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Tales of Monkey Island Season 2 Speculation and Suggestion Thread

posted by Important-Looking Pirate on - last edited by Jennifer - Viewed by 17.1K users

When's that scheduled for then? :D

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  • @royschreiber said: Have a look at this post:
    http://www.telltalegames.com/forums/showpost.php?p=562002&postcount=23
    They want to make more Tales but can't because Lucas Arts aren't interested.


    such a shame. TOMI ended on a bit of a cliffhanger, so it was obvious that telltale wanted to continue making them. Lets hope things change in the future.

  • Damn ! i keep coming back to this thread hoping i can find some good news : (

  • Even if it's not Monkey Island, I just hope Telltale goes back to making the games that made me such a fan. I enjoyed Back to the Future, I was disappointed with Jurassic Park and I'm waiting on The Walking Dead... but the further down the road they go the less interest I seem to have. Any other company out there could've made that Jurassic Park game, or for that matter a Walking Dead game. These movie/TV licensed games are a dime a dozen. Very few game companies out there are truly pursuing quality graphic adventure games.

    I'm sure it's beneficial for the company to expand to a larger audience and it's probably been better for business, but I can't help but be slightly depressed. Telltale's focus on quality graphic adventure games was a serious point of excitement in my life for several years. Watching this transition is disappointing for sure. It reminds me of are the days when LucasArts stopped putting out Monkey Island titles to instead focus on pushing out the more successful but frequently horrible Star Wars games. Telltale was the answer to that problem, but now I'm not so sure. Perhaps it's just the inevitable future of making graphic adventure games.

  • We should stage a terrorist action like hijacking a nuke and threatening to launch it unless they make a new Monkey Island game!

  • I'm sure this isn't going to be a popular opinion but I'm starting to get the feeling that Telltale shouldn't make another Monkey Island game. After the disappointing experiences that were Back to the Future and Jurassic Park just doesn't seem like they are same company they once were.

    Even the Walking Dead, while an improvement on the former two games still isn't up to par. It still suffers from the shallow gameplay, limited environments, and laughably few selectable objects that are present in all the recent Telltale adventures. I mean what if Telltale made another Monkey Island game and it was as unambitious and simple as Back to the Future, babying the player through every linear and limited passage? That would almost be worse than if they did nothing at all. I'd love nothing more than to see a new Monkey Island game but at this point maybe it would be best if it was handled by someone else, like the dream team over at Double Fine or even internally developed at LucasArts by the guys who did the Monkey Island Special Editions. I'd hate to get all excited by a new season of Tales only to encounter same the restrictive, shallow gameplay Telltale seems so fond of these days.

  • There's a difference, though. Back to the Future, Jurassic Park and the Walking Dead are all based on pretty well-known and wide-spread IPs, so they're trying to get as wide audience as possible. Monkey Island is a very niche IP, and there's no need to oversimplify things there... and you can't really make it much more wide-spread even if you make the game play itself.

    So, even though I'm unhappy with BttF/JP myself (haven't played WD so can't say anything about it), I think it's a bit too early to discard TellTale as classic adventure game developers. Let's wait until King's Quest is released.

  • @Mordaki987 said: i doubt it lucasarts started the whole monkey island franchise long ago when dos was i think the mainstay of a computer system till microsoft came along with the windows product line. i mean those of us that can remember that far back originally the only gaming system/console was the atari. then the atari broke off and started making computers. the atari 800 i forgot some of the other atari computer systems the had released. I just remember my first actual pc was an atari 800. then tandy got into the game and started making computers as well as the commodore64 coming out. forgive the history of the pc here lol. i think though since lucasarts gave license to telltale to make some more of the monkey island series i don't think that would limited them to just one or two games. it all comes down to telltale and the developers teaming up with lucasarts and pitching the idea for a season 2 and its storyline to lucasarts and see if they like the idea. thats just my theory on it but its more or less the way of how it would go outside of forum discusssion i would guess.


    Funny because i remember running it on my Amiga 500 system when it came out. ;) And we also had real stereo sound using pcm audio while pc users were still stuck with pc speaker.

  • @solidnero said: Damn ! i keep coming back to this thread hoping i can find some good news : (


    Same here.. :(
    I really wonder why every game company turns into shit when they grow.
    I dont see the logical behind them sitting on the monkey island license while not doing anything with it. The current lucasarts does not care about point and click games at all, so why not just sell it to a company that does like telltale?

    Was the same with EA. They used to be a innovative company that put out good games and software.
    Now that they are big they ruin entire franchises by buying up companies just to kill competition or milk the game titles for all it is worth.

    Let's hope that telltale will never become one of these evil corporations.

  • @Farlander said: There's a difference, though. Back to the Future, Jurassic Park and the Walking Dead are all based on pretty well-known and wide-spread IPs, so they're trying to get as wide audience as possible. Monkey Island is a very niche IP, and there's no need to oversimplify things there... and you can't really make it much more wide-spread even if you make the game play itself.

    So, even though I'm unhappy with BttF/JP myself (haven't played WD so can't say anything about it), I think it's a bit too early to discard TellTale as classic adventure game developers. Let's wait until King's Quest is released.

    All true, however The Devil's Playhouse was arguably the beginning of the downward trail of Telltale putting difficulty on the shelf and that's not a well-known and wide-spread IPs trying to reach as wide audience as possible. It took a huge step back in both difficulty and interactivity from seasons 1 and 2 and used strong story and presentation to hide its lack of gameplay depth.

    I'd love for nothing more than to see Telltale turn it around and create the King's Quest game that adventure game fans have been waiting for for over a decade but I'd be lying if I said I wasn't getting more cynical with every new game they release.

    It's getting to the point where these shallow games are not an anomaly, but the pattern. That more than anything is what has me worried.

  • @Woodsyblue said: All true, however The Devil's Playhouse was arguably the beginning of the downward trail of Telltale putting difficulty on the shelf and that's not a well-known and wide-spread IPs trying to reach as wide audience as possible. It took a huge step back in both difficulty and interactivity from seasons 1 and 2 and used strong story and presentation to hide its lack of gameplay depth.

    I'm not sure I fully agree with that. The reason I'm saying this is because Season 1 of S&M is just immensely, ridiculously easy. I would even say that it's as easy as Back to the Future. Even though there are, in fact, puzzles (unlike BttF) there and nobody tries to 'walk' you through the game, everything's just incredibly easy to figure out.

    I do agree with the statement that Devil's Playhouse took a step backwards from Season 2, though, but only because Season 2 took a ridiculously huge step forwards in difficulty (to the point when sometimes it was just frustrating as hell... something like Sam & Max: Hit the Road probably :D ).

    And even though I consider TDP to be between Season 1 and Season 2 in those terms, I do admit that it is pretty close to Season 1 on that scale (although I'd personally prefer the golden middle or closer to Season 2, but not as randomly difficult as Season 2). However, to me the originality of the episodes and situations is more than enough to make up for that - the whole thing with the cinema reels was very cool, Noir Sam part, and other stuff. And I think that's one of the things that was missing from BttF.

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