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Favorite King's Quest Games

posted by doggans on - last edited - Viewed by 858 users

So, which of the classics (and the not so classics) are your favorites, and why? I figure this would be a good way to see where everyone's coming from--and maybe Telltale can use this info to figure out what the people really want in a KQ game.

For me, King's Quest VI is the greatest game of all time. A perfect blend of atmosphere, puzzles, and storytelling. I regularly pull the soundtrack up on my iPod. I love that there are two potential paths, and the attention to detail, like alternate dialogues depending on what order you do things in or what side quests you follow/ignore, is spectacular. I'm invested in the characters, and each time I beat it I just want to go back and explore the Green Isles again (which is one of the reasons I was so excited for TSL).

Every official game has something I enjoy about it, even if some are more frustrating than enjoyable. Even Mask of Eternity did a few interesting things (perhaps not enough, but still...)

And if we include fangames, AGDI's KQII+ deserves an honorable mention for taking so many elements from the original game, but twisting them just enough to make them surprising and exciting.

So what about you?

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    exo

    it's not just you. nearly every thread revolves around what one does or doesn't like, favorite vs worst, etc... Maybe now that anakin is gone we won't get a 10th thread asking best vs worst.

  • I'm glad that there were a few people in here either saying they liked KQ7, or defending some of the choices made in designing the game.

    For me, it was technically the first game in the series I beat without needing help from outside the game (people, websites, guides, etc). ..I actually think it's one of the better games for the fact that I didn't feel like the game was taunting me or needlessly penalizing me for mistakes. I believe the term is "guide dang it", and while I love their games, Sierra had these in almost every game they made.

    Sorry, got off on a tangent. I've been doing that more often the last few years, I guess I'm getting old.

    I also voted for 5 and 6, cause I loved those entries. Perhaps it's just me, but the games really don't come to life until the lines are actually spoken and you have characters speaking with accents or using tones you might not have originally thought.

    Much as I'd have loved to have voted for 1-4 and 8, I just don't have enough fond memories. I blame myself for that, of course, cause 8 I couldn't finish due to glitches and 1-4 all invariably had points where I'd become frustrated and turn to outside help for a puzzle I couldn't figure out.. then either feel stupid for missing something obvious, or angry cause the solution didn't make a lot of sense. Or there's also the fact that I last played them over 12 years ago, and my memories are rusty. I played 5-7 far more often (and they were longer) than the earlier games, so I just have more of them ingrained into my mind.

    ...sorry, I'm babbling, I'll stop.

    EDIT: Also, I'm intrigued by the notion of remakes and fan games. I have no idea such things existed beyond the official remakes of early games included with the KQ Collection. It's a shame that GOG doesn't have all the remakes as part of their packages, cause I obviously wouldn't be able to get the collection discs running on here any more, and don't have access to them. I recall the remake of KQ1 being far superior to the original, if only for that blasted Rumpelstiltskin puzzle. But then, that just brings back nightmares of stuff like Infogames and some of their whack-job ideas of puzzles. :p

  • No experience in fangames/remakes? You are required to check out the greatest fans have to offer as of now:

    AGD Interactive - KQ1-3 & QFG2 remakes
    Infamous Adventures - KQ3, SQ2 remakes, & KQ: Kingdom of Sorrow novel-to-game adaptation
    KQ: The Silver Lining - Fan made continuation of KQ in chapters (4 released, one more on the way)
    SQ0: Replicated - Fantastic AGI-made SQ Prequel
    SQ: The Lost Chapter - aka SQ2.5/SQX. Takes place between SQ2 and SQ3. Not as good as SQ0 but notable as the first full SQ fangame to ever come out.
    Space Quest Incinerations - Fantastic SQ fangame set a decade or so after the events of SQ6. Great cinematic cutscenes and 3D work. Funny, too. Just came out recently after years of work.
    Space Quest Vohaul Strikes Back - Fan sequel to SQ6. Vohaul returns yet again. Great hi res artwork and animation. Well done! Also came out recently after years of work.

  • King's Quest ZZT
    King's Quest ZZT 2
    and Quest for Glory ZZT - I have to throw a nod to King's Quest ZZT 1 and 2, and Quest for Glory ZZT, for being three of the earliest Fan Games, predating anything AGDI did (or any of the modern teams). They were made back in 1997, 1998, 1999/2000 or so respectively... These are the forefathers of the Sierra fan games front...

    Noteable as the first King's Quest fangames to come out.

    They aren't much too look (its all ASCII artwork), but overal enjoyable games, some interesting puzzles/sequences, hidden optional quests/solutions, and good overall lengths... Certainly felt they were designed by people who were fans of the original series...

    I'm still trying to figure out a puzzle in QFGZZT, I haven't figured out where and how to use the magic mirror to defeat Baba Yaga, or how to save the fox...

    Space Quest 4.5: The Voyage Home - It is reasonably enjoyable, fairly long adventure... Although it kinda takes the series a bit too seriously (and there are no deaths as far as I'm aware)...It has a full voice cast...

    Owl's Quest: Every Owl Has It's Day - It is also pretty entertaining, albeit short adventure... It does a pretty good job of satirizing Cedric! Also has a full voice cast...

    Quest for Glory 4 1/2: So you thought you were a hero?There is a bit of a cult following for the game, its an interesting game to say the least... It has a somewhat serious story in the veign of the orignal series, but then goes about adding humor that would better fit in Leisure Suit Larry series... So player beware... No one made a 'talkie version' as far as I'm awhare... It is a full-length game however...

    King's Quest 2 1/4: Breast Intentions - I'll only mention this game as I find the game a bit ridiculous... What's funny is its not a joke... The developer meant it to be serious addition to the series... But most of the concept is laughable... Also contrary to popular belief, it is not a 'porn game'.

    Space Quest -1: Decisions of the Elders: Uh, not sure what to think yet... Still haven't completed it, overlooking some hidden inventory items or something... It's not particularly funny, or at least the humor doesn't affect me... Third game to go for the AGI or EGASCI look, but adds cursor instead of parser...

  • I only included a list of the BEST the fan community had to offer. SQ4.5, for instance, is utter garbage. Loaded with ripped graphics and bad grammar. The other ones you listed are jokes. And aren't the ZZT games just text adventures?

  • Possibly defensive much? I never made my list about you or your list, but if you want to go there...?
    I only included a list of the BEST the fan community had to offer. SQ4.5, for instance, is utter garbage. Loaded with ripped graphics and bad grammar. The other ones you listed are jokes.
    This of course will depend on individual opinion...

    While I do agree with you on SQ4.5 for the most part... You have to remember that most of the fan games, including AGDI's and IA's King's Quest games were made up of 'ripped graphics'' in there initial releases...

    These were later 'touched up/replaced' in later "Enhanced/Gold" versions... Likewise the designer of SQ4.5 has started to touch up on his backgrounds as well (still needs its own share of work...)

    Secondly, I personally wouldn't consider The Silver Lining among the best the 'community' has to offer... It has had its share of 'grammar' issues (I'm talking about the early Narrator...) It has detoured IMO, greatly from the KQ themes and story (though it has a few well-developed puzzles)...

    Personally I think Infamous Adventures is closest to that status (as far as 'best the community has to offer')... Space Quest II Deluxe really hit the nail as far as Space Quest is concerned... Oh, and Box of Mystery's Incinerations is also very well done (as far as staying close to the original material in style and feeling...). AGDI are a close third, and stick close to the KQ6 style if anything (though in someways I think it goes away from KQ themes and styles like TSL with the Father plot/prophecies forced into them)...

    Let's just say if I let "ripped graphics" leave games off of the best fans have to offer criteria... Both AGDI and IA would lose points, and POS would be slightly 'higher'... As for Grammar... well I'll take 'english as a second language' as a viable defense in the case of some issues (SQ4.5 was made by a German, as I understand it). It's a bit insulting to make fun of someone because English isn't their primary language...

    Also simply because something is a joke, or filled with jokes, doesn't mean it isn't 'worth playing'... Or we might as well ignore Space 2 deluxe...
    And aren't the ZZT games just text adventures?

    No they are animated/graphical adventures... Just using ASCII artwork for backgrounds and characters....

    If you don't know what ZZT is you, obviously overlooked a major and popular bit of the early Adventure game and RPG history! ZZT was a game engine created by Epic Megagames to allow people to create adventure games, and rpg games on their own without much technical knowledge or fancy equipment... It was very popular back in the mid to late 1990s... It was pretty much one of the first games that put Epic Megagames on the map...

    I'd place the ZZT games as one of the best the community has offered (up there with IA's/AGDI's work in quality)... Fits closer to the style of perhaps the early AGI games, are quite massive (as long as early KQ games), and they did as close a job of approximating the world of the early games as possible, without 'ripping' artwork at all...

    As for art style, that's comparing apples to oranges... Like comparing the styles of the early KQ games to the middle VGA games, or the later SVGA or 3D games...

    the greatest fans have to offer as of now
    BTW, I think the implication that 'making a game' be the only criteria for being the only way to become Sierra's 'greatest fans'... Or that people who makes the games are necessarily the series' strongest fans.... Or perhaps, the implication that only those who worked on the games you liked, or the games you were personally involved with are Sierra's 'greatest fans'...

    ...is a bit elitist and egotistical position...

  • That's not what I was saying at all. I listed the games that are widely regarded by the majority of the community as the best the fan community has to offer. I wasn't involved with SQ0 or SQX for instance. Nor IA's KQ3. I also listed The Silver Lining which I do not like at all.

    There was nothing egotistical about it and I wasn't upset. Though, I was very tired as I don't see the point in stating what I did now, so my apologies. I was just clarifying I guess.

  • No problem, you are forgiven! I apologize, for reading too much into your initial post in my last post!

    Although I would say some of the games you listed, and pretty much most fan games in general are pretty obscure to the Adventure and Sierra gaming community at large (except for a few devoted forums)... TSL, AGDI and lesser extent IA are the only ones who have got nods from mainstream media of any sort...

    BTW, as for SQ0 and SQ:TLC... they also have grammar and overuse of ripped graphics issues (but I won't let that me lower my opinion of them)...

    The puzzles in SQ:TLC are somewhat obscure in parts, and it was pretty buggy... Crashed on me before I could ever finish it... Even after trying to patch it... Have had to make due with 'let's play videos'...

    SQ0 was slightly more 'polished' imo... better puzzles... Although, the whole "Slouch Vohaul" character (who?) was confusing...

    What is up with the whole, 'Xenonian' biology thing in most of the fan games? When official games SQ were clear he was a stupid human (and that main race on Xenon are 'humans')!

  • TLC is definitely no shining diamond. But it was the first ever fully released original SQ fangame adventure. It proved it could be done. And it is quite impressive. The writing may be cliche, but it was more or less well done. I'd say almost exceptionally for an AGI adventure at that! I never did beat it without cheats, though lol. Impossibly hard puzzles sometimes. Still a nice world to explore.

  • I have, in fact, downloaded the Infamous Adventures remakes of KQ3 and SQ2. I do intend to look at the others you guys posted as I am genuinely curious about non-Sierra remakes (like KQ1 and 2) and stuff that's been made in the 2000's.

    I wanna replay some of the original games first, however, because it's been too long and I wish to refamiliarize myself with everyone/everything. It'd probably help me get references in the fangames, too. Much appreciated for the links! :D

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