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What do you want changed/improved for the Fall release of JP:TG.

posted by Asian Inferno on - last edited - Viewed by 2.1K users

If you haven't caught the news all over the forums, blog, Twitter, and Facebook, JP:TG was delayed...till Fall.

But this is not a negative at all.

Forum Question/Task:

Now is the time to suggests features/improvements that you would like to support for the eventual release of the game. This is the perfect time to give the haters here and from comment pages across the web a chance at seeing the game in a better/appealing light.

If you recall from my other thread, some of the criticisms included:
*Graphics
*Story
*Gameplay/Type of Game/Format
*Bugs

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Personal Recommendations:
*Graphics - It wouldn't hurt at all to build or use a newer and more powerful engine. Now that we are in the next gen of gaming, a lot of games out there have realistic graphics that help sell a game. That isn't to say I didn't like JP:TG v.1 (This is what I'll refer to the canceled April version, "cancelled" as in it won't see the light of day as is), because I was looking forward to the game for it's story. It would actually improve the game if realistic visuals were used to parallel the movie, making it much more environmentally accurate and engaging. I think it may be time for Telltale to use a brand new engine, and Jurassic Park deserves to be it's flagship outing.
*Story - There is nothing wrong with the story. It's a new side story to the original film and expands the events of the Isla Nublar Incident. From what I could gather from it it had different characters and viewpoints and would have taken us to places seen in the film as well as new ones. I like that they had revealed over at the Insider Forum earlier this month that the Tour Vehicle would return! It is unknown how many of the concepts planned for v.1 will carry over, but what was originally offered with v.1 was a good standard.
*Gameplay - It was a split issue from what I saw. Some people liking the QTE concept being key to inducing a movie-like concept with the game, while others saw it as just an interactive movie with the pushing of correct buttons in order to advance the story. Whatever the case, now that more time is given; new/additional gameplay mechanics are a welcome addition. Especially to those who didn't like the QTE. I say bring on the new gameplay, but QTE shouldn't be completely thrown out.
*Bugs - Here's some speculation, but it's seems like a key factor in delaying the game was the trouble of getting it ready in the first place. Bugs and glitches might have been a big problem when trying to rush the game towards an April release. That isn't to say that Telltale was attempting to rush the game, but signs of this was evident in a lot of the media. Here's to hoping for a much more polished game this Fall.

Additional Notes:
A few more things to suggest to Telltale, it would be great to continue coordinating with fans on the detailing and visuals and feedback that you've been thus far listening to. We've been happy to help out where we can, and it is my hope that our feedback didn't bother you so much that you'd ignore it. The lack of exclusive stuff in the Insider forum was a let down near the end, but maintaining some sort of benefit/exclusive items for the loyal fans who are following the game could help keep the tensions better (Instead of falling to disarray as the Insider became the last month).

I'll update this post if I have any other additions to note. Please post your own thoughts and suggestions below, and hopefully we'll ave a triple A Jurassic Park game worthy of the franchise and gaming at large!

125 Comments - Linear Discussion: Classic Style
  • @REDSLATE said: When asked by Machinima if the game would be "narrative" or "create your own adventure," Joe said it would be "more of a narrative experience." This means the game will most likely be more of an interactive movie than a cause/effect game.

    Oh my, how shocking. What unexpected news. I totally expected them to make something that wasn't a machinima with buttons. :rolleyes:

  • @SHODANFreeman said: Oh my, how shocking. What unexpected news. I totally expected them to make something that wasn't a machinima with buttons. :rolleyes:

    Well, seeing as how Telltale compared it to Heavy Rain (which has branching storyline), it is "unexpected news."

  • @REDSLATE said: Well, seeing as how Telltale compared it to Heavy Rain (which has branching storyline), it is "unexpected news."

    Not if you watched the original gameplay videos, or played BttF.

  • The biggest thing what should be improved till release especially after watching the E3-material is:
    ANIMATION
    It didn't bother me that much in BTTF (mostly because of the more cartoony approach) but JP - as TTG said themselves - wants to be a cinematic experience.
    Unfortunately by using a more realistic look, DOF and movie-like camerawork the STIFF ANIMATION makes a spectacle of itself.
    And decreases the depth of immersion.
    Everything else - story, locations, choice of environments, sound, music - is perfect.

  • Didnt they once said we will see the new better version of JPTG and see why it was delayed on E3 2011?

    What I saw was actually the same game, just an other level. Where were the changes and improvements? What was it that "takes the gameplay on a higher level"?

  • After watching the E3 footage, they should definitely improve this:

    - the lip sinc of that guy
    - the movements of some of the dilophosaurus
    - the short pauses between QTE tasks and the animation that follows, if you know what I mean

    I really like the atmosphere in that clip. And Nima's voice fits perfect, it sounds kinda creepy!:)

  • @Sadonicus said: Didnt they once said we will see the new better version of JPTG and see why it was delayed on E3 2011?

    What I saw was actually the same game, just an other level. Where were the changes and improvements? What was it that "takes the gameplay on a higher level"?


    No it's definitely a different game, whether you notice it or not. It's not as dramatic as some expected, but it's still an improvement over the last build we saw.

    This isn't to say there isn't things still in need of improvement, but the graphics are much more detailed this time around and there were instances of very environmental scenes that really made you feel like it was from the movie. As far as gameplay, it seems like there may have been more dialogue options for the player as well as more things to interact with.

  • What are the different dialogue options for?
    Do they change the outcome of a scene or have an impact on the relationship between the characters? Or do they offer different solutions to a puzzle?
    Or like in BTTF:TG do 4 of 5 dialogue options simply provide answers and 1 out of the 5 is the essential one which moves the story on?

  • @tope1983 said: What are the different dialogue options for?
    Do they change the outcome of a scene or have an impact on the relationship between the characters? Or do they offer different solutions to a puzzle?
    Or like in BTTF:TG do 4 of 5 dialogue options simply provide answers and 1 out of the 5 is the essential one which moves the story on?

    Or do all options lead to the same action, just like it happenend in BTTF a couple of times? Hopefully not...

  • have more realistic vehicle sounds too..all you guys gotta do is drive a 1993 jeep wrangler or what ever the jeep was in the movie and record the sounds using a mic and a computer, and put them in the game its that simple. - I've watched the e3 jurassic park early build video and the jeep sound isnt that great, im just trying to help you guys with some idea's.

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