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Telltale fans interview Part-2

posted by Anonymous on - last edited - Viewed by 1.3K users

Okay here's the list. Only 20 maybe chosen. Let's nominate a couple of the rougher questions to kick out, affectively leaving us with the pedigree stuff. I think the rule should be set that anyone who submitted a question should have at least 1 of their questions get in.
Red=nominated for elimination
Blue=removed by owner
1. What does it take to start a company like Telltale? -Burn
2. Does Bone have a release date been set? -Alucard
3. Can we expect to see a Bone demo in the near future? -Alucard
4. Will Bone be released in Retail stores? -Alucard
5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP
6. What are your potential distribution and marketing channels for bone outside the internet? -JP
7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP
8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky
9. Were there any other franchises besides Sam and Max you were considering? -Burn
10/11.How can one go about auditioning for a Telltale game?-misanthrope
12. Are you going to produce translated versions of your games? -Diduz
13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz
14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey
15. Whatever happened to the whole in Brendan's closet? -ThreeHeadedMonkey
16. Was Dank always going to be a comic? -Burn
17. What sort of developement tools are you using to create the game? -Vark
18. What games are your major influences on the design of Bone? -Vark
19. How do you plan to market Bone? -Vark
20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark
21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark
22. What is the most difficult part for working at Telltale? -Burn
23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP
24. How often will the episodes of Bone be released? -spf1978
25. How much will the episodes cost? -spf1978
26. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
27. What are your future plans for the characters from TT Texas Holdem? -spf1978
28. How did you get to be so cool? -spf1978
29. Whats the pay structure for those at tell tale? -Alucard
30. What does an entry level position make vs a lead? -Alucard
31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman
33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman
34. Will there be multiple player-controlled characters per title? -smileyfaceman
35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman
36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb
37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb
38. What can we expect from the game-engine, how is it shaping up? -Apignarb
39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb
40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb
41. How will you succeed, where others have failed? -Apignarb
42. Describe a typical workday at TellTale. -Apignarb
43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb
44. Who killed Brendan? -Apignarb
45.TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub
46. Who's Brendan? -misanthrope

Nomination Tally
25/45 20 questions left.

Question Tally

Alucard -6
Burn -4
JP -4
Udvanorky -1
Misanthrope -3
Diduz -2
ThreeHeadedMonkey -2
Vark -5
spf1978 -5
Smileyfaceman -4
Apignarb -9
Jub -1

67 Comments - Linear Discussion: Classic Style
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    Anonymous

    id throw out

    25. How much will the episodes cost?
    because thay are not gonna answer this
    28. How did you get to be so cool?
    29. Whats the pay structure for those at tell tale? again why would they answer this
    35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman im pretty sure the answer is they wouldnt so id leave this off 2

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    Anonymous

    I'm going to nominate
    14, because I think the answer is pretty obvious

  • Thanks for leading on this Burn.

    I would say that #44 seems like an obvious joke - although I woudn't mind throwing a few of those type in there anyway. Also although I agree with the sentiment of #40 - I think it comes off a bit to antagonistic and #19 and #23 basically cover the same ground as #40 without sounding whiny. (no offense intended Apignarb)

  • good job. I say cut the
    44. Who killed Brendan? -Apignarb
    31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
    I also second all the ones already nominated

  • I agree that 19 and 23 basically cover the same ground as 40. Those could all be nominated, as my #37 covers the whole area around those type of questions.

    Also I nominate/remove my #41, i think that was a part of #40, or just a result of me being heavily "medicated".

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    Anonymous

    I'd cut all the salary questions since thats usually not something they'll talk about (for those interested in industry pay just go over to gamasutra.com, they post a yearly salary survey. Between that and a cost of living index you can get a ballpark figure for what positions pay what in which cities.

    Then there's a few questions about the digital distribution that can be combined into one question.

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    Anonymous

    I think those already suggested would be good cuts.

    I'll add (#3), because either a demo will come out, or it won't.

    And we can cut down many by consolidating simliar questions.

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    Anonymous

    I've added all of those, by the way Apignarb, I broke 40 and 41 apart because it was kind of and multipart question.

  • ok I say cut 45 and 46 too those won't yield too much

  • 4 and 40 seem pretty much the same.
    I guess you could cut my other one about pay. Though I am interested in finding out what they are paying compared to other places since I will be looking for a job soon

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