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Which Ending Do You Like Better? (Spoilers, obviously)

posted by BlankCanvasDJ on - last edited - Viewed by 1.3K users

So naturally, I had to play through the finale segment twice to see the two different endings (there are only two, right?) and I wanted to see which one everyone preferred.

Personally, I'm torn. I liked Nima so, of course, I do like the ending where she survives and gets to live happily ever after. On the other hand, I felt like the ending in which she died provided much better closure for Gerry and Jess. It also feels like it has a little more breathing room, instead of just bolting off into the sunset like the Nima Lives ending.

Which do you guys like better?

44 Comments - Linear Discussion: Classic Style
  • @Emo Hoe said: There was always a 2nd boat mentioned in films and the game. Nedry was to take the cannister to his contact (aka that annoying guy at start of game) on the east dock. Then BioSyn was sending a boat to the North Dock for him to get off the island and recieve his payment.

    Throughout the game this is why Nima wanted to travel North and they kept mentioning reaching the boat (which couldn't be the freighter as that was evacuated, as shown by the need for rescue teams and the fact they said they were leaving in 5 minutes before we left the dock and as it was at the east dock, why would be trying to head north?).

    Therefore the bag of money is quite obviously the second half of Nedry's payment, hence the same style of bag as he got the first half in during the film and the biosyn contact bringing the boat probably got eaten by the rex, hence him being in the area when they all arrive.

    The second boat we see in the game is never mentioned in the film (or the book): Nedry's not even supposed to leave the island after he'd dropped of the canister.

    Nedry's plan was simple: turn off the alarm systems, fences and phones. Leave with the excuse of getting a snack (and possibly a bathroom visit); Arnold, Hammond and Muldoon wouldn't panic straight away, knowing Nedry is still working on all the systems and he did warn them some systems might be turned off and on again during the process.
    Nedry has time to steal the embryos as Arnold, Hammond and Muldoon are still in the control room, take a vehicle and drive to the dock, hand the canister to the contact on the dock, receive his money and return to the Visitor's Center. He then could restore the system and everything would be back to normal within fifteen minutes. A pretty solid plan, but no one considered or expected the possibility of a storm causing trouble.

    The contact on the boat is most likely the man he's talking to on the phone, an unnamed, but most likely disgruntled, INGEN employee. For the game, this man became Miles.

  • Even if it's somewhat cruel and not entirely logical, I like the bad ending because it brings more closure to Jess and Gerry, and it's less perfect.

    I say entirely, because you have to remember that as far as Nima knew, that barbasol can was the only chance her daughter had, so it makes some sense for her to go after the shaving cream in such a desperate moment.

    I'd be more accepting of Nima's ending if it didn't have the bag.

    For future referece, Telltale, try to make more variations in the story depending on the player input.

  • @MrSeyker said: For future referece, Telltale, try to make more variations in the story depending on the player input.

    This. It doesnt matter where you want conversations to go, you just plug away until you get to where the game wants its story to go. Which makes it feel very forced. e.g. the first conversation billy has with nima about the can. You can keep having Billy answer that he cant trust her and hes here to save people instead, but the game still forces you to pick every conversation line until you hit the one that is obviously 'about the money' or whatever.

  • I personally liked the good ending, as it kinda gave closure to the game. The one where Nima died didn't feel right...it just kinda ended. I kept expecting more, but the credits rolled.
    Haven't seen the ending with just Jess yet, I'll have to check it out.

    On a related note, wasn't Nublar supposed to be bombed? I don't recall seeing that happen. It's kinda odd to just assume it happened, that would've made a good finale. (Though I always imagined ever since I first saw the movie that they left the island abandoned, and perhaps a later movie would revisit what's left.)

  • @brivette007 said: I personally liked the good ending, as it kinda gave closure to the game. The one where Nima died didn't feel right...it just kinda ended. I kept expecting more, but the credits rolled.
    Haven't seen the ending with just Jess yet, I'll have to check it out.

    On a related note, wasn't Nublar supposed to be bombed? I don't recall seeing that happen. It's kinda odd to just assume it happened, that would've made a good finale. (Though I always imagined ever since I first saw the movie that they left the island abandoned, and perhaps a later movie would revisit what's left.)

    I think they realized that if they actually showed the island getting bombed, it'd be kinda depressing.

  • @Shadowknight1 said: I think they realized that if they actually showed the island getting bombed, it'd be kinda depressing.

    Exactly. The first time I finished the novel I was so sad. But I always thought it had to be done.

  • It would be nice to have a bit longer ending...perhaps telltale can implement in next patch...

  • @veki said: It would be nice to have a bit longer ending...perhaps telltale can implement in next patch...

    I've never heard of anyone elongating an ending by a patch. Patches are only used to fix bugs and glitches, not add completely new additional content. Locked content is another matter though (If it's already on the disc/programmed in the game).

  • @Asian Inferno said: I've never heard of anyone elongating an ending by a patch. Patches are only used to fix bugs and glitches, not add completely new additional content. Locked content is another matter though (If it's already on the disc/programmed in the game).

    That's not quite true - there are lots of games where patches add content, though it's not done during an adventure game (I actually don't know any adventure game where this was done). But in stuff like MMORPGS where whole new zones are added during patches.

  • @Asian Inferno said: I've never heard of anyone elongating an ending by a patch. Patches are only used to fix bugs and glitches, not add completely new additional content. Locked content is another matter though (If it's already on the disc/programmed in the game).

    Portal added a brief post-credits extra scene through a patch to help set up the story of the sequel. But yeah, it's rare, and I've never heard of Telltale patching any of their games for anything other than major bug fixes.

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