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E3 - Brief new King's Quest info

posted by Blind Sniper on - last edited - Viewed by 475 users

"Grossman said Telltale actually approached Roberta Williams, one of the designers of the original games, to see if she was interested in working on the new one. While she declined by saying she had retired from games, she did offer the development team advice, some of which was "very valuable," according to Grossman. "

http://pc.ign.com/articles/117/1174593p1.html

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  • @Chyron8472 said: Mine is. :cool: KQ6 is the best.


    All of you are wrong. King's Quest III is easily the best.

  • @Rather Dashing said: All of you are wrong. King's Quest III is easily the best.



    Did it have poisonous snakes in it?

  • I've been saying this for years now. Adventure games were popular (relatively speaking) back in the day because they were pushing the technology. When you wanted to show off your new 386, you bought the latest King's Quest game. Even after the advent of first-person shooters, games such as Phantasmagoria and Gabriel Knight 2 came in and were the best-looking games around.

    Current fans of the genre like to say that it was always all about the story and characters, because they want to feel as if adventure games are the "intelligent" genre and that they are more cultured than those adolescent FPS players. But as I've said ad nauseum, that is not the case.

    There was a thread in the main forum here recently about multiplayer adventure games. Many people pooh-poohed the idea, saying that cooperative adventure games are not possible for various reasons. There was a thread elsewhere about the possibility of open-world adventure games. This was pooh-poohed as well, because adventure games simply cannot be done in an open-world environment.

    That's the anti-innovative thinking that we're dealing with, and it's why the genre has been in this gross rut for over a decade. It's arguably devolved since 1999, and until the players and developers get out of this box and start innovating again, adventure games are going to remain a cute little niche casual genre.



    Another thing I seem to recall Roberta or Ken mentioning in an interview that many of the things we now consider standard Adventure game traits, like the item trading and inventory were created due to limitations in the technology. It was a way to infuse interactivity in a technology that didn't allow for much direct onscreen player interaction (somewhat ironic that those features are considered by some fans of the genre as epitomizing higher levels of interactivity in games via everday objects, as opposed to "shooting/killing" in many other genres).

    When technology became advanced to the 'half-life' era or even N64 action/adventures, and some RPGS, Ken was praising those as the future (and that adventure game as people knew it was going to be dead), as those kinds of games infused the kind of interactivity the Williams only dreamed about back when they started Adventure games. He believed in time those types of games would replace adventure games.

    Roberta believed the important thing was creating towards some kind of 'interactive story' (she didn't really like the term 'games') utilizing latest technology, and opening up new forms of interactivity for the user. For a while there was a dream to merge and overtake Hollywood in the story telling industry. That ideal lead to things like Phantasmagoria and other interactive movie style games from Sierra (which argueably have more to do that the average FMV game). These games were like watching a movie, but essentially making the 'player' the director, controlling the direction of the movie.
    Did it have poisonous snakes in it?
    Well it does have snakes, and Medusa!

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    Sinaz20 Telltale Staff

    @chucklas said: There are 2 arguments that can be made saything that they did not do the right thing. First, they knew Roberta Williams would turn them down and so all they did was try to make people think they did the right thing (they got you to buy in). Second, they perhaps wanted to bring her in, she saw their direction and said, "I don't want to work with them on that, the direction is awful!" She then turned them down and once again, it would show the direction TellTale is taking is something she did not want to be a part of. If they would have offered her 100% control of the project, she might have actually come onboard. Until I hear they offered her that, I think it is just for press and they think we as fans are too stupid to know the difference.



    I just want to point out that none of this post is accurate. It's just pessimistic.

    All of our communication with designers related to previous King's Quest games has been positive.

    Our designers recognize that King's Quest cannot be handled in the same fashion as games like Monkey Island and Sam n Max.

    We reached out to Roberta Williams to get insight about what she felt was core to the games rather than simply relying on our experience from the gamer side of the screen.

    She declined to participate because she has truly put the series behind her. She supports our endeavors.

  • @Sinaz20 said: I just want to point out that none of this post is accurate. It's just pessimistic.



    I would say more cynical, but that's just semantics. As for pessimistic, I am. Until we actually see something, anything for that matter, what else can we do? We can speculate and worry. You guys have not done anything to give me any reason to be optimistic.

  • They haven't done anything to make you pessimistic, either. The only thing they've released about the game is that they approached Roberta Williams about it. And what did you do upon hearing that information? You took the press release and came up with two completely wild theories based on absolutely nothing at all (and don't say they were just theories, you explained what you really thought at the end of your post).

    I mean, I guess you COULD say you're basing your cynicism off of telltale's past games, but Sinaz already clarified that the developers are well aware that they have to take a different direction with this game. So, you really don't have any ground to stand on at the moment.

  • I don't base my cynicism on anything except I don't really trust what people say. Thats more of my personality than anything else. I am waiting to see what they are doing before I make any conclusions. Without seeing anything, I don't know what they are doing and can only speculate. I assume then worst and thus can't be disappointed in the end, perhaps happily surprised even.

  • Don't follow blind Telltale faith until they actually show something worthwhile. Talk is cheap, too cheap where PR is concerned. Always.

  • I don't dislike JD Straw. I don't consider him a liar.

    ...but frankly, I can't believe a subjective assessment of an unfinished product from a designer whose only other work I've played was Back to the Future: Episode 3. I don't think he WANTS to provide something that will disappoint other King's Quest fans, but I don't have faith that his own ideas or the demands of higher management or simple time crunch won't work to undermine that ideal. I am WATCHING the development, I am not entirely giving up on it nor am I going to directly insult anyone working on the project. But I do ask for the understanding that, as adventure gamers, we feel we have been shunned and burned too badly once already, that this company has yet to really prove itself with a Sierra franchise, and our skepticism leads us to want to see something substantial. The PR message has to be combined with advertising and gameplay-related press, as soon as these things can be released, featuring the various features and design philosophies that separate this from other Telltale games, Back to the Future ESPECIALLY.

  • @Rather Dashing said: The PR message has to be combined with advertising and gameplay-related press, as soon as these things can be released, featuring the various features and design philosophies that separate this from other Telltale games, Back to the Future ESPECIALLY.



    Exactly. When they first announced that they would be making a KQ game, they hinted that more was to come at E3. All we got was a PR message with nothing else. I am waiting to see what they will show us with regards to game play, etc. and until they do, I will continue to be pessimistic and cynical. Prove me wrong TellTale, don't just say that I am wrong, show me something.

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