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Will Mask of Eternity be Canon?

posted by Beacon80 on - last edited - Viewed by 330 users

I try not to be the guy crying "This game sucks! It shouldn't be canon!" I only bring this up because Roberta Williams left Sierra in frustration after she made this game, so she might not consider it canon, and if anyone could say "This didn't happen" and have it stick on an official level, it's her.

I tried playing the game when it came out, and I never made it through. It's not a King's Quest game at all, but rather a First Person Shooter, and, IMO, not a good one.

I'm playing through the games again in preparation for TTG's new entry, and I'm curious to know if I should force myself through Mask of Eternity, just to get the full story.

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  • I think it deserves to be canon. Roberta never actually said she wanted it eliminated from canon, to my knowledge. For another thing, it does nothing with long-lasting consequences for the royal family, so it is not a big headache in that sense, either.

    The description First-Person Shooter confuses me, because unless one specifically switches to first-person view, the action is depicted from a third-person view with a roving camera and point-and-click manipulation of the environment.

  • I phrased that poorly (and have edited it). I don't know if Roberta ever said how she felt on the game being part of canon or not. It wouldn't surprise me if she disowned it, but I don't really know one way or the other.

    And you're right, it was a third-person, over the shoulder shooter. It's an important distinction, but it doesn't change my point here.

    Ultimately, I'm not trying to say "It shouldn't be canon!" I'm just wondering if it is, because if there was any game in the series that would be struck from canon, it would be MoE. In short, I care less about what the answer is and more about simply getting an answer, regardless of what it is.

  • I never liked the idea of throwing things out of the canon because it wasnt popular enough.

    However, Im more curious to know if Silver Lining will be accepted as canon.

  • @TheChosen said: I never liked the idea of throwing things out of the canon because it wasnt popular enough.

    However, Im more curious to know if Silver Lining will be accepted as canon.



    Cesar Bittar (TSL director) has come forward and said that it shouldn't be considered canon, and I think the large majority agree. It is fan fiction, nothing more.

  • @Beacon80 said:
    And you're right, it was a third-person, over the shoulder shooter. It's an important distinction, but it doesn't change my point here.



    Lol at this terribly inaccurate description. Haven't you ever heard of a video game genre called action adventure?? You know, those games that typically are played from a third person view and have the player character navigating a 3D environment killing enemies and solving rudimentary puzzles, often with light platforming elements thrown in? They predate the "third-person, over the shoulder shooter" genre by at least a decade.

    And as for Roberta considering MOE canon--do a little research. She's publicly defended the game on numerous occasions, including defending the controversial development choices to push it more towards the action adventure genre. She considers it canon, period.

  • No need to get so defensive. If you like Mask of Eternity, that's fine. I was merely pointing out that a lot of people, myself included, feel that it didn't mesh with the rest of the series in a lot of different ways. I had heard rumors that Roberta Williams wasn't pleased with the result. The only official responses I can find are interviews done around the time of the release, and quite frankly, I can't tell one way or the other if she's just being professional and supporting Sierra in these. So I thought it was worth bringing up. I didn't mean to ruffle any feathers.

    I apologize for mis-categorizing a game I haven't played in 12 years.

  • Actually Roberta herself was one of the games staunchest defenders when it came out (though she was openly admitted to some things she would have liked to have added to the game). She never really commented on the KQ series as a whole after that. Basically started avoiding the public and retired.

    I think last time she commented on KQ, MOE or earlier games was 2001/2 and she pretty much stopped public interviews after that (she has only recently commented on the fan games).

    An it's not a shooter it's a hack and slash action adventure. Though you can use a projectile weapon. Gameplay has more in common with diablo than doom.

    Over half the enemies are impervious to projectile weapons anyways, requiring the hacking and slashing.

    Yes, I would personally recommend playing through it if you can, although the bugs make that a chore. There are alot of great ideas in the game, and the story is cool (personally I'd say one of Roberta's best). But unless you know how to get past the glitches the game can become annoying.

  • What kind of glitches, Valiento? I have completed the game at least four or five times over the years and had very little trouble. There may have been some crashes, but not even sure about that.

  • Basically lock-ups (on certain cut scenes) and crashes (usually when exploring certain levels) on some machines. Then if you go to reload, it has to reload the levels again. Some levels are more unstable than others.

    Save often.

  • I'm currently on 3 (one of the best in the series, IMO) of my replay, but I'll try to come at it with a fresh perspective.

    I apparently am over-remembering the ranged combat in the game, although my biggest problem was the simplicity of the "puzzles." I seem to recall them amounting to little more than fetch quests. That and when my brother used some cheat codes to try to just get the story, he found even with the codes, some of the jumps were immensely frustrating.

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