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Alice: Madness Returns to include Alice 1

posted by dumpling321 on - last edited - Viewed by 946 users

I remember that back when I posted my thread about Madness Returns alot of people said they regretted the fact that they never had a chance to play the original, well good news everyone! every new copy of Alice: Madness Returns will include a 1 time use code to download the original game... http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/

Now I definatly cannot wait for the game ^_^ I've played the original a few times, but I'm sure it'll be a completly different experiance to play the original on consoles =D

73 Comments - Linear Discussion: Classic Style
  • @Silverwolfpet said: Thanks! That makes me happy! :D
    I have played through every single survival horror game made for PC (and some for PS2), but I could never play Alice 1.
    I'm VERY happy with how Alice2 looks, I just hope I don't have to know the story from 1 to enjoy 2.

    And I know it's more of a platformer than survival horror... but it still has some horror in it!

    I knoooow!! To quote Lechuck: D'aaaargh!!!

    I'd seriously suggest going with a console version then, you definatly need to play alice 1 and it's not going to be packaged in with the PC version... although it IS going to be available as a $10 download from the PSN, you could probibly grab it through whatever PSN service your using (although I have no idea how long it'll be until they release it for PSN...)

  • aw man!

    Can't I just read the story somewhere? I mean, I did sit through a huge "Let's play Alice" on youtube, but I didn't really get the entire story.

  • @Silverwolfpet said: Can't I just read the story somewhere? I mean, I did sit through a huge "Let's play Alice" on youtube, but I didn't really get the entire story.

    American McGee's Alice takes place after Through the Looking Glass. While asleep, Dinah knocks over an oil lamp which leaks into the fireplace, catching fire. Alice wakes up and tries to help her parents that were trapped upstairs. Her parents tell her to save herself and she escapes. Ten years later, she's been committed to Rutledge Asylum because of the guilt she's developed over her parent's death. After attempting suicide and making little progress, an unknown figure gifts her old stuffed rabbit. She then slips back into Wonderland. (This is covered in the opening: Here.)

    Wonderland has grown darker and more sinister due to the effect of Alice's mental state. Essentially, she must defeat the Red Queen who represents the guilt she bears in order to set herself free. Various figures in the game (The Mad Hatter, Tweedle-Dee and Tweedle-Dum etc.) represent actual people within the asylum. After defeating the Red Queen, Alice has finally let go of the overbearing guilt and is able to walk out of the asylum, finally 'cured'.

    ~

    I'd like to share this amazing animation that's centered around the Mad Hatter in McGee's Alice. Give it a look. It's quite impressive.

  • The problem with just reading the summary is the fact that the reason this game was so great was the fact that you could read the casebook in conjunction with the game, the game itself has very little story, the casebook is what reveals the story... there are also deep psychological themes running rampant in the first game, freudian themes such as the id, ego, and superego (though I'm not sure if we ever really saw the id) also there were all sorts of defense mechanisms and such, heck you could even read jungian psychology into the game if you really wanted to (It really does follow the monomythic journey if you really think about it)

    I won't get into detail with the psychological analysis unless someone asks, but it's analysing the game that really made this fantastic for me ^_^

  • Of course we saw id. The manifestation itself...Alice's actions. That was the piece that completes the puzzle. :)

    Thanks, Marty, now I feel prepared :D

  • @dumpling321 said: I won't get into detail with the psychological analysis unless someone asks, but it's analysing the game that really made this fantastic for me ^_^

    I agree. I have an online file of the casebook and it is very facinating. Everyone who plays the game should give the case book a look. It's wonderfully written and acts as a great companion to the game.

    @dumpling321 said: Thanks, Marty, now I feel prepared :D

    Since Madness takes place ten years after the first game, putting Alice at 28 or so, I'm interested to see the development within the character. I have a feeling that knowledge of the first won't be necessary to understanding the plot but I'm glad you feel prepared. :)

  • I bought a bargain-$10 version of AMcG's Alice, it didn't include this casebook :(

    Still enjoyed the game many years ago when I played it, although I'm not really a big fan of platformers/FPSs. Eventually had to use the cheat to get into God mode to defeat the Caterpillar, and left it on from that point in the game onwards :) Yeah, I know it's cheating, but by that point I didn't really care, I was just sick of dying and having to reload saved games.

  • @Silverwolfpet said: Of course we saw id. The manifestation itself...Alice's actions. That was the piece that completes the puzzle. :)

    Thanks, Marty, now I feel prepared :D

    actually I have a theory when it comes to the id, I believe that if she really battled the id and took back control of her unconscious she would have been completely cured, however, with a sequel coming we know that that is not the case...

    My theory is that Alice actually battled part of her ego which had been taken over by her id, It's a fact that there are two halves to the ego, the conscious and unconscious parts, Alice herself represented the conscious part of the ego, but at the end of the game we come face to face with the red queen, AKA Alice herself, a visual representation of the Alice we have been playing... I believe that the red queen was actually a representation of the unconscious part of Alice's ego, the other half of herself, the yang to her yin...

    I believe that when Alice defeated the red queen she solved part of the issue, fixing wonderland, and her own mental state; however, it was only a quick fix, she had not defeated the id, nor even encountered it, once she left wonderland, the id, her underlying primal self, resurfaced and started reeking havoc once again and that is why Alice has lost her sanity again in A:MR

    From what I've read on this game this could very likely be the case, back when the game had just been announced gamepro did an article on the game and they were shown footage from the queens castle, the article led me to believe that the castle was one of the first places Alice explores, which means that if she's practically starting from the point she ended in in the first game, where will she go in this one? obviously deeper into her own consciousness ^_^

    @Silverwolfpet said: I bought a bargain-$10 version of AMcG's Alice, it didn't include this casebook :(

    Still enjoyed the game many years ago when I played it, although I'm not really a big fan of platformers/FPSs. Eventually had to use the cheat to get into God mode to defeat the Caterpillar, and left it on from that point in the game onwards :) Yeah, I know it's cheating, but by that point I didn't really care, I was just sick of dying and having to reload saved games.

    you DO realize that you could almost instantly save/load saves... how hard is it to attack, save, run, attack, save, run, and if you get hit reload the last save and try again... you can whittle away the health without any difficulty...

  • The game is now available for $45 on amazon if anyone is interested

  • It's my kind of psychedelic .

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