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  • @Blackthorne519 said: You know Lambo is the king of hyperbole.



    I say we launch a Kickstarter to fund Emo Quest!

  • So far, the only thing Tell Tale has done is pony up the bucks to pay for a license


    How do you know if Tell-Tale payed for the license? Couldn't have Activision came to Telltale, and offered them the license? Either way both companies are going to make a profit.

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    puzzlebox Telltale Staff

    @Blackthorne519 said: You're going to get some itchy fingered Mod in here thinking he's doing good by shutting down the thread



    ohai. I'm not a "he", but I can fill in on the shutting-down front until one of the dudes gets here. :p

    I don't want to close this (or any) thread, but I second the call for calm. It seems there's barely a single thread that escapes all this interpersonal sniping. It's getting really old. Whatever issues you've got, can we just skip the shit-giving and focus on the games.

    @Blackthorne519 said: I say we launch a Kickstarter to fund Emo Quest!

    Starring Colin Farwalker:

    zvuoy.jpg

  • Emo Quest sounds like the bastard child of Eco Quest... If the latter series is about bleeding heart eco hippies with some ecoterrorism thrown in...

    Emo Quest can be about Adam Green's ansgsty goth teenage years... When he starts talking to snakes, rats, bats, spiders, and insects... Oh wait he started on that path in the second game didn't he?

  • The thing that really jumps out at me about the article is that it is yet another missed opportunity to reach out to the fans. (And I'm not talking about providing details on the actual game; more on that below.) Even before they announced KQ, since widespread discontent with BTTF first surfaced, Telltale has never reached out to the segment of their customer base who are put off by their "here are some things to click on while we tell you a story" style of adventure gaming.

    Failing to make any attempts to win dissatisfied fans back is an exceedingly unusual thing for a company to do unless they're perfectly fine with throwing them over. That's the message I've gotten from Telltale for a year-and-a-half now, so I really shouldn't be surprised at this latest interview.

    @Lambonius said: ... that whole first section, where they asked him about adventure games and innovation, seems just filled with passive aggressive arrogance. "I wish Ron and Tim were doing something new," etc., etc.

    Of course they wish Ron and Tim were doing something new, because that would validate their own approach to adventure game design. Instead, all of the excitement with the DFA and the Sierra designers making new games (and let's not forget Tex Murphy) is a repudiation of where Telltale has taken the genre, and that self-serving sentence Lamb quoted tells me they damn well know it.

    @Lambonius said: We didn't hear anything much about The Walking Dead while BTTF and Jurassic Park were going on, but hey look - there's a game now. The lack of info is just down to where KQ falls on their release timeline.

    No, we didn't hear anything much about the game itself but we certainly saw efforts to engage the fans. Go to Telltale's blog and use The Walking Dead tag. Keep clicking the "Older Blogs" link till close to the end. You'll find that within a few months of announcement Telltale had a Twitter page for TWD. There is at least one piece of concept art 10 months before release. They were hyping the game at E3 and reaching out to fans at ComicCon long before the game came out and even before Jurassic Park's release. Where is the equivalent effort for King's Quest? If they had a web page and some marketing art for TWD at the time of announcement, shouldn't they have some for KQ by now?

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    Jennifer Moderator

    @thom-22 said: No, we didn't hear anything much about the game itself but we certainly saw efforts to engage the fans. Go to Telltale's blog and use The Walking Dead tag. Keep clicking the "Older Blogs" link till close to the end. You'll find that within a few months of announcement Telltale had a Twitter page for TWD. There is at least one piece of concept art 10 months before release. They were hyping the game at E3 and reaching out to fans at ComicCon long before the game came out and even before Jurassic Park's release. Where is the equivalent effort for King's Quest? If they had a web page and some marketing art for TWD at the time of announcement, shouldn't they have some for KQ by now?


    It makes sense The Walking Dead was promoted a little bit shortly after announcement, because it was planned to come out in 2011 before all of Telltale's projects got bumped by the Jurrassic Park postponement.

    Take Fables as an example of a game with a later planned release with a similar level of promotion as King's Quest. There's been very little said about Fables, and only recently it was revealed it's coming out in Q3 2012. That means the earliest the first episode of King's Quest can come out is November or December of this year. And more likely it will start coming out in 2013.

    So, we'll probably start seeing some info at the cons this year. They plan to reveal Fables at Comic Con. We might get some KQ tidbits there, or maybe earlier if Telltale decides to show their upcoming games at E3.

  • See the problem is some people think if it doesn't come out by the end of the year, that there will not be any chance to play the game, ever... You know that silly Mayan apocolypse thing that people and hollywood make such a big deal over (see 2012, LOL)?

  • @thom-22 said:
    Of course they wish Ron and Tim were doing something new, because that would validate their own approach to adventure game design. Instead, all of the excitement with the DFA and the Sierra designers making new games (and let's not forget Tex Murphy) is a repudiation of where Telltale has taken the genre, and that self-serving sentence Lamb quoted tells me they damn well know it.



    YES!!! This exactly!! :cool:

  • Telltale usually controls its official PR fairly tightly, and because they work digitally and don't necessarily have to go through a lengthy gold disk/duplication/distribution cycle to get a game to market, they don't start releasing much information until they're within a few months of release and creative decisions about the first episode are somewhat finalized. Nobody wants to get burned by showing off preliminary artwork, rough puzzles or placeholder voice acting -- in the Internet age, the first impression often becomes THE impression.

    Telltale's marketing also has to be careful to differentiate Fables from King's Quest -- both are set in universes where fairy tale characters exist, but the properties have very different approaches and subject matter, and both have different but similarly niche audiences. While I am sure the games will look and feel very distinct from each other, bullet points and sound bites may not be easy to manage; talking about King's Quest when they're not even ready to talk about Fables could confuse the audience and damage sales of both titles.

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