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More "At The Inventory" Games?

posted by zmally on - last edited - Viewed by 254 users

I know TTG intended on making this a series, if it proved successful enough..
My question is, do we know if it was successful enough?

My personal guess is no, it's right at the bottom of the forum listing, and if you click on games at the top, Poker Night is the only game without an entry.

Am I just being paranoid?

4 Comments - Linear Discussion: Classic Style
  • Poker Night sold very well, although most of those sales were just TF2 players who wanted the items. The reason nobody's talking about the game anymore is because...well, there's not too much to talk about. It wasn't exactly a deep game or anything.

    But anyway, I wouldn't eliminate the possibility of a new Inventory game just yet.

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    Blind Sniper Moderator

    RAnthonyMahan summed it up pretty well. Like he said, there's still a possibility for more Inventory games if Telltale isn't too busy. Afterall, I believe that there was a year long wait between Puzzle Agent and it's sequel which were also Telltale pilot games.

  • Personally, I think more Inventory games would be great. I think if Telltale wanted to see if people are still interested, they could add some characters to the current game or somesuch.

    Feels kinda unlikely though.

  • @brandonsh said: Personally, I think more Inventory games would be great. I think if Telltale wanted to see if people are still interested, they could add some characters to the current game or somesuch.

    Feels kinda unlikely though.

    I'd rather Telltale just make a new game than update Poker Night. I get that Poker Night was more a way to showcase the idea behind the Inventory than a real game, but...well, as a game it's pretty shallow. Once you've heard all the dialogue and gotten all the TF2 items, there's not much reason to keep playing. New characters (and thus new dialogue) would briefly extend the game's life, but not for very long.

    Ideally, I'd like to see a full point and click adventure series set in the Inventory. Although that might be a little unrealistic.

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