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Need Inverted Controls Option

posted by Ducksditch on - last edited - Viewed by 17K users

I am not sure what is wrong with my brain but I have to be able to invert the up/down settings on video games. I am sure there are many others like me who push up on the right stick and expect the cursor to plummet to the bottom of the screen and if it doesn't, we pause our brand new game and fix this in the options menu. Some of you may go further and actually look for this option before even launching the game. So why is it that The Walking Dead game does not have this simple option?
Does Telltale not understand how crippling not having this option is to someone like me? I watched all the trailers and the "Playing Dead" episodes before trying the demo. I was blown away by the whole concept only to be left deflated when I assumed control of Lee and couldn't maneuver him properly. I kept thinking "uh oh, what's going to happen when I have to fend off a zombie in a split second?" Sure enough I found my self frantically focusing on the controls instead of frantically focusing on Lee's survival.
I see the potential and to me the game looks and feels stunning. It is truly a comic book brought to life but instead of being immersed in the beautifully crafted world I am all consumed in trying to make the cursor go where I desperately want it to go. So, please Telltale, if you are reading this, please put in a simple patch to fix this huge issue for those of us that are "axis challenged". I want to love playing this game as much as you loved making it. Please....

378 Comments - Linear Discussion: Classic Style
  • @Lachi said: Would you mind explaining in one sentence here.

    It's a joke.

    His solution is just to watch other people play, therefore you don't need to worry about inverted controls (or lack of).

  • I downloaded the trial game on Xbox and was very glad that I didn't just jump into a purchase. The game is totally unplayable for me, which is a huge let-down as I was looking forward to this ever since it was first announced.

    To me non-inverted controls with no option to change them feel like somebody swapped the gas and brake pedals in my car and then just told me to deal with it...as I crash into everything on the road and kill myself. Players that play with non-inverted "standard" controls or who are able to play either way just don't get it....it literally gives me a headache to try to play without inversion, in any game. Its why I didn't buy Beyond Good and Evil when that hit XBLA.

    The game still looks awesome, and I want to buy it SO BADLY.....grrr. Not having an option to invert the control scheme is simply inexcusable in today's gaming world. PLEASE fix this Telltale! I know you'll get a lot of instant purchases if you do! Is it really that hard to fix?

    Also, just wanted to point out that I got a forum name and posted for the first time just to add my voice to this issue. I care enough about this game to waste my time doing all that. Please fix this!

  • I just wonder how the inversion of the controls should work.
    99% of the game is point+click. So would you like to move your mouse forward if you want to click something at the bottom?
    It should not be hard to click the object you want to interact with (like you do in every program on your computer).

  • Definitely need inverted controls, it's like 3 lines of code and a menu option. Please add this.

  • @mystyphy said: Definitely need inverted controls, it's like 3 lines of code and a menu option. Please add this.

    If you would have read my post then you might have understood that it is more than 3 lines of code.

  • Am I the only one that PREFERS the way that it is? It's much easier for me. But, if so many of you have this problem, it should be put in the game.

  • @GCatMMA said: Am I the only one that PREFERS the way that it is? It's much easier for me. But, if so many of you have this problem, it should be put in the game.

    You've hit the nail right on the head.

    It should be an option.

    Some people like their controls one way, other people like them another way.

    And that's the way it should be.

    But with this game nobody had a choice.

    I'm still miffed my email went unanswered - despite getting the initial "thank you for your email" automated response.

  • @Lachi said: I just wonder how the inversion of the controls should work.
    99% of the game is point+click. So would you like to move your mouse forward if you want to click something at the bottom?
    It should not be hard to click the object you want to interact with (like you do in every program on your computer).

    Trying to play it on Xbox, not PC. I rarely, if ever these days, game on my laptop. Using a non-inverted control stick to control the camera just doesn't make any sense at all to me....so currently I can't control the game worth a damn.

  • @The_Ripper said: On those scenes there are still a cursor. This is not a FPS. :confused:

    I mean, the cursor never disappears so I can't understand where's the problem.

    And ok, may be you never played Fate of Atlantis, or Day of the Tentacle or so... but, I don't know, Indigo's prophecy, The Longest Journey, Dreamfall, Runaway saga...?


    When it's usual point and click stuff it's fine, it's the same as the old Scumm games but with direct control on top. It's the moments it goes to Lee's perspective that's the problem. Just because there's a cursor, it doesn't mean that it's not first person. First person perspective is simply a camera angle from the view point of the character you're controlling, and if you're used to playing first person with inversion then it's disorientating.

  • @jcb231 said: Trying to play it on Xbox, not PC. I rarely, if ever these days, game on my laptop. Using a non-inverted control stick to control the camera just doesn't make any sense at all to me....so currently I can't control the game worth a damn.

    I played the game on PS3 and Computer. I used the pad on PS3 and computer but also used the mouse on the computer. But I never had a problem moving the cursor across a 2D plane, no matter which POV the game was in.

This discussion has been closed.