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Problem with Larry @ Chapter 1 (Spoilers regarding end)

posted by Nosphorus on - last edited - Viewed by 1.1K users

Hey guys, first post here and I hope to contribute more during the releases of the Walking Dead episodes.

Let me start by saying that this is only my second Telltale (Hector being the 1st) game that I've bought, however I've been a fan of point/click adventures since I had the capacity to play them and bought this game purely on the impression that the demo left me with.

The only gripe I have about this game is at the end when it demonstrates who you had sided with, Larry or Kenny.
Being a predominant Kenny supporter I was amazed to find out that I had apparently sided with the enemy, even though all of my choices were pro Kenny+Doug apart from one little line that should've had some neutrality. That choice is by trying to reason with Larry about what happens to Duck, even if you had followed up the conversation afterwards backing up Kenny it still shows that apparently I had sided with Larry.

Considering that 50%+ of the user base had also sided with him leads me to think that a lot of us ended up mistakenly supporting someone we didn't intend to.

What's the community's thoughts on this?

20 Comments - Linear Discussion: Classic Style
  • There were 3 options for that scene correct?

    "We Kick His Ass"
    "We Reason With Him"

    What was the third one?

    I would think it would have been "Kick his ass" for Kenny
    "Reason" Neutral and the third one be
    "Throw Duck out" for Larry.

    Kinda wierd reasoning is pro Larry....

  • I think it all really comes down to the last choice you make. If you told Larry the no one is touching the boy or you told Kenny to hit Larry, then you supported Kenny. The 'we reason with him' option is not key.

  • There are four options:

    "It's him or Duck" Which is pro Kenny, Lee talks about throwing Larry out to the walkers.
    "Kick his arse" Obviously a pro Kenny choice
    "Reason with him" The situation is offered by Lee as an alternative, Kenny says the only way you can reason with him is by chopping Larry up with an Axe "Nobody threatens my boy"
    "..." I rarely use this option but I can see it being a negative since Kenny is asking for your backup.

  • @Rasher said: I think it all really comes down to the last choice you make. If you told Larry the no one is touching the boy or you told Kenny to hit Larry, then you supported Kenny. The 'we reason with him' option is not key.

    Agree with this.

    The last choice you make are two options for Kenny (punch him or state that NO ONE will touch Duck) and the other options for Larry (I can't remember which 'cause I discard them at once, lol).

    In my game I chose the second option and the game says that I'm with Larry. WHAT???

    Obviously it's a bug.

  • @The_Ripper said: Obviously it's a bug.

    That was my assumption, on my first playthrough I tried to reason with Larry and the second conversation choice I told Kenny to hit Larry (Due to timer nearly running out).

    At the end of the chapter it still said I had sided with Larry though.

  • Here is something you may not be taking into account, and may not know about...

    In the Which decisions are important thread, Jake from TTG stated
    @Jake said: While those five big choices get called out for you, the game remembers literally everything you say to everyone, and writers of future episodes can call back to any dialog choice or series of events you've made when crafting how their episode plays out.
    So, even the smaller, seemingly insignificant dialogue choices could have major impact later.

    I think there may be some confusion between the overall choice and the story notifications during the conversation. With the story notifications on, any time you make a neutral, or obvious negative Duck choice through that entire conversation, it relays to you that you did not back Kenny up. What you choose at the end dictates the overall choice of the conversation. With what Jake said about decisions, however, anything can come back and bite you in the ass.

    Edit: However, rereading your post, Nosphorus, has made me think the end might not be a completely hard and fast choice. The decisions throughout the conversation may be weighted. The final choice may not have enough weight to counteract all neutral/negative choices in the rest of it.

  • @WabbitTwaks said: Here is something you may not be taking into account, and may not know about...

    In the Which decisions are important thread, Jake from TTG stated

    So, even the smaller, seemingly insignificant dialogue choices could have major impact later.

    I think there may be some confusion between the overall choice and the story notifications during the conversation. With the story notifications on, any time you make a neutral, or obvious negative Duck choice through that entire conversation, it relays to you that you did not back Kenny up. What you choose at the end dictates the overall choice of the conversation. With what Jake said about decisions, however, anything can come back and bite you in the ass.

    Edit: However, rereading your post, Nosphorus, has made me think the end might not be a completely hard and fast choice. The decisions throughout the conversation may be weighted. The final choice may not have enough weight to counteract all neutral/negative choices in the rest of it.

    We're not talking about which decisions will be significant in the future. We are only discussing about the statistics at the end of episode 1. There is a bug.

    In the game, if I threat Larry with punching him if he touches to Duck... is that being with Larry? I think NOT at all.

    Telling to Kenny that he would reason with him instead of fighting it's not being agree with Larry either.

    Punching him it's a radical way, but you're not with Larry either.

    I think that the last part of the conversation it's determinant to know if Lee it's with Kenny or Larry, that's all.

  • As my final edit states, the decisions may be weighted. Consider this...

    During the conversation...
    Neutral choice #1 = -2 points
    Neutral choice #2 = -3 points
    Final "Hit him Kenny" choice = +4 points
    Final "No!" (where Lee tangles with Larry) = +6 points

    By making all neutral choices until the very end, in one instance you would be -1 point to siding with Kenny (or +1 siding with Larry), but in the other you would be +1 to siding with Kenny.

  • I don't think that the decisions are weighted. If so, there are poorly weighted.

    There is also a bug in the stats when it says I was honest with Hershel. No way, he catches me lying to him even. :confused:

  • The problem is that the only choices that impact Kenny is during the conversation when you mention reasoning with him and the tooltip says "You didn't side with Kenny" and a couple of minutes later when you can choose:

    He's just a boy
    Deal with it
    We do what you say
    ...

    The rest of the conversations don't directly have Kenny's input so I can't really see why they'd be weighted, and if they were weighted to that equivalent that'd be pretty illogical having them not balance each other out or atleast have similar numbers at the different spectrums (+3 NO!!! +6 Kenny hit him -3 I'm sorry Kenny -6 You're right).

    Although don't you think it was weird that most of the playerbase (52-54%+) sided with Larry over Kenny? That doesn't seem intended and I doubt anyone would willingly side with Larry unless they wanted what I'd call an asshole playthrough.

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