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Possible BTTF Season 2 ideas/speculation/suggestion

posted by itssas83 on - last edited - Viewed by 22.7K users

ok first things first, I have made this page in hopes of gathering some reasonable suggestions to making the possible BttF: Season Two more enjoyable, not so everyone can post whats been said a million times about the puzzle difficulty, so here goes...

Make Puzzles more Complex/Fun/Creative/Etc.. (its said, moving on...)

One thing I been thinking about a lot these past few days is Jurassic Park, and how it will be the first game that Telltale will give you the option, or misfortune, of dying. I was thinking that we can incorporate a similar concept into the BttF series, which i would like to call "Caught Scenes". In the next paragraph I take 2 examples of this concept and explore possible scenarios from season one.

1931, when you and Doc are getting ready to jump into the Delorean, Officer Parker walks up and tries to put an end to the fun. Well what if you failed to get the keys and jump in the Delorean in time, and Parker catches you. Would he shoot/arrest you and Carl Sagan, altering the future forever?

When you are back in 1931 hiding behind the tree, what would happen if you failed to lure your alt self away from that tree? "Caught Scene" begins of you coming face to face with your alternative self, breaking rule #1 of time travel, causing irreparable damage to the time space continuum?!?!

personally i have found that if your not allowed to generally suffer some type of consequences for your actions, and puzzles essentially play on a harmless loop, the game just becomes repetitive and kinda boring. As a BttF fan, i think this would also be an exciting and safe way to explore the consequences of time travel and paradoxes etc. without having to have it play into the actual storyline. this alone could lead to some really exciting ideas.

as we know from the "its a wrap" video, telltale listens to us at the forums and values our opinions. this is a great chance to give our two cents, for whatever it might be worth! even if they use just use one or two suggestions everything can make a difference!

607 Comments - Linear Discussion: Classic Style
  • @yoman45135 said: where did they hint the possibility of a season 2? just so i know where to look (if your talking about the to be continued sign then i already know about that)

    it's pretty much THAT. Even part I didnt add the to be continued until the sequel was confirmed. The only other reference to a second season was Bob Gale introducing the game last november being asked if the future would be featured saying "maybe if we did a season 2 we'd do the future." They haven't really painted themself into a huge corner, it was specifically not stated where Marty is taking doc to. Though the 3 future marty's makes things difficult, I'd have been more than happy with only one (spoofing the ending of the first film).

  • @Michael J Fox is Canadian said: it's pretty much THAT. Even part I didnt add the to be continued until the sequel was confirmed. The only other reference to a second season was Bob Gale introducing the game last november being asked if the future would be featured saying "maybe if we did a season 2 we'd do the future." They haven't really painted themself into a huge corner, it was specifically not stated where Marty is taking doc to. Though the 3 future marty's makes things difficult, I'd have been more than happy with only one (spoofing the ending of the first film).

    ah ok then thanks :)

  • At the end of the Episode 5 commentary, the devs say keep an eye out in the future that there may be a season 2, but again in the hypothetical sense.

  • @Shadowknight1 said: If you mean other than the score, then you're right. However, since a good portion of the game took place in the 1930's and at one point was in the 1870's, Huey Lewis & the News would be out of place. Not to mention that they would've had to get the rights to Power of Love. Between Power of Love and Back in Time, Back in Time fits the franchise better.

    As for Johnny B. Goode...try clicking the microphone in Tannen's speakeasy in Episode 2.

    Remember the scene in the first movie when he's riding his skateboard through Hill Valley Town Square, towards his high school, and Power of Love is playing in the background? If they did a sequence like that, only when he's going to Doc's house, that would have worked.

  • @bobber56 said: Remember the scene in the first movie when he's riding his skateboard through Hill Valley Town Square, towards his high school, and Power of Love is playing in the background? If they did a sequence like that, only when he's going to Doc's house, that would have worked.

    Again, you're forgetting something. TellTale is a relatively small company. They cannot afford to purchase every license necessary in order to fulfill every single thing on screen. That's why Marty's shoes aren't Nikes. That's why we have JP Pinney instead of JC Penney. That's why we have ALT instead of TAB. Those kind of rights would cost more than the models and textures, so just change the name. It's the same thing with music. For a recent example, in the last season finale of Futurama, when they did the anime-themed vignette, they used the opening music for Voltron. That cost the studio money. The same thing for games. Using the orchestrated music from the movie costs money, as does using either one of the Huey Lewis and the News songs. Since TellTale is a small company, they likely don't have the money to lay down for both Power of Love AND Back in Time. So, obviously, they chose Back in Time. I support that decision. It makes more sense for the franchise./endrant

    And we now need to get back on topic rather than continually discussing the song choices in the first season. This thread is about a possible season 2 and any ideas or speculation you might have for it.

    For example, I think that we should spend an entire episode in the "NORMAL" present time with Marty getting re-acclimated. Obviously things have changed, and he has to deal with that.

  • i know this is incredibly unlikely but if they make a season 2 they should get alan silvestri to do the music because the music in season 1 was really repetitive and a few times didnt match what was going on while alan silvestri on the other hand knows what kind of music he should make... what i mean is the overture in bttf 1 is the type of music that gives you goosebumps whilse the game music doesn't...

  • @Shadowknight1 said:
    For example, I think that we should spend an entire episode in the "NORMAL" present time with Marty getting re-acclimated. Obviously things have changed, and he has to deal with that.

    No offense but if you're being serious, this is a terrible idea. There's a reason why in any story (whether you're talking book, movie, video game story, show, play), once the central conflicts are resolved it means the end is near. Seeing the characters live their normal lives 'happily ever after' is extremely boring. You're basically suggesting the 3-4 minutes after Marty wakes up in his bed prior to Doc showing up near the end of part I be stretched out into an entire episode. Especially with it being a time travel story I can guarantee that any future episodes will take place either in the past, future, or an alternate timeline.

    @Shadowknight1 said: i know this is incredibly unlikely but if they make a season 2 they should get alan silvestri to do the music because the music in season 1 was really repetitive and a few times didnt match what was going on while alan silvestri on the other hand knows what kind of music he should make... what i mean is the overture in bttf 1 is the type of music that gives you goosebumps whilse the game music doesn't...

    Again budget. He doesn't come cheap.


    You know the ending of episode 5 opens the door for a lot of interesting possibilities but sad to say it would have been more befitting for a more complex video game than point and click; It's very obvious that given the ending, Marty has quite a bit of time travels in his future, enough so to manipulate the space time continuim and have at least 2 other versions of himself essentially as antagonists (ie your timeline was overwritten five jumps back). A more open ended game could explore these alternate futures and how different events could lead to different futures. For better or worse though telltale is linear (in the sense that while some will finish the game quicker than others, the path for every player will be pretty much the exact same). Now that being said they have the chance to do things which weren't done in the first season; our marty makes 9 time jumps during the game (1 in episode 1, 4 in episode 2, 0 in episode 3, 1 in episode 4, 3 in episode 5) but the common complaint is that each and every one was going to or from (or in 1 case within) 1931. Being the future they could make time traveling part of the puzzles especially if it is done similar to episodes 4 and 5 where different events need to happen but can happen in any sequence.

  • [QUOTE=Michael J Fox is Canadian;549460]
    Again budget. He doesn't come cheap.
    [QUOTE]

    I Understand that but its not like it would be pointless to use the budget on for 2 reasons 1. it would make many fans happy 2. they would get all the money back plus a lot more

  • @yoman45135 said: [QUOTE=Michael J Fox is Canadian;549460]
    Again budget. He doesn't come cheap.
    [QUOTE]

    I Understand that but its not like it would be pointless to use the budget on for 2 reasons 1. it would make many fans happy 2. they would get all the money back plus a lot more

    How so? Are you aware of how much it costs to have a composer write the music and then have it done? And even if they went the cheapest route, ie. synthesizing like they did for a lot of the music in season 1, people still wouldn't be happy with it because it wouldn't sound like the music from the movie. If you wanted it to sound like the movie, then they would need an orchestra, and that is NOT cheap and with TellTale's games being around $20 on average, they would NOT make that money back.

  • @Shadowknight1 said: [QUOTE=yoman45135;549491][QUOTE=Michael J Fox is Canadian;549460]
    Again budget. He doesn't come cheap.


    How so? Are you aware of how much it costs to have a composer write the music and then have it done? And even if they went the cheapest route, ie. synthesizing like they did for a lot of the music in season 1, people still wouldn't be happy with it because it wouldn't sound like the music from the movie. If you wanted it to sound like the movie, then they would need an orchestra, and that is NOT cheap and with TellTale's games being around $20 on average, they would NOT make that money back.

    Sure they would theres over 5,000 people who bought the game and when it gets the retail release there will be a few thousands more.
    So if im any good at maths thats a nice chunk of many for them to keep as well.

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