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"We reason with him"

posted by PeopleSandwich on - last edited - Viewed by 561 users

I'm curious about something and wondering if anyone would mind looking into it for me.

I've seen the complaint on this forum a dozen times now, saying the if you choose to reason with Larry in the drugstore but later side with Kenny he will act as though you wanted to throw Duck out. However, I said just that on my first playthrough and several since and have NEVER had this issue.

I'm in the UK and I'm playing on XBox 360- not sure if there's a difference in programming there??

If I tell you what I'm doing, can someone who has previously experienced this issue try the following on a new save when they get the chance, if the issue persists then there is a clear difference between different versions of the game.


*Save Duck at the farm
*Choose "we have kids" in the pharmacy
*Choose "She's not wrong"
*Obviously tell Larry "he wasn't bitten" regarding Duck
*Say "WE REASON WITH HIM"
*Choose sit down or else, or what if it was your daughter
*Choose "Deal with it"
*Choose NO!, for some badassery from Lee
*Brush shoulders slightly with a 100lb woman and respond as though you have been hit by a freight train
*Make a point of talking to all characters and having all conversations
*Be nice to Kenny about the farm, tell him it wasn't his fault and console him
*Offer everyone an energy bar

I don't think anything else matters. I have done the above, and ever chosen some different options here and there and never had this issue with Kenny.

He calls me a good friend when he picks me up, and then thanks me at the start of episode 2 and references my previous support.

20 Comments - Linear Discussion: Classic Style
  • it doesn't friggen matter what you chose, because telltale is lazy and won't branch the story anyways. All your decisions do is maybe a remark or sentence here and there, but all results, all story, all progression, EVERYTHING will stay exactly the same,no matter what your decisions were. Get it in your head.

  • @dubesor said: it doesn't friggen matter what you chose, because telltale is lazy and won't branch the story anyways. All your decisions do is maybe a remark or sentence here and there, but all results, all story, all progression, EVERYTHING will stay exactly the same,no matter what your decisions were. Get it in your head.

    So glad to see people contribute meaningful posts to these threads. [/sarcasm].

    But Seriously, @fiddilydee, it almost seems like the stat tracker for that certain dialogue is backwards. Really, that should have been flagged for Kenny's loyalty - either as loyal to Kenny wanting to beat the crap out of him or not. The "side with Kenny/Larry" issue should have been at the very end, when you ultimately either let Larry go after Duck, or you stand in between them.

  • Hey Telltale! Listen to these threads!

  • someone is channeling yahtzee of zero punctuation...

    ttg are trying to make the choices matter unlike M.E

    give em a chance to work it out 'rome was not built in a day was it ?' so twd has only 2 episodes out 3 more to go right ? i think it will boil down to kenny vs lilly and if lee is a blunt ass hole he will be killed in ep5 if he is the best he can be, he has the choice of how he goes out either to save clem or to protect the group, someonemight then save him cos of clem's screams..

  • @dubesor said: it doesn't friggen matter what you chose, because telltale is lazy and won't branch the story anyways. All your decisions do is maybe a remark or sentence here and there, but all results, all story, all progression, EVERYTHING will stay exactly the same,no matter what your decisions were. Get it in your head.


    It's not as bad as your making it, but you are right in saying the main plot lines always have the same outcome, therefore making dialogue choice irrelevant, but we still get to choose who lives and dies, we get to choose to make larry eat a bit of meat, or Clem, which I thought was hilarious, you can watch them eat for a good few minutes until eventually the fatwoman notices the silence hahaha eitherway it would be great to have a branching storyline, but that needs waaaaaay more time than periodical releases, I wouldn't mind waiting a year for a real, in depth storyline, but that costs too much time and money...so not gonna happen matey?!

  • @zgamer said: Hey Telltale! Listen to these threads!

    I'm pretty sure that Telltale once said that they messed up with the whole "We reason with him" part.

  • I used thinner on Larry, but Kenny tells me I used paint. Is Spector even listening to these threads?

  • i tried to reason with him too.

    ultimately leaving it up to my badass enforcer (aka kenny) who proceeds to get kayoed by an aging, beligerant, loudmouth with a heart condition, & red colored dialouge.

    i'll choose differently next time i guess.

    has anyone actually tried the "rewind" option? how far back can one rewind exactly?

    when in the throes of his "condition"; lee choses to blurt out "has he been bitten?"

    that was funny.

    hey, he was quick to judge who to save, & who to throw to the wolves. it was only appropriate that the tables were turned on him for a change.

    guess you had to be there. lol.

  • @pompeiiamgotterdammerung said:

    has anyone actually tried the "rewind" option? how far back can one rewind exactly?

    You can rewind back to the beginning of a scenario. In this case, you can rewind back to when Lee and the group arrive at the drug store.

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