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Would you guys like it if they took the same art direction as TSL?

posted by Mr. Freeze on - last edited - Viewed by 870 users

Like, if the game looked like TSL does (except obviously not as blocky on some parts, since this would be professionally made)? I personally wouldn't mind.

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  • I think the art style of TSL is quite wonderful. Especially for an amateur production. I think this style, with some professional polish, would look very nice.



    Bt

  • Please, people. Look up the meaning of the phrase "art direction" before responding to this thread. *facepalm*

  • Main Entry: art direction
    Part of Speech: n
    Definition: the management of the artistic and design elements of a project, esp. in film, television, advertising, or publishing; the work of an art director
    Example: Art direction is very important in today's music videos.
    Etymology: 1875

    Considering that having the art director from TSL working on this game, is very unlikely. I suspect the original poster really meant 'art style'.

    I do not want the TSL art director anywhere near this game (although I suppose he/she does a decent enough job, based on what he/she has to work with)...

    I also don't want the art style either...

    Graham's hat looks way too long and over exaggerated... for example...

    Alexander looks like he has an anime hairdo...

    The Ferryman looks nothing like his counterpart in KQ6...

    Actually I'd say many of characters do not look anything like their counterparts...

    Hopefully though TSL game won't be KQ6 part II (again), and won't try to reinvent the appearances of half of KQ series entire cast...

  • The things you're nitpicking aren't anything to do with the general art style, merely the art direction. I believe the poster only meant the style as in the realistic proportion stuff as opposed to Telltale's trademark exaggerated character style.

  • No.

    For it to be realistic as in TSL would seem to me to remove the fantastical nature of the overall appearance of certain characters and settings.

    Think of it this way: what if any of KQ1-5 were realistic in art style? I wouldn't like that at all.

    For the record, I have only played a small bit of TSL, and didn't like the way it looked that much. Now that someone says that it tries to make Manannan out to be Valanice's father... well, I don't think I'll ever play it now.

  • What I meant by my comment was that many people were complaining about TSL's technical limitations (i.e. low polygon counts, low res textures, choppy animations, high school writing, etc.) as though that was an art direction issue. Technical complexity and art direction are two entirely different things.

    That said, I am not a huge fan of TSL's art direction either. As Baggins pointed out, the character designs tend to lean a little TOO far toward the anime-inspired end for my liking. (Even the SLIGHTEST lean toward anime is too much for my liking.) I wouldn't mind if Telltale took a slightly cartoonish approach with their characters, but I wouldn't want it as exaggerated as BttF. I wouldn't want the gritty look of Jurassic Park either, though. The JP character designs look very bland and cookie-cutter to me, kinda like Dragon Age Origins characters.

    In my opinion, there is a very simple formula that Telltale should try to duplicate. Simply look at the cutscene paintings from KQ5, and turn them into 3D characters and settings. That style should be mimicked as closely as humanly possible. Sierra never surpassed it, and Telltale doesn't have the skills to successfully fuck with it.

  • @Lambonius said: What I meant by my comment was that many people were complaining about TSL's technical limitations (i.e. low polygon counts, low res textures, choppy animations, high school writing, etc.) as though that was an art direction issue. Technical complexity and art direction are two entirely different things.

    That said, I am not a huge fan of TSL's art direction either. As Baggins pointed out, the character designs tend to lean a little TOO far toward the anime-inspired end for my liking. (Even the SLIGHTEST lean toward anime is too much for my liking.) I wouldn't mind if Telltale took a slightly cartoonish approach with their characters, but I wouldn't want it as exaggerated as BttF. I wouldn't want the gritty look of Jurassic Park either, though. The JP character designs look very bland and cookie-cutter to me, kinda like Dragon Age Origins characters.

    In my opinion, there is a very simple formula that Telltale should try to duplicate. Simply look at the cutscene paintings from KQ5, and turn them into 3D characters and settings. That style should be mimicked as closely as humanly possible. Sierra never surpassed it, and Telltale doesn't have the skills to successfully fuck with it.

    Amen.
    kq5vga3o.pngkq5vga1.pngkq5cd1l.pngkq5cd1n.png
    Though I do have a big fondness for KQ7's art style.

  • That's what I was saying (sans the KQ7 comment).

  • Even the close up scenes in KQ6 are glorious!

    I really like that style.

    Actually, I would absolutely love it if Telltale went for a 2D/2.5d in a KQ5/KQ6 style, with high definition artwork (just think what KQ5 and KQ6 would look like in high resolution).

  • Telltale, if you're reading, this is what we want:
    [quote]Actually, I would absolutely love it if Telltale went for a 2D/2.5d in a KQ5/KQ6 style, with high definition artwork (just think what KQ5 and KQ6 would look like in high resolution).[/quote]

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