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New Genres? Intriguing...

posted by thom-22 on - last edited - Viewed by 997 users

The press release says, "The agreement broadens Telltale's product offerings into new genres and new styles of gameplay."

We clearly can't expect these just-announced titles to be the usual Telltale point-and-click fare. As much as I love their adventures games, I think branching out into new genres is great for Telltale. But I'd need to know more before I could say whether or not I'm interested.

On one hand, if I'm going to "be" in the Jurassic Park universe, I'd much rather have an action (or action-adventure) game than a straight-up adventure. But it ain't easy making successful, compelling action games. You can't just graft action elements onto an adventure game style -- you end up displeasing fans of both genres.

Or maybe it's something else entirely. Anyway, I'm looking forward to learning more details as they emerge.

29 Comments - Linear Discussion: Classic Style
  • When I think of JP as a semi-adventure game, I get flashes of Silent Hill in my mind, games which combine some AG elements with slight combat/escape sequences. Survival horror lends itself naturally to such a concept. Though I'd prefer something less generic.

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    Jennifer Moderator

    @Little Writer said: When I think of JP as a semi-adventure game, I get flashes of Silent Hill in my mind, games which combine some AG elements with slight combat/escape sequences. Survival horror lends itself naturally to such a concept. Though I'd prefer something less generic.


    I wouldn't mind a survival horror game. That would work well for Jurassic Park. As long as the story is good, I'm sure I'll enjoy it. :)

  • Capcom did a pretty successful Jurassic Park-esque survival horror game a few years back. Dino Crisis. That could end up being a decent idea for TellTale

  • @Spykes said: Capcom did a pretty successful Jurassic Park-esque survival horror game a few years back. Dino Crisis. That could end up being a decent idea for TellTale

    That game was fun. Although it essentially used Resident Evil as a template and swapped out the models for dinosaurs. xD

  • @Steve2911 said: That game was fun. Although it essentially used Resident Evil as a template and swapped out the models for dinosaurs. xD

    It was. I was simply bringing out the the Survival Horror genre could easily work for Jurassic Park. It seems to fit better than them trying to make a Jurassic Park game as a point and click adventure.

  • My mind springs back to an old PC game called Lost Eden. As far as I can recall that was a dinosaur based point and click... but I don't think it was very much like Jurassic Park.

  • This seems relevant and will probably be intriguing to most.

    [quote=Dave Grossman]Jurassic Park will be a little bit more of a departure for us. The reasons will probably be obvious to people who are trying to figure out how we will do this game. What we always try and do is whatever's best for the licence. Jurassic Park is going to require a lot of tension and time pressure and stuff like that - you need to run away from dinosaurs. Your standard graphic adventure mechanics are not very good for that.[/quote]

    So it seems that it will still be an adventure game, but just in a different style.

  • Just watched all 3 movies and I think I know what the game would be like.

    I think you'd be part of a group, so you can interact with people every now and then and get new information, items and maybe even hints. The game would probably be fluently jumping between a few modes via character interactions/cutscenes /puzzle solving/etc:

    1. Running from Dinosaurs- There's a dinosaur chasing you so you have a limited control of the movement (Somewhat similar to the DeSoto mini-game in Sam and Max). You jump over roots, dash under giant tree stumps, get in the middle of a herbivore stampede... And if you make too many mistakes, you are dinosaur food.
    2. Trapped - You and a few other characters are trapped in some vehicle/structure/etc, while dinosaurs are trying to break in and eat you. Now you have a limited time before the dinosaur gets to you, so you find a way to solve some puzzle (Start the engine of the car, use items, find another way out, lure the dinosaur away, maybe even interact with another character so he can help). If you fail doing that in time you get eaten. Now it's a different puzzle each time so things won't get repetitive.
    3. In Relative Safety - No dinosaurs nearby, you and your group is resting. This is where you sit down and just talk to other characters, decide what the next goal is and maybe find an item or two in the grass.

    There probably won't be any shooting and stuff like that, it would likely be focused on solving some problem before you get eaten.
    The other characters from your "group" would act on their own. Sometimes they'd betray you, get you or themselves in trouble, help you along the way, basically everything the characters in the movies do.
    And there would be a group of bad guys you'd encounter every now and then who'd make your life difficult.

    Now this is all pure speculation, but we'd wait and see if I'm right about any of those.

  • make it so that there is a group of players who are stuck on the island and have to find a way to get off while surviving dinosaurs and collecting dirt on ingen no guns or weapons like in the movies it would be sick

  • Funny to see the speculations when the game was announced and how it turned out to be.

    That "Spadge"-guy was pretty close!

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