I was wondering how does the episodic presentation affect the gameplay?
Does it stop there or what?
I'd like to see it work like this:
(Let the Sam & Max 1 be the guidance to following explanation)
Once you have spoken to Dougie it will unveil the Ball of Twine to the map. But it is locked (and unveiled now) since you don't have episode that unlocks it. Now the next episode allows you to go actually that place by unlocking the Ball of Twine to visit. But will you be able to still play (the areas already unlocked) even though you have not unlocked the next episode that allows you to enter Ball of Twine? Or how does it exactly work?
What i most definietly does not want to see is that it stops there and you can't wonder around the areas you have already unlocked by getting the episode.
It would be more fullfilling to be able to wonder around already unveiled and unlocked places as waiting for the next episode. Perhaps even unveil more locked places if possible. Since there is possibility that there is more to do in the area you have already unlocked. Like loosen the screw below the big fish :) ...or drive to Snuckey's and fetch the bathroom key.
I hope there are telltale developers around, or this thread is rather useless.