User Avatar Image

E3 - Brief new King's Quest info

posted by Blind Sniper on - last edited - Viewed by 1.3K users

"Grossman said Telltale actually approached Roberta Williams, one of the designers of the original games, to see if she was interested in working on the new one. While she declined by saying she had retired from games, she did offer the development team advice, some of which was "very valuable," according to Grossman. "

http://pc.ign.com/articles/117/1174593p1.html

67 Comments - Linear Discussion: Classic Style
  • @chucklas said: There are 2 arguments that can be made saything that they did not do the right thing. First, they knew Roberta Williams would turn them down and so all they did was try to make people think they did the right thing (they got you to buy in). Second, they perhaps wanted to bring her in, she saw their direction and said, "I don't want to work with them on that, the direction is awful!" She then turned them down and once again, it would show the direction TellTale is taking is something she did not want to be a part of. If they would have offered her 100% control of the project, she might have actually come onboard. Until I hear they offered her that, I think it is just for press and they think we as fans are too stupid to know the difference.

    Were you really expecting Telltale to offer her 100% control? The idea that Telltale would offer significant control to anyone outside their own management team is unrealistic. TT doesn't work that way, and really, no established game company would. In fact I think it's unrealistic to expect that any of the original KQ creators will have direct involvement in the project at all.

    More importantly, I don't believe that's an appropriate standard to which to hold Telltale. I think it's theoretically possible for a development team that does not include the original designers to produce a game that fits into the KQ universe and captures what the fans most enjoyed about the existing KQ games. (Whether Telltale can or wants to actually produce one is, of course, an entirely separate question, one discussed ad infinitum in many other threads.)

    So I don't see any reason to be ungenerous to Telltale on this, especially since there is precedent with Ron Gilbert and Monkey Island. I have no trouble believing that Telltale would have liked to have had Roberta come in for a day and talk about KQ with the staff, and that she declined for her own personal reasons. I think they could ask the same from one or more of the other people who worked on KQ at Sierra, and while it might not have any direct influence on the final product, it won't be just for show either.

  • The only cartoony art style that could work I think, on levels of nostalgia, would be something that harkens back to the old AGI games. Think yellow people (The Simpsons meets King's Quest). KQ2 with smooth lines, less jaggies. As a bonus you could unlock a 3-D '8-bit'-style model for Graham as an easter egg!

  • @Valiento said: I'd think a nextgen MOE 2 would be hell of a lot more fun than KQ7 clone.... The original is probably my 2nd or third favorite KQ game (although it could have been better), but now there are technologies that could make Roberta's more ambitious ideas (that were ahead of there time or the the technology back then) for that game a reality, and even go beyond them.

    I agree fully. A modern King's Quest RPG/fighter would be fantastic. But that's most likely not going to happen.

    @Valiento said: Were you really expecting Telltale to offer her 100% control? The idea that Telltale would offer significant control to anyone outside their own management team is unrealistic.

    Which is one of the reasons exactly why I've been against this from the start.

    The difference between these two opposing points is the belief that it's not possible for Telltale to create something in Sierra's style therefore there will be compromises to fit the business model and appeal to a wide range of gamers and non-gamers to make the biggest profit possible. They simply haven't proven themselves worthy or able to continue a Sierra series.

    I see no reason to be optimistic at all. I'm curious to see what'll end up happening, but I'm not getting my hopes up.

  • They promised us we would see more at E3 and didn't even bother including any concept art... bah...!

  • @MusicallyInspired said: I'm expecting a KQ7 clone.

    Well, a KQ7 clone would still be better than BTTF, gameplay-wise. :p
    It was easier than the previous entries in the series, but you had to solve puzzles to finish the game.
    I agree with KQ6 being the best one, though. ;)

  • I never said KQ6 was the best. :p

  • But I did. And KQ6 is the best game.

  • KQ6 would've been the best.....if KQ5 hadn't existed. ;)

  • You say KQ5 is best, I say KQ6 is...but which opinion is the right one?

  • None of course. Which is why I mentioned both of them as my example for referencing a proper KQ game's style.

Add Comment