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Mass Effect Thread

posted by WARP10CK on - last edited - Viewed by 3.7K users

WARNING SPOILERS FOR MASS EFFECT 3

Just finished Mass Effect 3 and was having a great time until the last 5 minutes of the game.

The ending you get is probably the most depressing ending and since this is mass effect that´s probably the bad ending right ?

Nope all the endings are almost identical no matter what you do and the outrage on biowares forums are huge.

I would not mind a sad ending but there is no explanation to what happened this is the gaming equivalent to the sopranos ending.

Nothing is really resolved and there is not even an epilogue.

Oh well just look at biowares forums then you know

http://social.bioware.com/forum/1/category/355/index

359 Comments - Linear Discussion: Classic Style
  • Few of us minded having a deus ex-machina, a plot coupon was going to be needed, but the way it was done did not make sense. Especially considering the darkness of the endings

    If you wanted a dark ending don't give us a Deus ex-machina. let the reapers win. Much easier, and more valid.

    You didn't need the Deus ex-machina for a depressing ending. It was not necessary. You only need that for a more positive ending.

  • @Vainamoinen said: So what Shepard was always fighting for - peace and co-existence - is negated after 100+ hours of the game by a suddenly appearing, god-like creature, the literal deus ex machina. Regardless of your impressive efforts to unite the galaxy's forces in light of the threat, the creature will not understand that co-existence is possible. Instead, for ludicrous reasons, it pressures three choices on you to decide the galaxy's fate. One is genocide, one is about complete enslavement and one is about a forced amalgamation of races. Your choice hardly matters and seems to result in the destruction of space travel either way.


    "Literal Deus Ex Machina" is catchy, but from a structural perspective the "God Child" does not exhibit the values of a Deus Ex Machina. As you recall, the Crucible itself has been the galaxy-spanning super device that we've been building up to this point. That a VI based on the Reaper's creators is at its core doesn't really change that we've been set on a trajectory to push 2-3 buttons the entire way through.

    What does the God Child do to solve all problems that isn't explained by the previous moments? This "God Child" doesn't come out of nowhere, it is an expression of the Crucible. The Crucible is something that has existed for thousands of cycles, so Reaper Builders being at its core makes sense. You finish it by getting a fleet together, attacking the Reapers, and opening the Citadel. Everything the Illusive man has said has come down to you being able to chose between destroying the Reapers and controlling them. A Deus Ex Machina has to come out of essentially nowhere, but the VI child is the culmination of all of your efforts in the game up to this point.

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    Vainamoinen Moderator

    @DAISHI said: The deus ex machina is a valid criticism to a degree, but the dark ending is not. At all. Author's do have the right to pen an ending.

    Dark endings are OK, of course. You have to be careful what you're throwing in here, though, and that's a basic problem in writing video game endings. The complete and miraculous victory is a stereotype, but one that renders satisfaction to the gamer who has worked more than a hundred hours towards finding a solution to the problem. In this case, the complete victory wasn't possible any more. They could have left the player with the satisfaction to have saved the universe, although at massive costs. Not the best ending from the storyteller's view, but definitely one the protagonist tried to achieve.

  • @Vainamoinen said: Dark endings are OK, of course. You have to be careful what you're throwing in here, though, and that's a basic problem in writing video game endings. The complete and miraculous victory is a stereotype, but one that renders satisfaction to the gamer who has worked more than a hundred hours towards finding a solution to the problem. In this case, the complete victory wasn't possible any more. They could have left the player with the satisfaction to have saved the universe, although at massive costs. Not the best ending from the storyteller's view, but definitely one the protagonist tried to achieve.


    All three endings meet the criteria for being victory at a great cost.

  • No they don;'t. All three endings are a greater defeat than just letting the reapers win.
    Civilisation utterly destroyed never to rise again?

    Reapers beaten at great cost is a valid ending. But what we got was fracture fairy tale at best.

  • @dahoughtonuk said: No they don;'t. All three endings are a greater defeat than just letting the reapers win.


    Yes they do. All three options break the cycle.

  • You only have the catalyste i(reaper AI) word for that. Sorry can't trust him. But civilisation utterly destroyed never to rise again can be trusted due to the last ending, assuming the entirety is not just a tall tale.

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    Vainamoinen Moderator

    @Rather Dashing said: A Deus Ex Machina has to come out of essentially nowhere, but the VI child is the culmination of all of your efforts in the game up to this point.

    The hero attempts to save the universe, the attempt fails, a god-like creature appears that hasn't said a word before and essentially solves the situation for the hero. That's Deus Ex Machina without a doubt. ;)

    It was of course clear from the beginning of ME3 that they were building a machine with an unknown purpose. They weren't building the god from the machine though. That one's always been there and has been orchestrating all these cycles of almost-genocide as his "solution" to preventing complete genocide (?!?).

  • You know what I really dislike about the ending? The game essentially makes you play multiplayer to get the better version since it adds so much to war assets. I hate multiplayer.

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    Vainamoinen Moderator

    @DAISHI said: You know what I really dislike about the ending? The game essentially makes you play multiplayer to get the better version since it adds so much to war assets. I hate multiplayer.

    SECONDED. With a vengeance. It forces those mechanics into a strictly single-player game, and I hate them for it. :(

    That doesn't veil the shittyness of the endings though. ;)

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