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303 : The final loop?

posted by worcanna on - last edited - Viewed by 1.4K users

So at the final fight, it seems to loop over and over with Skunkape hitting me none stop. What do i do? Im stuck.

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  • @worcanna said: Thanks for the rather jerkish reply...-_-

    Right, i think i worked it out. Its because of the Desoto ironically. (i think i have the spelling right. Im tired)

    Basically, you can't leave it at the museum. You have to drive it away from there when getting the last badge. If you leave it there, the game loops i think.

    I think you are wrong here. I left it there all the time. And I made it through without any problen (Steam Version).

    It may really be a problem with you PCs.

  • I think what he/she is trying to say is that you need the Desoto where the last badge is to get the last badge, instead of leaving it at the museum and teleporting there instead. Or you need to move the Desoto from the museum if you teleported to the museum, and drive there separately.

    The first one would be because of a missed variable that doesn't trigger properly (while common in TTG's games, it usually happens randomly and not connected to anything in particular), and the second one would possibly be because it put you in a slightly different area when you teleport to the COPS when the car is at the museum (which makes sense, as you are supposed to see the car when teleporting to it, and that confuses the game).

    I suggest attaching your save game that had the glitch to a post on this thread and hopefully a team member will see this and start working on a bug fix.

  • @Power46 said: I suggest attaching your save game that had the glitch to a post on this thread and hopefully a team member will see this and start working on a bug fix.

    We already tried that over at the steam forum. I gave them my savegame that works without any problems on my PC and let's me finish the game normally and they still have the same problem using it.
    The way you solve the riddles or whre you park the car can be excluded as a reason for this problem.

  • It runs a timer. After a certain amount of time a scene plays (like, well, in the begin, but without a line inbetween). Why some Steam users have no time at all beats me though.

    I guess it would help if we knew how this time is calculated, and how it would be possible a different PC configuration fastforwards it, or skips it, or makes it not run or whatever the case is...

  • I've started a thread in the support section on this.
    Please have a read and if it affects you, but you have something in particular in your set up that doesn't relate to any of the points I already outlined, please feel free to say so :)

    http://www.telltalegames.com/forums/showthread.php?t=17660

  • @Hassat Hunter said: It runs a timer. After a certain amount of time a scene plays (like, well, in the begin, but without a line inbetween). Why some Steam users have no time at all beats me though.

    I guess it would help if we knew how this time is calculated, and how it would be possible a different PC configuration fastforwards it, or skips it, or makes it not run or whatever the case is...


    Occasionally, the dialogue wheel WILL pop up in the scene. It just flashes for a brief moment, disappears, and plays the scene with Sam growling and Skunkape tossing him to the wall.

    Edit: I just fixed it. The problem is the processor cores; open the game, then use Task Manager to set the game's affinity to use 1 core instead of multiple.

  • I used the steam version as well and it worked just fine in fact ive beaten the game(easiest final boss of a sam and max game ive seen in a while.)

  • @worcanna said: Thanks for the rather jerkish reply...-_-

    That wasn't a jerkish reply. He was just saying your PCs might have encountered a bug because your PC might be getting old.

  • I found it over in this thread if anyone is still looking here for a solution: http://www.telltalegames.com/forums/showthread.php?t=17660

    In short, its a problem with multi-core processors and the steam version. Setting the process affinity to 1 will fix the issue.

  • @XStationCube said: Occasionally, the dialogue wheel WILL pop up in the scene. It just flashes for a brief moment, disappears, and plays the scene with Sam growling and Skunkape tossing him to the wall.

    Edit: I just fixed it. The problem is the processor cores; open the game, then use Task Manager to set the game's affinity to use 1 core instead of multiple.

    I'm running the Steam version as well and ran into this bug. Did as XStationCube station suggested and that fixed it. Thanks mate!:)

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