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What's your theory about the ending of Monkey Island 2 - LeChuck's Revenge?

posted by pilouuuu on - last edited - Viewed by 3.7K users

Here is mine (obviously full of spoilers about the game):



I think that all anachronisms like cereal boxes, Grog machines, etc are there just for fun as well as the fourth wall breaking stuff like "pirates talked like that" and the Lucasarts phone in the jungle. An amusement park is perfectly normal in a world like this.

My theory is that Big Whoop is a portal. Maybe it travels to different times. Maybe Guybrush went back in time to when he was in his childhood and his parents were alive. That's why his parents wear pirate clothes. Big Whoop is like a time machine.

Maybe LeChuck is really his older brother which went bad when Guybrush was just a baby and left just to become a pirate. His parents never told the truth to Guybrush.

Le Chuck's plan in to go back using the Big Whoop and kill Guybrush while he is a child. After that maybe prevent himself from dying?

Just my theory. I don't believe that "all is a dream" rubbish. It would simply suck in something as brilliant as Monkey Island.

Guybrush and Lechuck are brothers. Le Chuck cast a spell on Guybrush to confuse him. Big Whoop creates a portal to another time when Guybrush was a kid.

252 Comments - Linear Discussion: Classic Style
  • If this theory would be true, the third game could end with a director (perhaps Ron Gilbert himself) say something like "aaaaand CUT! Good work people, we're done."



    Something similar has been done already by Sierra at least two times (in Space Quest 3 and Leisure Suit Larry 3, both were released before the first MI). I'm not bashing the theory, I just think that, knowing the competition between Sierra and LucasArts at the time, if that would be the case, LucasArts would get a lot of flak from the players (it gets enough flak with the child's imagination/theme park theory already).

  • LSL3 wasn't exactly like that, it was more like a weird paradox thing going on. You play the first three games that Larry wrote, and the third games end with Larry starting to write the games you've already been playing.

  • Ron Gilbert played, liked and accepted The Curse of Monkey Island, so I consider the official "Curse" theory as the real one.

  • Ron Gilbert also said that, even though he liked it it wasn't exactly what he had in mind for the third game. So there are good reasons to theorize on the ending of MI2. I accept that Curse is the official MI3, but I don't believe for a second that Ron's MI3 would be the same, and probably would tie the story toghether a lot better. There's no question in my mind that there was something lost in the story when Ron left LucasArts.

  • Well, I've read the whole topic, every theory and every discussion and it was really mind-twisting. I think everything that i thought about the ending was discussed. But yet, I didn't see two important aspect that really bugged me.
    First: The "Psssst!" sound in SoMI. Who made that sound? Why was it important? And the very interesting part that it came from the exact place where we come up with the elevator in the second game.

    Second: In this topic I saw the picture that compares Booty Island and Big Whoop. But no one talked about that what could be the shop on the right side which has a name starts with "S"(Stans on Booty).
    And more important: there is a Weenie Shop there. And who had Weenie Shop in the game?... Rapp Scallion

  • @Valakiman said: The "Psssst!" sound in SoMI. Who made that sound? Why was it important? And the very interesting part that it came from the exact place where we come up with the elevator in the second game.



    I always assumed it was LeChuck, in disguise as Fester, trying to get Guybrush's attention so he could confront him in the alley. It really never occurred to me that it could be anything else.

  • I can't consider a theory wrong or right, I judge them on where they are based on - true game elements or the gamer's own thought. But I just can't take only one theory. Since Curse's version wasn't what Gilbert wanted, but also since MI3 is not yet to be created, I can take both theories well-founded, spliting the Monkey Island world in two parallel versions, both of which I like.

    By the theory saying that everything was Guybrush's imagination, I can justify a lot of MI2 from the Bone Song. Guybrush, while he's in his imaginary world, hits his head and returns partly to the reality. There, he sees his parents who have been looking for him (Where have you been?), but for a reason they can't reach him. So, they give him the clues he needs to get to them, which he interprets as the way to release Wally and himself fro LeChuck's fortress, but in fact they lead him to LeChuck's ambush next to the jail key. Guybrush is happy to see them, thus he dances to the song, but their presence gradually reminds him of his bullying brother, and that's why LeChuck shows up in the "dream sequence". Guybrush had knocked him off previously (in MI1) with "voodoo root beer", and Chuckie returns the favor, but loses him again.
    I have to admit that I was speechless when I saw the ending, then Guybrush wouldn't tell his parents about Chuckie's attempt to "kill him", then Chuckie's eyes glowed with evil, then the credits started...nooooo...it can't end like this...and then I saw Elaine over the hole in Dinky Island, which gave me hope...
    I played Curse right after that, so it was stuck in my head that it really was LeChuck's evil spell...until I started reading theories and comments.
    By the way, Guybrush looks cute as a child
    monkey_island_2_complete_part_four.png

    What I didn't like from Curse was LeChuck's ignorance to the Secret. Oh, come on! Why would they do this? They could as well leave the question out of the game, making LeChuck the only person knowing the secret, as Gilbert is the only real person knowing it, or making him dodge the question as he did in his Torture Chamber in MI2. Also, naming a cutscene in Escape "The REAL Secret of Monkey Island" was much too spontaneous and...dump.
    As for the Voodoo Lady's sayings, Curse's version enhances her role in Tales. She led Guybrush into Big Whoop so that he would be trapped by LeChuck and she could start her game. "Gilbert"'s version leads Guybrush to the E ticket, giving him unlimited access to all rides in the theme park, along with the opportunity to go wherever he wants, away from his bullying brother.

    But, admit it, Curse was much more commercial, aiming for selling and sequels, while Gilbert's version was more...elite. He made it because he wanted to, without thinking how much it would sell.
    Again, I like Curse for itself, and because if it weren't for it, there would be neither Escape nor Tales, no Dominic Armato or Earl Boen in the cast :cool: and Gilbert's MI3 would be out of the discussion.

    So, in conclusion, I take the Monkey Island world split into two parallel parts: In one Guybrush is a child, fighting to get away from his bullying brother and creating a pirate world for himself. In the other one Guybrush is a real pirate, in love with Elaine and fighting against LeChuck, in the 17th century of a strange yet charming world.

  • I also love Curse as it is, but when I start to think about the MI2 ending I never mention Curse's explanation. Also, I always look differently on CoMI, EMI and ToMI like an alternate reality or standalone game's from the MI universe, like I never really think about Star Wars episode 1-3(new ones) as really trustworthy sources.
    I'm glad you mentioned the Voodo Lady, because I finished the two games again for like a 100th time, and I really listened to her words, and she clearly says, that Guybrus will find shocking things about his world. and also Big Whoop is the only exit from LeChuck. So maybe the "Treasure of Big Whoop"(E-ticket) wasn't the thing that really mattered, it was Big Whoop itself. And I also found a very disturbing fact that is told to us by the "Men of Low Moral Fiber". When we ask them to tell us how they got to Scabb they tell us a really long story: how they got informations about Drinky Island and how their ship wrecked on an island with a loony old man who told them that they are just actors on a stage and nothing is real, and I immediately remembered the "Come on Guybrush, play along." phrase from MI1.
    So, maybe they are not just kids, maybe there's something bigger. Maybe Herman, the loony old guy found Big Whoop (he knew a shortcut) and he became wise. Maybe the Voodo Lady was wrong or maybe she is not really "good" (what was a voodo crate doing near to her home, waiting to be taken to LeChuck's fortress?). So maybe Big Whoop is a trap, but then again these are not facts. And the only one who knows the Real Secret and Answers is Ron Gilbert!
    It would be so good to see his own MI3! :(

  • The whole "we're just actors and the stage is the world" is just a reference to a Shakespeare play I believe. But your brainstorming is not so far from mine.

    Also, remember the Jim Carrey movie, The Truman Show? I didn't know, but that movie is based on an episode of The Twilight Zone, more specifically this one: http://en.wikipedia.org/wiki/Special_Service

    A couple of years ago, I had this idea that Monkey 1 and 2 was like the Truman Show, but since the movie came out much later, I canned that thought. However, the Twilight Zone was an 80's series, so it could well have been inspired by the episode I linked to above instead.

  • It's very interesting, I love the Truman Show, but I never heard about this Twilight Zone-episode (I should really watch all episode, all these mindtwisting plots give me the creeps), so thanks for mentioning it, I will check it out. :)

    Maybe it's not a bad theory at all. Anyhow I never liked the whole "they are only children in a theme park", because it would be too obvious and Ron Gilbert said himself that "One is closer than the others... but not much." So, I'm staying with this Truman Show-like theory!

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