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Jurassic Park The Game: Review thread - post your impressions here!

posted by waroftheworlds01 on - last edited - Viewed by 16.6K users

The release date for the game is finally here and I'm sure everyone will be dieing to voice their opinions on the game as well as post reviews from other websites. Instead of having thousands of post with different reviews, I figured it would be easier to have one thread dedicated to Jurassic Park reviews.

I haven't been able to play it yet but I will be posting seperate reviews for each episode here as I finish them.

So if anyone wants to share their opinon after finally getting to play the game, or want to share links to reviews of the game from other website here's a great thread to do it.

And, of course, try to use those Spoiler tabs when needed!!!

432 Comments - Linear Discussion: Classic Style
  • awesome story and really amazing sound.

    The graphics are wishy-washy. They can be really great per scene, and then suddenly look "ehhh", and then go back to looking real great in the same second. A few artistic choices I wouldn't have made personally, and a little brushing up, but maybe its only noticeable to me. Didn't seem as noticeable on the 360 version.. so its probably the extreme hi resolution of the PC making it apparent. (i was playing on both). Like i said, could just be me... I just came off a "Battlefield 3" and "Uncharted 3"-high, so I'm probably making expectations for every other games graphics way too high in comparison, lol.

    Either way, it still has alot of gorgeous scenes.. very beleivable characters, nice voice acting for main characters. The ambience and mood. It's intense when it needs to be, funny when it wants, and eerie as it should be.

    I applaud the "Heavy Rain" gamestyle... there's a couple menu and button issues that need to be worked out, but nothing too serious that interferes with the game with other than a minor annoyance. Though in the future, i'd like to see more character control rather than on rails.

    The attention to detail of everything within the park and the dinosaurs themselves... right down to atmosphere and environment, was simply stunning. Everything breathes life as it should, and everything just as we left it back in 1993 :)


    And it does a very good job of a backstory I've always hoped someone would tell... excellent job indeed.


    Not without it's minor flaws and some style that will indeed be perfected in time. There's alot of great stuff in this game... and leaves alot of room for continuation going forward.

    I'll give this first dose a 8.8/10... worth your time, very much so!

  • Ugh. I'm stuck in the Vistors Center. The little green dot won't stay still and I don't know what to do. D:

  • awesome story and really amazing sound.

    The graphics are upto par. They can be really great per scene, and then suddenly look "ehhh", and then go back to looking real great in the same second. A few artistic choices I wouldn't have made personally, and a little brushing up, but maybe its only noticeable to me. Didn't seem as noticeable on the 360 version.. so its probably the extreme hi resolution of the PC making it apparent. (i was playing on both). Like i said, could just be me... I just came off a "Battlefield 3" and "Uncharted 3"-high, so I'm probably making expectations for every other games graphics way too high in comparison, lol.

    Either way, it still has alot of gorgeous scenes.. very beleivable characters, nice voice acting for main characters. The ambience and mood. It's intense when it needs to be, funny when it wants, and eerie as it should be.

    I applaud the "Heavy Rain" gamestyle... there's a couple menu and button issues that need to be worked out, but nothing too serious that interferes with the game with other than a minor annoyance. Though in the future, i'd like to see more character control rather than on rails.

    The attention to detail of everything within the park and the dinosaurs themselves... right down to atmosphere and environment, was simply stunning. Everything breathes life as it should, and everything just as we left it back in 1993


    And it does a very good job of a backstory I've always hoped someone would tell... excellent job indeed.


    Not without it's minor flaws and some style that will indeed be perfected in time. There's alot of great stuff in this game... and leaves alot of room for continuation going forward.



    oh yeah, ummm... if your not using a gamepad to play this game (you can buy a wired 360 controller for your pc [or use the wireless with a special wireless receiver]) or ps3 controller on your pc... you can pretty forget about playing this. It was and definetely is a gamepad-based game. No, that's not a bad thing. It's actually awesome.. the gamepad works flawless and very well integrated. And this game style works best with it.


    Oh... and audio. yeah. Grab a badass pair of headphones... preferrably 5.1 or 7.1.

    I'm using Astro a40 gaming headset with the mixamp (yes, they are very expensive, so you might want to look for a bit cheaper) and this game really kicks some butt with them. Very immersive. I've also tried my Sennheiser HD598's with DSS amp and my Medusa ProGamer 5.1's, and sounds amazing.

    If all else fails, kick on the surrond sound system and kill the lights

    plays more like a movie than a game... so enjoy the show





    I'll give this first dose a 8.9/10... worth your time, very much so!

  • All right, I beat the first episode, so I think I should post my first impressions. Once I beat the whole thing I'll give a more in-depth review, but so far...

    Let's start with the positives. The game looks great, first of all. Not the best I've ever seen, but it's good to see that Telltale can do realistic graphics. Loved all the dinosaurs.

    Also, the game is difficult. After Back to the Future, I was horrified that every Telltale game from then on would have the same difficulty (or lack thereof) that it did. I was incredibly relieved to find myself actually failing at times! Granted, the difficulty largely stems from not being able to do the QTEs properly (the actual puzzle segments were fairly straightforward), but the game's expecting me to handle things by myself without having to be told everything, and that's good enough.

    On that note, I really appreciate Telltale trying something new with the whole "Heavy Rain-style" gameplay. I love the style Telltale's used in all their previous games, trying to make it feel like a SCUMM-era LucasArts adventure, but you can only keep the same style going for so long until you're just releasing the same game with a different skin. There's more than one way to do an adventure game, and it's good to see Telltale expanding their horizons.

    The game feels like Jurassic Park. Say what you want about Telltale, but they've always been faithful to their licenses. I'm interested about where the plot is heading, to say the least.

    I also like the whole "Scenarios" menu, letting you jump to a specific part of an episode right away. It's good if you only want to replay one bit (or if you're out for achievements. And after I beat the whole thing, I will be :D ).

    Now for the bad. The game has good graphics, but that's a different thing from good animation, which has always been something of a weak link for Telltale. It's never been too big a deal in the past, because they've always had cartoony graphics. You don't expect Sam and Max to move realistically, because there's nothing realistic about them. Here, however, it's a different story. Everyone is noticeably...stiff. It's not bad enough to detract from the game, but they're pretty firmly in the Uncanny Valley.

    Also, this is far from a new problem, but the fact that it's still around just makes it worse. Practically every Telltale game will sometimes randomly cut off the last syllable of a line of dialogue. ("Signs are such a poetic metaphor for the human condit-") It's not too bad if you have subtitles on, but it's still annoying.

    Gameplay-wise...my two biggest gripes with BttF were that it was too easy, and too restrictive. While this game has fixed the first problem, so far it's also made the second one even worse. You can't roam around an area. You've got that menu to take you to a different part of the area, but you're still pretty much fixed in place. There's even less opportunity for exploration and goofing off. You can count the number of clickable objects in most places on one hand. There's not even an inventory. You also usually can't backtrack dialogue. You get to say one thing, and then the game moves on. Maybe it's just me, but I liked sifting through all of a Telltale game's dialogue. I realize a lot of this is just the price to pay when you attempt a different style of gameplay, but it's still upsetting to have it gone. While it's good Telltale's attempting different things, I hope they won't ever completely abandon the SCUMM-style they've always used before.

    Just my thoughts so far. I'll make another post once I beat it all.

  • SPOILERS EVERYWHERE! Nooo!
    Must throw computer out window! Oh wait, my games downloading! :O

  • Okay. I'm on episode two. Setting my alarm for 3 a.m ^-^

    Ooooyeaaaayyyy.

  • Well only played a small bit of episode 1. I dont know how long the game is and i wanna spare it and enjoy it over time. But the only bugs i have run into are a few sounds bugs, where they cut eachother of when they speak etc. Oh yeah, Faceslasher or what your name is :) Use MotionJoy i believe its called. That program lets you use PS3 controllers on your PC, i have used it before and it works fine.

  • I just finished the first episode. I'm playing with my 360 controller and it's pretty annoying that it doesn't work in the menus and I have to switch back to my mouse. That seems odd considering the menus probably work fine with a controller on the consoles.

    I wasn't sure about the control scheme going in. I still hate mashing a button quickly to do things, but that's true of every single game that does it. The other stuff works great in action scenes. Adventure games aren't normally thrilling. This is and I like it.

    The dinosaur sound design is great. There were a couple of parts that made some things shake in the room, and that felt great.

  • I have always loved the sound effects in Jurassic Park. But one of the dinosaur sounds really bummed me out, somwhere around the middle of episode 1, look away now if you dont wanna spoil a minor thing, when you reach the triceratops. It became way to obvious that it was the sound from a cow/bull. It kinda killed it abit for me. Cant remember how they sounded in the movies. If you ever heard them there.

    But the game is still beast, and i will continue to play ofcourse, what kind of masochist wouldnt :)

  • @Ippoc said: I have always loved the sound effects in Jurassic Park. But one of the dinosaur sounds really bummed me out, somwhere around the middle of episode 1, look away now if you dont wanna spoil a minor thing, when you reach the triceratops. It became way to obvious that it was the sound from a cow/bull. It kinda killed it abit for me. Cant remember how they sounded in the movies. If you ever heard them there.

    But the game is still beast, and i will continue to play ofcourse, what kind of masochist wouldnt :)

    Triceratops made no sound in the film, it was sick in the film.

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