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Are you kidding me with these graphics?

posted by caeska on - last edited - Viewed by 2.5K users

Because this is absolutely ridicilous.
When is TTG going to learn and actually implement some proper graphics and animations into their games?
While this style of graphics is too cartoony and doesn't fit the L&O genre at all but I wouldn't mind that so much if Telltale would just take the graphics aspect somewhat seriously.

Look at Jurassic Park: Good characters, good story. But the graphics look like they were, and they probably were, done by amateurs who never attended a graphic design class in their lives.
My 5-year old niece could have done a better job in that department. The character animations as a whole, body language, movement, lip synch and
facial expressions of emotions is completely unrealistic and it is actually done so poorly that it makes it impossible to get immersed into the game world. BTTF was the same, no effort whatsoever put into animations and thus, no entertainment value.

And so far L&O seems poised to do exactly the same mistakes that BTTF and JP did because there is no indication that L&O will be any better. It's too rough around the edges and with the graphics style they've chosen to use they've effectively destroyed the game before it's even released. I'm still hoping to be proven wrong, but somehow I have my doubts.

If they are not going to bother to work with the graphics and animations, then I'm not going to bother with paying money for the game. It really is that simple. The graphics aspect is so important in a computer game that in many cases, it determines whether it becomes a success
or failure. And it is one of the most contributing factors to replay value and how drawn you as a player get into the game.

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    Vainamoinen Moderator

    @yoman45135 said: Yes in Law & Orders case I cant really speak because Im only a small fan and I think the art style is ok,



    So we're DONE HERE.

  • As an oldschool gamer, I don't give a damn about aesthetics, but the character designs do have some serious rotoscoped-looking Uncanny Valley issues, which as a big fan of L&O I'm willing to suppress the gibblies over. I've had issues with rotoscoping ever since I saw Ralph Bakshi's Lord of the Rings as a kid.

  • Been under a rock and didn't know about this game till the email today. From looking at the trailer the art style looks fine. Not sure if I'll get the game as I was never really into L&O (CSI or any other law drama like that)

  • I think the graphics look fine, now that I got the game, but as good as they are, they don't seem to "fit" L and O. It's water and oil - you need both, but mixing together is just odd.

    What we need is more like salt and vinegar. Works well next to each other.

    Ironically, if they went this route with BTTF, it would have totally worked.

  • @eblocksonian said: I think the graphics look fine, now that I got the game, but as good as they are, they don't seem to "fit" L and O. It's water and oil - you need both, but mixing together is just odd.

    What we need is more like salt and vinegar. Works well next to each other.

    Ironically, if they went this route with BTTF, it would have totally worked.



    No way it works ok for Law & Order but for bttf I strongly disagree!!

  • It's probably right for the price tag and the smaller screens it is meant for. The only way to have it better around the same price is probably using traditional 2D, but that may turn out to be more costly.

  • @caeska said: Because this is absolutely ridicilous.
    When is TTG going to learn and actually implement some proper graphics and animations into their games?...
    :
    :
    ... The graphics aspect is so important in a computer game that in many cases, it determines whether it becomes a success
    or failure. And it is one of the most contributing factors to replay value and how drawn you as a player get into the game.



    :rolleyes: BACK TO THE ORIGINAL POST

    Hey caeska, as a fellow-fan that values stellar artwork and graphics in my media entertainment I feel your pain. But I've come to the conclusion that story based-games do not warrant them. Sure it would be nice if I was watching a television program, but I am playing a game.

    What is important when playing a story-based game? 1) Story is important; I want to be immersed in the story. I want to be able to follow the plot and make informed decisions. 2) Interface is critical; It should be consistent in operation. I don't want to have to guess how to do something. The interface should not be a guessing game. And 3) the Graphics just need to not get in the way of these two items. Unfortunately, it sounds like the Law & Order graphics do this for you. I respect that.

    As a former developer and artist of software-based titles, I can tell you tremendous compromises are made in Research & Development, especially when developing large scale titles such as this. And for the purposes of this discussion, let's just say large scale is defined as any app greater than 20 MB in size. (Downloads greater than 20 MB require WiFi to directly download to your iDevice from iTunes.)

    The Pilot Episode of Law & Order: Legacies chimes in at 160 MB. That's eight times (8x!) the size of the defined large-scale 20 MB limit. Just off the top of your head, what percentage of that 160 MB do you think is dedicated to the rich media graphics & audio? I don't work for Telltale, but an educated guess is 90% of the title is rich media.

    When rich media is encoded for publication and game play, it goes through compression algorithms to save space. The art style use of rotoscoped pastel-shaded animations lends itself quite nicely to tight compression which actually allows for EVEN MORE animation. If a detailed (denser) graphic/animation style was used, the final compressed data would not be nearly as tight, and it would force the developers to make another compromise to include a smaller subset of animations in the episode, or increase the final app size exponentially.

    Now this is not to say that Telltale should not be working on developing or licensing better compression algorithms or that they should stop improving their graphics, that's what Research & Development departments & Design Teams are for, but I have to think that Telltale made the right compromises in striking a balance between rich media and story-telling when making this title. After all Telltale has been doing this for how long?

    Peace,
    -TJ

  • From what I have seen, TellTale was going for a comic book style look to the game. I have a friend who is a HUGE fan of the shows (mostly SVU) and she LOVES the art style used in the game.

    Super awesometasic graphics do NOT always equal a great game. For example, people say Final Fantasy VII is the best game in the series (my personal favorite was FFVI), but the graphics look terrible in comparison to Final Fantasy XIII, yet people still love VII. Why? It isn't because of the fanboys, rabid though they may be, it is because it was an awesome overall experience that still stands up today. Same goes for my personal favorite. The graphics are only a small part of the experience and should only factor into a review or opinion of a game for about 10-15% of the factoring about how "good" a game is. Taking that into account, these games are great because they are alot of fun and engaging to play and will likely be a future classic to come.

  • @ScreamingFalcon said: Super awesometasic graphics do NOT always equal a great game. For example, people say Final Fantasy VII is the best game in the series (my personal favorite was FFVI), but the graphics look terrible in comparison to Final Fantasy XIII, yet people still love VII. Why? It isn't because of the fanboys, rabid though they may be, it is because it was an awesome overall experience that still stands up today. Same goes for my personal favorite. The graphics are only a small part of the experience and should only factor into a review or opinion of a game for about 10-15% of the factoring about how "good" a game is. Taking that into account, these games are great because they are alot of fun and engaging to play and will likely be a future classic to come.



    Well we never said we wanted next-gen close to real life graphics, just something which does not look cheap anyway telltale are perfectly capable of using good graphics, now in Law & Orders case im not going to comment but if anyone says the bttf art style was perfect I will strongly disagree.

    Also I will repeat I dont have some sort of illness which makes me really hate cartoon graphics like everyone is trying to imply in fact my favourite games have either cartoony or bad graphics, it is just a fact they are not movie based games so they dont need to look right in a certain sense.

  • I find the character designs very unsettling. The same Uncanny Valley feel I get with LA Noir, Mass Effect 3, Japanese robots, Ralph Bakshi's Lord of the Rings, & that Felix the Cat movie. Motion capture & rotoscoping give me the proverbial jibblies for no reason at all.

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