User Avatar Image

High Res KQ6

posted by Anakin Skywalker on - last edited - Viewed by 335 users

Is there any way to "import" the high res portraits into the currently available from GOG lo res version of KQ6?

Do you think the High Res version (with the better menu, portraits, etc) of KQ6 could ever be made compatible with modern computers?

16 Comments - Linear Discussion: Classic Style
  • @Chyron8472 said: The same way you'd use ScummVM with any compatible game on any platform whatsoever.

    Install ScummVM; click "Add Game"; point to the appropriate game files' folder; select the desired version of said game when it appears; then either start said game from the ScummVM list, or else create a shortcut pointing to the scummvm.exe and the gameid of said game.

    Easy. Simple. A three-headed monkey could do it.

    Yeah sorry, it's all working now.
    One last thing: I put it in full screen using Alt + Enter, but even in full screen, the game screen doesn't fill the entire screen. Any way to change this? That's the last thing I'll ask on this topic. Thanks guys.

  • That's a monitor issue. You'd have to change settings on your monitor to allow smaller resolutions to full the screen. Either that or change the Graphics mode in the ScummVM options to a higher resolution filter (2x, 3x, OpenGL Conserve then stretch/maximize, whatever). The problem is that regular game resolutions are way too small for today's computers.

  • @MusicallyInspired said: change the Graphics mode in the ScummVM options to a higher resolution filter (2x, 3x, OpenGL Conserve then stretch/maximize, whatever).

    In other words, this:

    hY3OP.png

  • Alternatively you could press ALT+CTRL+# (where # is one of the number keys 1 - 9) to switch between the different scalers in game. Also ALT+CTRL+KeyPadPlus and ALT+CTRL+KeyPadMinus switch between the different sizes of the current scaler (for example 2x, 3x, etc.).

  • The daily builds have the OpenGL filters which would probably be better, though.

  • I tried out the ScummVM version (i.e., the Windows version). I decided to play the DOS version instead. The game just seemed really inconsistent with low-res scene and character artwork, high-res portraits and high-res inventory items. I prefer the whole game being low-res to that mish-mash. Plus I thought the high-res character portraits looked kind of strange.

  • @mgiuca said: I tried out the ScummVM version (i.e., the Windows version). I decided to play the DOS version instead. The game just seemed really inconsistent with low-res scene and character artwork, high-res portraits and high-res inventory items. I prefer the whole game being low-res to that mish-mash. Plus I thought the high-res character portraits looked kind of strange.

    I like Alexander's, Cassima's and Jollo's low-res portraits much better.

  • @mgiuca said: I tried out the ScummVM version (i.e., the Windows version). I decided to play the DOS version instead. The game just seemed really inconsistent with low-res scene and character artwork, high-res portraits and high-res inventory items. I prefer the whole game being low-res to that mish-mash. Plus I thought the high-res character portraits looked kind of strange.

    Well, even creepier was the Arch-Druid, whose jaguar eyes blink at the same time as the guy who is wearing it in the high-res version! :eek:

  • Just wanted to point out this thread is redundant and should be merged with Anakin's other thread of the same topic...

    http://www.telltalegames.com/forums/showthread.php?t=27817

    As per GuruGuru's thread policy;

    First off, please make sure a similar thread doesn't already exist. This forum isn't that large yet, so this shouldn't be too difficult, and we do have a search function. We mods have to track down and merge duplicate threads, so not only does not posting duplicate threads keep the forums less cluttered and running more smoothly, it makes it much easier for us to keep track of things

    I think the newer thread could easily be merged into this one, or vice versa.

Add Comment