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Doug or Carley?

posted by Demopan on - last edited - Viewed by 27.5K users

I was a bit dissapointed, seeing the statistics for this one. I saved Doug, and don't regret it one bit. Doug is a very resourceful character, he's funny, he's very relateable and is useful in any situation. Carley is too serious, and doesn't add very much. She has a gun, sure, but once you run out of ammo, or lose the gun, she has no redeeming qualities. her resourcefulness hits rock bottom (radio), and she has an instinctive reaction to solve every problem with her gun. She also has very little humor. I'm also getting a little tired of people saving someone just because they have a pair of boobs.

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  • Blaming Clementine for standing there as just as bad as blaming Duck* for accidentally starting the tractor. They're kids, they're swamped by the undead, and two people are grabbed - kids at that age wouldn't know how to save themselves even if they wanted to.

    Besides, I don't think Clem even knows what's in the purse. No one does except for Carly. Lee probably clued into its contents when he saw Carly trying to reach for it.

  • i'm surprised Carley abandoned her purse when you choose to save her.

  • Maybe that was the last of her ammo? She's usually quick on her feet, so I'm not sure if it forgetfullness on her part.

  • There was a hole here, it's gone now.

  • Dammit - another of my typos. I used to type Doug as "Dough". Go figure.

    *goes back to fix it*

  • @NessaT said: Blaming Clementine for standing there as just as bad as blaming Duck* for accidentally starting the tractor. They're kids, they're swamped by the undead, and two people are grabbed - kids at that age wouldn't know how to save themselves even if they wanted to.

    Besides, I don't think Clem even knows what's in the purse. No one does except for Carly. Lee probably clued into its contents when he saw Carly trying to reach for it.


    Not really. Running over someones leg, trapping them, and causing them to get eating, is a whole lot different from standing back during an attack, not doing what you can't physically do/don't think to do, and seeing them be eaten. (Not to mention one's incompetence was used purposefully to set up a scene, while the other's is more like tying a characters' hands to make the game progress in the way the writers want it to.)
    It's a survival situation, the fact their kids doesn't mean anything anymore. If they want to survive, they're gonna have to grow up fast.

    But blaming someone for development forced inaction is like blaming Carley for not shooting the Andy in the head while he was trying to shove your face into the fence... It's Illogical, the game developers clearly made it that way for the situation with Lilly, (where inaction or action has real meaning In Game). Similarly, the situation with Doug and Carley was CLEARLY meant to be a Sadistic Choice. Clementine not interfering is less of an account of her character (as she has saved people before, and probably will do so again), and more of an account of the Developers not thinking of everything. http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything

    Duck DID get Shane Killed, Clem didn't get Carley killed, it's as simple as that. No emotions, no Fallacy driven "They're just kids!" excuse, just facts and observations.

    @NessaT said: chill out bro, I was just thinking. I think clem shoulda tried, imo. That's all there is to it. I never disagreed with you, I was just sharing my thoughts.

    Read the above then.

  • @Sisterofshane said: Less than a week into the apocalypse and Lee is already concerned with repopulating the Earth? Hardcore;).

    I like to roleplay a bit more. Lee has seen some pretty bad things, but he still doesn't know for sure that it's bad everywhere. we only hear about how bad Atlanta was, and he asserts several times that he just "doesn't know" about everything else. By the time we make the Doug/Carley choice, pretty much everyone believes that it's only a few more weeks until the government/military rolls through to solve everything.

    So I liked both Carley and Doug. Doug seemed like he was more crafty, both seemed pretty ready to trust me. When it came down to the moment, it definitely looked like Doug was in more trouble, so I chose him.

    Actually, we can gather from the information given just in Episode 1 that at a minimum, things are apparently pretty bad statewide. Going by the messages Clem's mother left on the answering machine Savannah evidently crapped the bed after an attempt to quarantine it, and Savannah's more or less clear on the opposite side of the state from Atlanta (which is also a pretty big indication the quarantine wasn't all that successful).

    Granted, in my case I wasn't in "must repopulate!" mode, Carley just seemed more useful. At the time, she was the only person with a firearm, already helped out three or so times (of course, she loses points for saving Duck... the ditz :p), whereas Doug was kinda an empty uniform aside from programming a remote.

  • @Demopan said: I was a bit dissapointed, seeing the statistics for this one. I saved Doug, and don't regret it one bit. Doug is a very resourceful character, he's funny, he's very relateable and is useful in any situation. Carley is too serious, and doesn't add very much. She has a gun, sure, but once you run out of ammo, or lose the gun, she has no redeeming qualities. her resourcefulness hits rock bottom (radio), and she has an instinctive reaction to solve every problem with her gun. She also has very little humor. I'm also getting a little tired of people saving someone just because they have a pair of boobs.

    Doug and Carley both have good, but different, skills that seem equal for now in value. Unfortunately, I think Doug was set up to fail.

    Doug took part in all the negative things that happened while Carley was involved in mainly positive events.

    Doug was key to a mission that I did not want to do. The mission was to recover keys for Lilly who was hated and to get pills for Larry who is an arch enemy in my game. This was not a mission to benefit the group just two hated people. It was with Doug that Lee met his zombie brother and had to put him down. It was with Doug that the outside gate had its lock removed. Although the mission succeeded it resulted in an arch enemy being saved and the pharmacy being overrun with walkers.

    On the other hand, Carly was key to a mission to save Glen (a much liked character from both the comics and the tv show). It was to recover gas that the group needed. The mission was a success with no group casualties (except for Irene who was a lost cause from the get go).

    Lastly, with walkers breaking in and in the room, Doug had no capability to kill walkers. Carley was killing walkers and could kill more walkers if handed some out of reach ammo.

    This may account for why so many chose Carley when the stats should be more like 50/50. I opted to save Carley and even at the end of episode 2 still think it was the right call.

  • Carley all the way!

    [ATTACH]3099[/ATTACH]

  • My three saves are
    Carley
    Doug
    Carley

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