User Avatar Image

Replay Games Kickstarter / KQ/SQ/LSL Rights

posted by jonathanfrisby on - last edited - Viewed by 2K users

Bit off topic, but someone from Replay Games mentioned trying to get the rights to King's Quest in their Leisure Suit Larry Kickstarter comments. Also SPACE QUEST!

----
Replay Games about 1 hour ago
@Perdition - we're way ahead of you!! Scott is ready to jump on board, we already spoke to him. Mark, however, can't since he works for Foundation 9, a developer / publisher and he would have a "conflict of interest" as he put it. Having said that, however, the last game, Space Quest 6, was all Scott & Josh (no Mark Crowe involvement) so we think we can hold pretty true to the SQ franchise with those two geniuses on board. We're in the middle of negotiating the rights for King's Quest as well as Space Quest & Police Quest too. :) It all depends on the success of this first game, though.....everybody wants to see how much demand is out there.
----

Doesn't mean much.. Unless Telltale is passing on the franchise? They ought to jump on that before Replay gets the muppets back together!

104 Comments - Linear Discussion: Classic Style
  • Yup... You're right... she said that in update 3.

  • But still, the beginning of Jane's kickstarter was some what unclear of its goals. It has turned clearer as the time has progressed, but for a while in example the cycle idea was hard to get. They were talking about time span of a year, but the question of if the games aren't done by that time was never really answered, or at least I didn't notice it anywhere.

  • @corruptbiggins said: It's certainly a hell of a lot less ambiguous than Tim Schafer's kickstarter.

    That's ridiculous. The only thing unknown about the Double Fine Kickstarter was the nature of the game. There was no ambiguity about what backers would be getting -- an adventure game designed by Schafer and Gilbert to be released later this year by a studio with a solid decade-long track record for shipping distinctive, quality games. That was sufficient information for 87,000+ people and $3+ million. Jensen doesn't have the same kind of status, and claiming the Double Fine project was ambiguous smells like sour grapes to me.

    That said, I believe Jensen was earnest about her plan for Community Supported Gaming. It's just not something that comes across well as a Kickstarter project. I'm not really sure the idea of subscribing to a studio for a fixed time period would ever catch on among gamers, outside of the designer's hardcore fans.

    In any event, I'm very glad Jensen found additional sources of funding and hope the development of her studio's game(s) goes much more smoothly than her Kickstarter project.

    @corruptbiggins said: also... Josh Mandel and Al Lowe mentioned Jane's kickstarter multiple times asking people to help fund her project as well, I do not think anyone from Jane's camp returned the favor.. sort of tarnishes my enthusiasm in Jane's project to be honest.

    I'm almost certain Jensen mentioned the Lowe-Mandel project (and possibly the Crowe-Murphy project as well) in one of her videos posted on the Kickstarter page, but I don't have time to verify that now.

  • @thom-22 said:
    I'm almost certain Jensen mentioned the Lowe-Mandel project (and possibly the Crowe-Murphy project as well) in one of her videos posted on the Kickstarter page, but I don't have time to verify that now.

    No need I will take your word for it.. and its good to hear.

  • While I see some of the points of the arguments that her KS is less clear, etc, I completely disagree about it being poorly planned or a shitshow. If anything, she has proven she's paying very clear attention to what people want and are asking for: there are a ton of updates, the CSG model she had a clear idea of ahead of time. Maybe it could've been communicated better, sure, but I get no impression that she didn't have a solid plan going in.

    They made it clear--year subscription, one game planned, maybe two. Then, without having hit that 600K, there's already now going to be a second game after all. How is that poor planning or a badly run KS?

  • Paying attention to what people wanted? That's not the point - to say "Hey, I have somewhat of an idea - send money and we'll make it clear."

    It should be a specific project. This whole thing was amorphous from the start - I only pledged once Moebius was chosen as the game, because at that time it became clear to me. Kickstarter isn't just to throw a bunch of other people's money into a pot and see what happens; it's to fund a specific project.

    Bt

  • @thom-22 said: That's ridiculous. The only thing unknown about the Double Fine Kickstarter was the nature of the game. There was no ambiguity about what backers would be getting -- an adventure game designed by Schafer and Gilbert to be released later this year by a studio with a solid decade-long track record for shipping distinctive, quality games. That was sufficient information for 87,000+ people and $3+ million. Jensen doesn't have the same kind of status, and claiming the Double Fine project was ambiguous smells like sour grapes to me.

    The point I was making when calling the Double Fine ambiguous was that we had (and still have) no real clue what the game will be about, except that it's an adventure game. At least with Jane Jensen's project she provided three adventure game ideas and the guarantee that one of those will be made if the target was reached.

    You say that Jensen doesn't have the same kind of status as Tim Scahfer? Well that's just wrong. OK her current company is unknown because it has just started but no one could argue that she doesn't have a history of making quality adventure games. Sure Schafer has had more well known games made recently than Jensen has but his last adventure game was 14 years ago! Jensen's last, on the other hand, was just two years ago. Oh and about that decade long track record? From 2000 to 2009 Double Fine released two games.

  • As corruptbiggins says--we had much more info on what Jane wants to do and has planned than we did about Tim Schafer and Double Fine.

    Incidentally, she's also now announced fellow Sierra alum Andy Hoyos is going to be the Art Director of the game: http://www.kickstarter.com/projects/1005365109/jane-jensens-pinkerton-road-2012-2013-csg/posts/222486

  • Andy Hoyos on Moebius? That's awesome pedigree.

    I still think the Kickstarter was maybe started a bit too soon. Though I do have some mixed feelings about it, I'm glad that a new adventure game is coming out.


    Bt

  • @corruptbiggins said: The point I was making when calling the Double Fine ambiguous was that we had (and still have) no real clue what the game will be about, except that it's an adventure game.

    That's not ambiguity; it's a deliberate unknown and it was part of the appeal and the fun of the DFA Kickstarter, at least to 87,000 of us.

    @corruptbiggins said: At least with Jane Jensen's project she provided three adventure game ideas and the guarantee that one of those will be made if the target was reached.

    It was one or two of three possible games, then it was a particular game, oh, wait, now it's a particular one of the three games plus a second mystery game... That's ambiguity. And I'm not necessarily saying that's a huge problem in itself, but it's compounded by how she structured the reward tiers. A lower tier was for one game and a higher tier was for a subscription, but until just recently it didn't look like a subscription would be much more than one game.

    @corruptbiggins said: You say that Jensen doesn't have the same kind of status as Tim Scahfer? Well that's just wrong.

    LOL. It's right there in black and white on the respective Kickstarter pages. Did I mention 87,000?

    @corruptbiggins said: OK her current company is unknown because it has just started but no one could argue that she doesn't have a history of making quality adventure games. Sure Schafer has had more well known games made recently than Jensen has but his last adventure game was 14 years ago! Jensen's last, on the other hand, was just two years ago.

    I didn't argue that Jensen doesn't have a history of making quality adventure games; nor did I imply that her status is akin to chopped liver. It simply isn't the same kind or level of status that Schafer and Gilbert have. The fact that they have designed games outside of the adventure genre is a positive, not a negative, in terms of attracting Kickstarter money.

    @corruptbiggins said: Oh and about that decade long track record? From 2000 to 2009 Double Fine released two games.

    Double Fine's first major game was 2005 and it's 2012 now, so I confess calling it ten years was imprecise. But, really, using the literal decade 2000-2009 just makes you sound desperate and defensive.

    And that's sad, because there's no reason Jensen's fans should be defensive. I'm glad Jensen is back making adventures. She put forward some interesting game ideas that many people seem to find appealing, including some who find them more appealing than DFA. You're really not doing Jensen any service by making up criticisms of DFA. What do you expect that to get you?

Add Comment