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Telltale fans interview Part-2

posted by Anonymous on - last edited - Viewed by 2K users

Okay here's the list. Only 20 maybe chosen. Let's nominate a couple of the rougher questions to kick out, affectively leaving us with the pedigree stuff. I think the rule should be set that anyone who submitted a question should have at least 1 of their questions get in.
Red=nominated for elimination
Blue=removed by owner
1. What does it take to start a company like Telltale? -Burn
2. Does Bone have a release date been set? -Alucard
3. Can we expect to see a Bone demo in the near future? -Alucard
4. Will Bone be released in Retail stores? -Alucard
5. Will the 3D engine you have developed/ are developing ever be licensed for use by a 3rd party developer? -JP
6. What are your potential distribution and marketing channels for bone outside the internet? -JP
7.How do you propose to market the Bone games to Bone/comic fans, rather than adventure games? -JP
8. Anything about the deceased Sam and Max Freelance Police you can share? -Udvarnorky
9. Were there any other franchises besides Sam and Max you were considering? -Burn
10/11.How can one go about auditioning for a Telltale game?-misanthrope
12. Are you going to produce translated versions of your games? -Diduz
13. Is the game engine full real time 3D or simply classic 2D/3D hybrid? -Diduz
14. Is Blades of Stenchtar going to be a real game? -ThreeHeadedMonkey
15. Whatever happened to the whole in Brendan's closet? -ThreeHeadedMonkey
16. Was Dank always going to be a comic? -Burn
17. What sort of developement tools are you using to create the game? -Vark
18. What games are your major influences on the design of Bone? -Vark
19. How do you plan to market Bone? -Vark
20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player? -Vark
21. How has Telltale Texas Hold Em' performed in contrast to your expectations? -Vark
22. What is the most difficult part for working at Telltale? -Burn
23. Are you going to cater to the still significant part of the gaming community (especially outside of the USA) who are not broadband enabled and for whom a 15 MB download is offputting? -JP
24. How often will the episodes of Bone be released? -spf1978
25. How much will the episodes cost? -spf1978
26. Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978
27. What are your future plans for the characters from TT Texas Holdem? -spf1978
28. How did you get to be so cool? -spf1978
29. Whats the pay structure for those at tell tale? -Alucard
30. What does an entry level position make vs a lead? -Alucard
31. What are the hours like?(hopefully not as evil as EA =P) -Alucard
32. Will there be a physical medium avialable for BONE? In otherwords a CD. -smileyfaceman
33. Will the supporting characters have some kind of AI or will they just have set dialogue paths like previous adventure games? -smileyfaceman
34. Will there be multiple player-controlled characters per title? -smileyfaceman
35. How would someone go about getting an entry level position at TellTale if they have little to no industry experiance? -smileyfaceman
36. You were mentioning in an early interview that you were planning to have a schedule eventually for episodic releases of several game-series, is that something you're still planning to do, or is Bone the main focus for now?- Apignarb
37. Are you planning to exclusively distribute all your games electronically, or are you considering other options aswell? -Apignarb
38. What can we expect from the game-engine, how is it shaping up? -Apignarb
39. Being that many of you were on the Sam&Max team, and founding TellTale was in part inspired by the cancellation of that project, do you have any juicy tidbits to share with us about the game, or the making of the game? -Apignarb
40. Don't you think it's a bit of a risky move to exclusively distributed your games digitally, seeing as most companies who have walked that road before you, has failed? -Apignarb
41. How will you succeed, where others have failed? -Apignarb
42. Describe a typical workday at TellTale. -Apignarb
43. Do you have any plans for any other games than Bone yet, maybe even working on other ideas during the development of Bone? -Apignarb
44. Who killed Brendan? -Apignarb
45.TO KEVIN Will we see "buttless ice chaps" in any of Telltale's games? -Jub
46. Who's Brendan? -misanthrope

Nomination Tally
25/45 20 questions left.

Question Tally

Alucard -6
Burn -4
JP -4
Udvanorky -1
Misanthrope -3
Diduz -2
ThreeHeadedMonkey -2
Vark -5
spf1978 -5
Smileyfaceman -4
Apignarb -9
Jub -1

67 Comments - Linear Discussion: Classic Style
  • Chnage my question: "Will the Bone games include the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978" to the following:

    What is your opinion on the infamous "cut-scenes" that many other adventure games employ as a story-telling device? -spf1978

    That way it is more open ended. They are sure to mention Bone in their response if they have a strong opinion.

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    Anonymous

    My question could stand some rewording as it doesn't really ask what I meant it to now that i've re-read it:

    "20. In the short teaser clip of Bone, Bone appears to be following the cursor around. Do you plan to create interactivity between the characters and player?"

    It's missing some stuff from the original question that was more to the point.

    so I guess reworded it would be:

    "In the short teaser clip of Bone, Bone appears to be looking at the cursor and following it around. Do you plan on breaking the fourth wall and creating different levels of interactivity between the characters and player?"

  • [quote]"In the short teaser clip of Bone, Bone appears to be looking at the cursor and following it around. Do you plan on breaking the fourth wall and creating different levels of interactivity between the characters and player?"[/quote]

    Ok, now I'm with you.

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    Anonymous

    Okay, we're now 2 short of 20.

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    Anonymous

    I have a question.

    I love adventure games and feel they deserve another chance to shine, but with TellTale Texas Hold'em, you brought personality to a genre that is usually devoid of any such character. What are your plans, if any, to bring this personality into other genres as well?

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    Anonymous

    I was reading over the questions and alot of the yes/no ones could be fixed with some minor rewording.

    1. When can we expect to see a Bone demo? -Alucard

    3. What other franchises besides Sam and Max you were considering? Burn

    13. How many player-controlled characters will there be per title? smileyfaceman


    These are just some easy fixes I saw, of course it would be up to the original author to confirm these changes.

  • [quote]
    3. What other franchises besides Sam and Max you were considering? Burn
    [/quote]
    a little off topic, but if Telltale is still interested in acquiring existing franchises, I'd love to see them do Futurama in an adventure style game. A sort of Space Quest replacement.

    Ahem.

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    Anonymous

    Jerkofalltrades- I put in your question. I wouldn't have if it wasn't your only one. From now on PLEASE NO MORE QUESTION!!!!!!!! :(

  • [quote]Jerkofalltrades- I put in your question. I wouldn't have if it wasn't your only one. From now on PLEASE NO MORE QUESTION!!!!!!!! :([/quote]

    [quote]Okay, we're now 2 short of 20.[/quote]

    I think he was just trying to fill in the gap. You said you needed two more questions, after all.

  • Oh, I hadn't noticed earlier, Burn. I saw you nominated my question #36 for being allready answered in the Newsarama interview, I don't really see where.

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