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"We reason with him"

posted by PeopleSandwich on - last edited - Viewed by 680 users

I'm curious about something and wondering if anyone would mind looking into it for me.

I've seen the complaint on this forum a dozen times now, saying the if you choose to reason with Larry in the drugstore but later side with Kenny he will act as though you wanted to throw Duck out. However, I said just that on my first playthrough and several since and have NEVER had this issue.

I'm in the UK and I'm playing on XBox 360- not sure if there's a difference in programming there??

If I tell you what I'm doing, can someone who has previously experienced this issue try the following on a new save when they get the chance, if the issue persists then there is a clear difference between different versions of the game.


*Save Duck at the farm
*Choose "we have kids" in the pharmacy
*Choose "She's not wrong"
*Obviously tell Larry "he wasn't bitten" regarding Duck
*Say "WE REASON WITH HIM"
*Choose sit down or else, or what if it was your daughter
*Choose "Deal with it"
*Choose NO!, for some badassery from Lee
*Brush shoulders slightly with a 100lb woman and respond as though you have been hit by a freight train
*Make a point of talking to all characters and having all conversations
*Be nice to Kenny about the farm, tell him it wasn't his fault and console him
*Offer everyone an energy bar

I don't think anything else matters. I have done the above, and ever chosen some different options here and there and never had this issue with Kenny.

He calls me a good friend when he picks me up, and then thanks me at the start of episode 2 and references my previous support.

20 Comments - Linear Discussion: Classic Style
  • the question is: what do your end-game stats say about kenny/larry? did they say u sided with kenny (which they shouldn't considering ur decisions) oder did they say u sided with larry (which they should - cause u didn't say: "let's kick his ass")

  • @Bernus said: the question is: what do your end-game stats say about kenny/larry? did they say u sided with kenny (which they shouldn't considering ur decisions) oder did they say u sided with larry (which they should - cause u didn't say: "let's kick his ass")

    If I do all of the above it states I sided with Kenny, definitely didn't say kick his ass.

  • @PeopleSandwich said:

    *Save Duck at the farm
    *Choose "we have kids" in the pharmacy
    *Choose "She's not wrong"
    *Obviously tell Larry "he wasn't bitten" regarding Duck
    *Say "WE REASON WITH HIM"
    *Choose sit down or else, or what if it was your daughter
    *Choose "Deal with it"
    *Choose NO!, for some badassery from Lee
    *Brush shoulders slightly with a 100lb woman and respond as though you have been hit by a freight train
    *Make a point of talking to all characters and having all conversations
    *Be nice to Kenny about the farm, tell him it wasn't his fault and console him
    *Offer everyone an energy bar

    I've done everything what you've said except this point:

    *Choose "Deal with it"

    I've chosen "It's just a boy. I think we can handle him". Is it that something that implies throwing to Duck out of there? Absolutely NO!

    This failure at designing it's bigger than I've expected. It's getting out you from the plot. Sad.

    I suppose that Telltale won't fix this. I'm sure that they know about this long ago.

    I would love knowing the reasons that Telltale had to decide which answers are "against" Kenny and which answers not.

    However, Kenny told me at the meat locker that I've wanted Duck to throw out and NO, I've NOT EVEN SAID THAT!!!! Telltale, FIX THIS, PLEASE!!!!

  • @The_Ripper said: I've done everything what you've said except this point:

    *Choose "Deal with it"

    I've chosen "It's just a boy. I think we can handle him". Is it that something that implies throwing to Duck out of there? Absolutely NO!

    This failure at designing it's bigger than I've expected. It's getting out you from the plot. Sad.

    I suppose that Telltale won't fix this. I'm sure that they know about this long ago.

    I would love knowing the reasons that Telltale had to decide which answers are "against" Kenny and which answers not.

    However, Kenny told me at the meat locker that I've wanted Duck to throw out and NO, I've NOT EVEN SAID THAT!!!! Telltale, FIX THIS, PLEASE!!!!

    Interesting, I'll test this out and see if that does it. If so it's a very strange design choice. I guess the "deal with it" option is slightly more aggressively against Larry but certainly not enough to justify any difference in the way Kenny sees you.

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    mz3

    I always thought she favored (lilly)

  • When he says "we reason with him, he referring to Kenny, Not Larry. That's why right after you pick it Kenny says "Over my dead body" or something like that. You would be siding with Larry and reasoning with Kenny if Duck turned out to be bit. I also picked it thinking this meant reason with Larry, they should be more clear about this.

    This is a problem with most games where you can pick your responses in conversations. There is never enough context in the options they give you. Ie. If you say Lily is the leader, thinking that you are backing her up you will be disappointed when Lee tacks on the part at then end about her losing control of you people. If I knew based on my options that that particular response was going to end with bad-mouthing Lily I wouldn't have said it. I notice once in a while they put brackets after the sentences too give further context, I just don't see why they don't that more often.

  • @fiddilydee said: When he says "we reason with him, he referring to Kenny, Not Larry. That's why right after you pick it Kenny says "Over my dead body" or something like that. You would be siding with Larry and reasoning with Kenny if Duck turned out to be bit. I also picked it thinking this meant reason with Larry, they should be more clear about this.

    This is a problem with most games where you can pick your responses in conversations. There is never enough context in the options they give you. Ie. If you say Lily is the leader, thinking that you are backing her up you will be disappointed when Lee tacks on the part at then end about her losing control of you people. If I knew based on my options that that particular response was going to end with bad-mouthing Lily I wouldn't have said it. I notice once in a while they put brackets after the sentences too give further context, I just don't see why they don't that more often.


    No, that's just when the option appears. Lee doesn't actually speak until Kenny says "Lee, what do WE (as in Kenny and Lee) do about this guy?". Hence, any dialogue option that you pick is Lee responding to Kenny's question. "WE(as in Kenny and Lee again) reason with him" is Lee referring to reasoning with LARRY.

  • @Sisterofshane said: No, that's just when the option appears. Lee doesn't actually speak until Kenny says "Lee, what do WE (as in Kenny and Lee) do about this guy?". Hence, any dialogue option that you pick is Lee responding to Kenny's question. "WE(as in Kenny and Lee again) reason with him" is Lee referring to reasoning with LARRY.

    That just makes it all the more confusing, but I'm pretty sure I'm right, you say that "We'll reason with him" and Kenny says "At the bloody end of an axe handle maybe". If I am wrong then I guess Kenny just wants you to fight and blames you for your patience, I'm pretty sure it's not a glitch.

  • I just played it again and I think you're right because Lee looks at Kenny before he says it. I think Kenny wants you to pick a definitive side and fight for it, but yeah it's a little ambiguous.

  • I had that that issue, I believe. I sided with Kenny and then at one point sided with Larry but then sided with Kenny again. He thanked me for siding with him and the end game stats said I sided with Kenny. The next episode both Larry and Kenny are pissed at me for siding against them.

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