this madness wasn't along the spirit of Steve Purcell's Sam & Max. And thinking back hard, it probably wasn't even because it broke the spirit of the game series. However, it did break the spirit of the "Devil's Playhouse" specifically.

    TTG was striving hard to give us a continuous/meaningful storyline back then, memorable characters with some kind of a backstory and shocking events with lasting effects that were supposed to move you emotionally. I can see now that this was alien to Steve Purcell's comics, where nothing happens to our heroes that isn't rectified in three pages' time and Deus Ex Machina always saves the day.

    Max died and came back lots of times, but that wasn't the issue here. The way this happened was very much like Purcell's comics, very much in the spirit of Sam & Max, where the events of yesterday never have any consequences and are thus entirely irrelevant. Sam and Max are invincible by Purcell's command, but after a whole season of showing them vulnerable and in dire distress, I could not accept that all their pain was worth nothing.

    The rising protest after the ending was proof that TTG had made a joke at their own expense. All that painful work to make the story emotional and meaningful, then ridiculing their own work by declaring it entirely meaningless to the protagonists. That's the difference between what I thought back then and what I think now; maybe it WAS a brave thing to do. But that doesn't mean I have to like it.

    As much as this issues is so being hotly debated in the forums, while I do have my own opinions on Max's death, you strike a lot of valid points here. When I heard Max had died, I was shocked true. I think Telltale was doing that to create a more deeper, emotional story and did a great job of doing so, which I deeply admire. While the ending has been criticized, I think what they did was a good leap into a more darker, realistic world of Sam and Max. Of course, I can't say for sure whether I want this darker side of Sam and Max, but it is interesting to introduce into the plot. :>

  • I'm not sure if I agree with "meaningless". After all, at the end of the season Sam and Max DO save the entire city and the world. Max just happened to sacrifice himself in the process.

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    Fly

    The more people complain about the ending of 305, the more I desperately want Telltale to bring back the Max who died in Season 4, just to have the current Max kill him in a horrible way five seconds later.

  • @Fly said: The more people complain about the ending of 305, the more I desperately want Telltale to bring back the Max who died in Season 4, just to have the current Max kill him in a horrible way five seconds later.

    This needs to happen.

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