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Possible BTTF Season 2 ideas/speculation/suggestion

posted by itssas83 on - last edited - Viewed by 27.2K users

ok first things first, I have made this page in hopes of gathering some reasonable suggestions to making the possible BttF: Season Two more enjoyable, not so everyone can post whats been said a million times about the puzzle difficulty, so here goes...

Make Puzzles more Complex/Fun/Creative/Etc.. (its said, moving on...)

One thing I been thinking about a lot these past few days is Jurassic Park, and how it will be the first game that Telltale will give you the option, or misfortune, of dying. I was thinking that we can incorporate a similar concept into the BttF series, which i would like to call "Caught Scenes". In the next paragraph I take 2 examples of this concept and explore possible scenarios from season one.

1931, when you and Doc are getting ready to jump into the Delorean, Officer Parker walks up and tries to put an end to the fun. Well what if you failed to get the keys and jump in the Delorean in time, and Parker catches you. Would he shoot/arrest you and Carl Sagan, altering the future forever?

When you are back in 1931 hiding behind the tree, what would happen if you failed to lure your alt self away from that tree? "Caught Scene" begins of you coming face to face with your alternative self, breaking rule #1 of time travel, causing irreparable damage to the time space continuum?!?!

personally i have found that if your not allowed to generally suffer some type of consequences for your actions, and puzzles essentially play on a harmless loop, the game just becomes repetitive and kinda boring. As a BttF fan, i think this would also be an exciting and safe way to explore the consequences of time travel and paradoxes etc. without having to have it play into the actual storyline. this alone could lead to some really exciting ideas.

as we know from the "its a wrap" video, telltale listens to us at the forums and values our opinions. this is a great chance to give our two cents, for whatever it might be worth! even if they use just use one or two suggestions everything can make a difference!

612 Comments - Linear Discussion: Classic Style
  • @yoman45135 said:
    Sure they would theres over 5,000 people who bought the game and when it gets the retail release there will be a few thousands more.
    So if im any good at maths thats a nice chunk of many for them to keep as well.

    But do you really think there would be a significant difference between the amount of fans that would purchase the game without a specific composer's score vs. fans that would buy the game WITH the composer?

    The music is, of course, important to any game but why spend that much more money when people are going to be buying the game for the game itself anyway? When I buy a Back to the Future game, that's exactly what I'm paying for. I'm not paying for a specific music score; I'm paying for the game.

    Honestly, as long as the music didn't stray too far from the original (obviously a heavy metal soundtrack wouldn't work for the game), changing the format of the music would be an unnecessary expense.

  • @yoman45135 said:
    Sure they would theres over 5,000 people who bought the game and when it gets the retail release there will be a few thousands more.
    So if im any good at maths thats a nice chunk of many for them to keep as well.

    Okay, let me put this in perspective for you. Zelda Reorchestrated, a fan group dedicated to taking classic music from the Legend of Zelda series and remixing it to sound orchestrated has been working on a project called Twilight Symphony. In order to secure a choir, JUST A CHOIR MIND YOU, they had to open up a fund raiser and raise over $20,000 to pay the choir. Just picture how much it would cost for a full symphony orchestra. No, I do not think that money would be made back.

  • ok then i was wrong then sorry about that but still alan silvestri rules and the guy who does the music at the moment isnt very good (to repetitive and not epic) they could at least get a guy who knows how to make good music.

  • Also to back up my point listen to this song:
    http://www.youtube.com/watch?v=NG9n7SuVBg0

    and now listen to this song after you finish the other one:
    http://www.youtube.com/watch?v=qtKnT-TE_5Y

    If you prefer the second one you have bad taste in music (some justin bieber fan or something)
    Now dont get me wrong the second one is ok but compared to the first one its nothing.

  • Of course it's "nothing" in comparison! You're comparing a full orchestral score to something that used samples from the film score mixed with synthesized tracks.

    AND YET AGAIN WE'RE OFF TOPIC!

  • I'm with Shadownight. They can use a 'cheaper' mimick for a fraction of the price. There's far better places to dump their budget into. Zelda is irrelevant because Nintendo has a FAR bigger budget and customer base than telltale does. If they had extra money they likely would have ponied up to get Tom Wilson (no offense Kid Beyond).

  • @Michael J Fox is Canadian said: If they had extra money they likely would have ponied up to get Tom Wilson (no offense Kid Beyond).

    I agree I think they should get tom wilson for a season 2 no offense to kid beyond but he sounds nothing like biff I think telltale could of at least done some auditions to find a good biff like they did with marty mcfly.

  • The main thing I would like to see is puzzles that involve time travel between different eras. I would also like to see something involving the 2015 era in BttF 2.

  • @joek86 said: The main thing I would like to see is puzzles that involve time travel between different eras. I would also like to see something involving the 2015 era in BttF 2.

    Yeah I'd love it if they did an episode like that; let you go to each era in any order you like with the entire episode as a giant puzzle.

  • Well for the next installment I would like better graphics. Not that graphics matter but I didn't prefer the cartoon style.

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