So, in a couple interviews Gary Whitta stated that they are going to force us to make some pretty terrible decisions. I think I recall him saying that when somebody threw out an idea and someone else said "I think that's going too far" then they knew they had an idea that they had to throw in. So... in a case of the scariest thing being what you don't know I immediately started thinking what some of those horrendous decisions could possibly be. I thought of something that, personally, I can't imagine being a worse decision to make:
End of chapter five, you're nearing safety of some sort or another, all is well, but then, wham... walkers all around you. You get to a fence, it's just Lee and Clementine. Someone appears at the top of the fence, and there's just enough time to rescue one of you. Does Lee push Clementine up the fence to be rescued, or leave her to be eaten?
Do you allow the grown man who can potentially assist whatever group of people he finds to continue their survival, or foist on them a little girl who would be a drain on their resources, but in the long run would be more of an asset in the continued survival of the species? Would you be helping Clementine in letting her survive, without her parents and without lee, or prolonging her suffering?
So many questions, none of the answers are satisfying. Ugh, I don't know if I could make that sort of choice.
What about you? What decisions do you think would be the worst decisions to have to make in the game?