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Are you kidding me with these graphics?

posted by caeska on - last edited - Viewed by 5K users

Because this is absolutely ridicilous.
When is TTG going to learn and actually implement some proper graphics and animations into their games?
While this style of graphics is too cartoony and doesn't fit the L&O genre at all but I wouldn't mind that so much if Telltale would just take the graphics aspect somewhat seriously.

Look at Jurassic Park: Good characters, good story. But the graphics look like they were, and they probably were, done by amateurs who never attended a graphic design class in their lives.
My 5-year old niece could have done a better job in that department. The character animations as a whole, body language, movement, lip synch and
facial expressions of emotions is completely unrealistic and it is actually done so poorly that it makes it impossible to get immersed into the game world. BTTF was the same, no effort whatsoever put into animations and thus, no entertainment value.

And so far L&O seems poised to do exactly the same mistakes that BTTF and JP did because there is no indication that L&O will be any better. It's too rough around the edges and with the graphics style they've chosen to use they've effectively destroyed the game before it's even released. I'm still hoping to be proven wrong, but somehow I have my doubts.

If they are not going to bother to work with the graphics and animations, then I'm not going to bother with paying money for the game. It really is that simple. The graphics aspect is so important in a computer game that in many cases, it determines whether it becomes a success
or failure. And it is one of the most contributing factors to replay value and how drawn you as a player get into the game.

175 Comments - Linear Discussion: Classic Style
  • @Irishmile said: but I assumed they were more story driven type dramas..

    They are but if telltale took pride in there work and and put effort into the game then the fans would feel like it is a interactive show, if it has cartoony graphics it looks like telltale are not being serious and that it's not ment to be a continuation or ''What if'' kind of thing.

  • @Irishmile said: Yeah I do not understand the backlash from some.. you can tell who all the characters are supposed to be and I think the likeness is rather good.... and avoided the uncanny valley

    I think its ridiculous to assume hardcore fans of the series would dismiss this game because it doesn't have ground breaking visuals.. I'm not really a fan of any of the shows but I assumed they were more story driven type dramas..

    Maybe I am just old.. but I grew up playing 8bit graphics.. so for me I can enjoy games that do not have the latest graphics.. It would be an interesting study to see if newer gamers who did not come up during the 80s and early 90s expect graphics.

    Nobody's demanding ground-breaking graphics, just some effort from the part of the game developers. Graphics have to be good enough so that the player can feel immersed into the game, and you don't need a $40 million budget for that.

  • @eblocksonian said: Like I said before, Graphics are the least important aspect to me. They suck resources for the PC. The important point is, it's serviceable. I can tell who the characters are. It's not like they are atari graphics or some bull like that.

    Well Just Cause 2 has fantastic graphics but it runs perfect, also good graphics give the characters more personality Bloodshot eyes or generally just what they look like because cartoony graphics dont really give much detail about how they look.

  • User Avatar Image
    RyanKaufman Telltale Staff

    Hey all,

    Way back when we started planning Law & Order, I sat down with the art director, and we looked at a variety of art styles. From the word go, I wanted the game to lead on iPhone and iPad**, and it was very important that the game look fantastic on those devices.

    The display screens are perfectly suited for a bold graphic art style, using strong lines and swaths of solid colors. On small screens, the kind of details you find in a photo-realistic game often get lost or look cluttered and busy.

    We very deliberately designed Law & Order from the ground up to run smoothly on the phone and pad, and look unique among Telltale games. The people here take their craft very seriously, and strive for high quality art that runs on anything from a 3GS phone to a high-end PC.

    I am very proud of the look and feel of the game. When I see it running on the phone, I know we made the right choice. Even on a smaller screen, the characters are strongly defined, without being uncanny or falling short of realism. The art style bolsters their personalities and features. (Jack McCoy's eyebrows!)

    I really love the Law & Order universe-- the characters and the storytelling are some of the best around. We've had a blast making this game, and we can't wait for you to play it.

    --R

    **it will also be on PC/Mac, don't worry! I just wanted to be honest that I'm very passionate about iOS gaming. That's my personal bias, and where I like to start my designs from.

  • @RyanKaufman said: Hey all,

    Way back when we started planning Law & Order, I sat down with the art director, and we looked at a variety of art styles. From the word go, I wanted the game to lead on iPhone and iPad**, and it was very important that the game look fantastic on those devices.

    The display screens are perfectly suited for a bold graphic art style, using strong lines and swaths of solid colors. On small screens, the kind of details you find in a photo-realistic game often get lost or look cluttered and busy.

    We very deliberately designed Law & Order from the ground up to run smoothly on the phone and pad, and look unique among Telltale games. The people here take their craft very seriously, and strive for high quality art that runs on anything from a 3GS phone to a high-end PC.

    I am very proud of the look and feel of the game. When I see it running on the phone, I know we made the right choice. Even on a smaller screen, the characters are strongly defined, without being uncanny or falling short of realism. The art style bolsters their personalities and features. (Jack McCoy's eyebrows!)

    I really love the Law & Order universe-- the characters and the storytelling are some of the best around. We've had a blast making this game, and we can't wait for you to play it.

    --R

    **it will also be on PC/Mac, don't worry! I just wanted to be honest that I'm very passionate about iOS gaming. That's my personal bias, and where I like to start my designs from.


    I'm going to be honest-a more "realistic" art style for L&O is more sensible to me. That being said, it's hardly a deal breaker for me. It's not like I was getting Atari-level graphics.

    I'm more curious about the gameplay mechanics, such as the plea deals and objections you alluded to in the teaser trailer. Will we getting more teasers soon? I'm more curious on how that works, more than anything else.

  • @ObiWanThreepwood said: I think I can answer one of your questions. Rey Curtis' wife passed away in 2009, I believe he guest stared in one episode that season to bury her. As it's 2011 at the start of the game, I think that would be suitable time to grieve then re-apply to his old job.

    Yes, that's right. I remember that just barely.

    @ObiWanThreepwood said: Can you really say S&M has emotion like that or epic action where people almost die because they didnt escape in time.
    (I dont know I have not played it but I have seen loads of trailers and it looks silly to me)

    @ObiWanThreepwood said: well then they are a bit silly crying over a talking dog and talking alien rabbit.

    Okay, so first you get all smarmy saying that Sam & Max doesn't have any "emotion like that or epic action where people almost die", and then when it's pointed out to you that it DOES have those things, you just say that people are silly for being moved by them? It's pretty clear that you've never played Sam & Max, that you don't want to give it a try, and that you just want to blindly hate because you think it's stupid.

    @ObiWanThreepwood said: How is he rude? Because he's saying something you don't like?
    What he said was completely true, so deal with it in a constructive manner.

    No, what he said was not completely true. It's an opinion you agree with, not a fact. You and him keep spewing this completely rude, insulting, and obnoxious drivel about how they didn't put any effort into the graphics. Why? Not because the graphics are bad, but because you don't like the art style they chose to use. You and he have been nothing but completely rude from the very beginning.

    Also, the hypocrisy of you telling people to deal with this rudeness in a constructive manner when you have yet to be constructive in this thread is astounding. Maybe if you would voice your objection to an art style in a constructive way instead of throwing out insulting phrases like "my 5 year old niece could have done better" and "they should put some effort in so they can at least pretend to be professional", people would actually be able to form a constructive response. Honestly, you should probably consider yourself lucky that you haven't been infracted or banned yet with all the rude, insulting things you've been saying about all the people who worked so hard to make this game.

    @ObiWanThreepwood said: I'm pretty sure that if you ever met Brad Bird he'd punch you in the face*. Hayao Miyazaki likely wouldn't assault you but I'm sure he'd shed a single tear. The masters of animation have been crusading for decades against ignorant opinions such as these. Those who think that Animation is a genre and that that genre is only aimed at kids really don't know the first thing about the history of animation. You can make any kind of animated film you like, in any style, and aimed at any audience. Do you think something like Perfect Blue was made for kids? Do you think the first ten minutes of Up were not supposed to be taken seriously?

    South Park is animated, it must be for kids. ;)

    This really is just like when The Wind Waker's art style was revealed, and so many people hated the entire game just because the cel-shaded art style. But hey, you know what? It was still a great game, both to play and to look at. Chances are, we'll be able to say the same thing about this game in the future.

  • @mjc0961 said:
    No, what he said was not completely true. It's an opinion you agree with, not a fact. You and him keep spewing this completely rude, insulting, and obnoxious drivel about how they didn't put any effort into the graphics. Why? Not because the graphics are bad, but because you don't like the art style they chose to use. You and he have been nothing but completely rude from the very beginning.

    Also, the hypocrisy of you telling people to deal with this rudeness in a constructive manner when you have yet to be constructive in this thread is astounding. Maybe if you would voice your objection to an art style in a constructive way instead of throwing out insulting phrases like "my 5 year old niece could have done better" and "they should put some effort in so they can at least pretend to be professional", people would actually be able to form a constructive response. Honestly, you should probably consider yourself lucky that you haven't been infracted or banned yet with all the rude, insulting things you've been saying about all the people who worked so hard to make this game.

    Opinions, not insults. And I've repeatedly stated that it's not the art style itself that angers me, but the poor quality of the actual graphics and animations.

  • @caeska said: Simba's death is sad yes, but I don't think you can really get emotional over cartoons the same way you can from real shows.
    I can list 15 scenes from "24" off the top of my head that are 10 times sadder than that scene from Lion King.

    Name these fifteen scenes from "24" that you claim are ten times sadder than Simba, in a state of denial, crying over the body of his dead father. If you can come up with ANY legitimately sadder scenes from that retarded show I will be shocked ;)

    @caeska said: South Park is animated, it must be for kids. ;)

    A perfect example. It's funny to think that back when The Simpsons first made the leap from animated shorts to their own show the idea that a cartoon that wasn't aimed only at children could succeed was considered by many to be preposterous, and now it's like the most successful television show of all time. Shows like South Park, Family Guy, Futurama, etc, just further enforce what can be achieved with the medium.

  • @Woodsyblue said: Name these fifteen scenes from "24" that you claim are ten times sadder than Simba, in a state of denial, crying over the body of his dead father. If you can come up with ANY legitimately sadder scenes from that retarded show I will be shocked ;)

    Death of Buchanan
    Death of Edgar
    Death of Teri
    Mason getting radiation poisoning
    Death of Renee
    Lynn McGill's death by nerve gas
    Jack being taken to a Chinese prison
    Wayne Palmer's assassination attempt
    Daniels completing Wayne's term
    President Taylor effectively ending her term after Season 8
    Suitcase nuke blowing killing countless innocents
    Jack being forced to sacrifice Paul Rayne's life to save a terrorist
    James Heller being forced to resign after confronting President Logan
    Airforce One being shot down and killing President Keeler's son
    Jack being forced to kill Curtis

    That took me less than 45 seconds to come up with, and there are many more moments that far exceed the Simba scene.

  • User Avatar Image
    Vainamoinen Moderator

    There's hardly a way to objectively describe why a certain scene is "more sad" than others. If the Lion King's your cup of tea, why not spill some tears there. If you like "24", things might be different for you personally.*

    Transported emotion and the visuals of a game are, however, very connected. If you don't like the graphic portrayal of the characters, there's hardly a way to make the story really moving for you. Yet in the Law & Order series, actors did not really seem to display their emotions so openly. Facial expression did not play that much of a role for Vincent D'Onofrio or Ice-T at least. ;)

    * Disclaimer: I've only watched half the first season of "24" and I considered the naivety with which this show was written to be quite, quite comparable to The Lion King. I then suffered from cliché overload, and when I finally thought "one more cliché and I'm out of that series", one of the characters suddenly suffered from amnesia. So that was my little 24 story, while we're being off topic.

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