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What do you want changed/improved for the Fall release of JP:TG.

posted by Asian Inferno on - last edited - Viewed by 2.4K users

If you haven't caught the news all over the forums, blog, Twitter, and Facebook, JP:TG was delayed...till Fall.

But this is not a negative at all.

Forum Question/Task:

Now is the time to suggests features/improvements that you would like to support for the eventual release of the game. This is the perfect time to give the haters here and from comment pages across the web a chance at seeing the game in a better/appealing light.

If you recall from my other thread, some of the criticisms included:
*Graphics
*Story
*Gameplay/Type of Game/Format
*Bugs

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Personal Recommendations:
*Graphics - It wouldn't hurt at all to build or use a newer and more powerful engine. Now that we are in the next gen of gaming, a lot of games out there have realistic graphics that help sell a game. That isn't to say I didn't like JP:TG v.1 (This is what I'll refer to the canceled April version, "cancelled" as in it won't see the light of day as is), because I was looking forward to the game for it's story. It would actually improve the game if realistic visuals were used to parallel the movie, making it much more environmentally accurate and engaging. I think it may be time for Telltale to use a brand new engine, and Jurassic Park deserves to be it's flagship outing.
*Story - There is nothing wrong with the story. It's a new side story to the original film and expands the events of the Isla Nublar Incident. From what I could gather from it it had different characters and viewpoints and would have taken us to places seen in the film as well as new ones. I like that they had revealed over at the Insider Forum earlier this month that the Tour Vehicle would return! It is unknown how many of the concepts planned for v.1 will carry over, but what was originally offered with v.1 was a good standard.
*Gameplay - It was a split issue from what I saw. Some people liking the QTE concept being key to inducing a movie-like concept with the game, while others saw it as just an interactive movie with the pushing of correct buttons in order to advance the story. Whatever the case, now that more time is given; new/additional gameplay mechanics are a welcome addition. Especially to those who didn't like the QTE. I say bring on the new gameplay, but QTE shouldn't be completely thrown out.
*Bugs - Here's some speculation, but it's seems like a key factor in delaying the game was the trouble of getting it ready in the first place. Bugs and glitches might have been a big problem when trying to rush the game towards an April release. That isn't to say that Telltale was attempting to rush the game, but signs of this was evident in a lot of the media. Here's to hoping for a much more polished game this Fall.

Additional Notes:
A few more things to suggest to Telltale, it would be great to continue coordinating with fans on the detailing and visuals and feedback that you've been thus far listening to. We've been happy to help out where we can, and it is my hope that our feedback didn't bother you so much that you'd ignore it. The lack of exclusive stuff in the Insider forum was a let down near the end, but maintaining some sort of benefit/exclusive items for the loyal fans who are following the game could help keep the tensions better (Instead of falling to disarray as the Insider became the last month).

I'll update this post if I have any other additions to note. Please post your own thoughts and suggestions below, and hopefully we'll ave a triple A Jurassic Park game worthy of the franchise and gaming at large!

125 Comments - Linear Discussion: Classic Style
  • The team will continue taking fan input and, when feasable, implement it into the final game. :)

  • What was the reason for the delay?

    Some people are the complaining that the game will be too easy so I'd say add some harder game parts

  • i would like to fully controll harding in the game..like walking around and doing puzzles.

  • I noticed a glitch in one of the demo videos on youtube(in the gameplay, not the video itself), but it should be covered up by the release. I always wanted to see how the movie would be if Spinosaurus was in the park, in the place of the Trex. If I had to choose new dinosaurs, i would do just a little. Because you don't want the game to stray away from the movie.
    -Wuerhosaurus
    -Cryolophosaurus
    -Apatosaurus
    -Monolophosaurus

  • Just registered

    From what i see they actually are the noble devs that do listen, that means it'l be a ton lot of easier for them.


    But about the engine part you have to realize , they're just doing probably the best they're capable so ... basically giving more spare is quite a good idea.

    They obviously have enthusiasm and the only matter which means the mosit is that they're trying!

    most developers are hard to admit a lot of stuff or explain (which is how companies they protect their image/interests, but that's the greedy way) , but here the word "feasable" explains everything.

  • For God's sake give me the ability to MOVE.

  • I'm probably just repeating what some people said above, but what the hell...

    - Different types of gameplay mechanics would be a welcome addition. Maybe also increase the difficulty on the puzzles, too.
    - Something that dissapointed me from the previews is that when we die in-game we just get a cutscene. It could be nice if deaths were more unpredictable, but I don't know if that's possible within the engine.
    - The ability to walk would be nice, although I don't mind too much personally.
    - Don't make things easy to players. If we fail over and over, make it harder! That way it will be more rewarding when we succeed. Don't try to appeal to everyone, and make people think with puzzles. Like Ron Gilbert said: "Player be damned!".
    - First-person view would be nice too, but not all the time. Maybe in climatic moments, it could add a lot to the atmosphere.
    - And now that you have time, record the soundtrack with an orchestra! :D

  • Alan, did the original game allow the player to move around the environment at all, or was it still the point and click formula, as you had movement in games like Wallace and Grommit for example and that helped to add to the games appeal, would this be something you are looking into for the new version of the game?

    Do you like my image of Joe Pinney under attack from a group of raptors, because im curious as to what the staff think of it, and hope Joe doesnt hate me for making it, hehe?

    http://www.telltalegames.com/forums/picture.php?albumid=377&pictureid=2409

    Thanks for your time.

  • @Stewox said: Just registered

    From what i see they actually are the noble devs that do listen, that means it'l be a ton lot of easier for them.


    But about the engine part you have to realize , they're just doing probably the best they're capable so ... basically giving more spare is quite a good idea.

    They obviously have enthusiasm and the only matter which means the mosit is that they're trying!

    most developers are hard to admit a lot of stuff or explain (which is how companies they protect their image/interests, but that's the greedy way) , but here the word "feasable" explains everything.

    Oh I defended the engine previously for time sake prior to the announcement of the delay, the game originally had a 11 month or so development cycle from it's official announcement and I justified the engine choice because of them having this and BTTF to do, so putting additional time on a brand new engine was out of the question. But now with an additional 5 months or so, more time can be placed into things like this as the majority of the content from JP v.1 is already in place.

    Of course, it's not absolutely a requirement for the game this Fall, but it'd be a much welcome addition! At the very least, improve the existing Telltale Engine as much as possible with the new time given!

  • Better graphics and the ability to move and explore a little.

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