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[SPOILERS from page 3]Logic says the Doug/Carly Will Die in Ep 3

posted by dankirk on - last edited - Viewed by 1.8K users

Since you chose to save one or the other in ep 1, then they are both expendable. It wouldn't make sense to build the complete story around which one you chose. I'm betting that whoever you saved in ep 1 will die in ep 3. Neither can be a main player.

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  • @kirby18 said: yea i made this point in another thread. the acheivements for episode 3 have already come out and one of them is called sonething to the extent of we cant all survive. theres also another one I believe the first one, that suggests carly/doug is gonna get axed. actually i can almost guarantee it...

    Telltale has dissapointed us enough as it is. if they keep carly/doug around that means more of a storyline they must create and more developing they must do... its best to try to keep everyone with the same characters. Also i think this will happen in the very beginning of the episode.

    therefore, I AM GUARANTEEING THE DEATH OR DEPARTURE OF CARLY / DOUG




    The name of the achievement for completing chapter 1 is called "Goodbye, she quietly says." Which wouldn't make much sense for Doug.

    I see one achievement name that may prove what you're saying but it doesn't imply ANYTHING towards Doug or Carley.

  • The Devs continue to plug away about how unique and great this choice method is; and how different everyone's play can be lol.

  • How big of an impact do you want you picks to make? In real life most things don't make a big difference. Should I go to Burger King or McDs? In a game you'd spend an hour picking, "what if there is someone at BK with a special quest or McD's has some cool item in the kid's meal?" In real life it means nothing, and so would saving one person over another I'm sorry to say. What if this, hypothetically, were a real world event would you think would be different from Carley to Doug? And after three months? Doug sets up a alarm system and Carley is always on guard duty, yeah you can say it's 'cosmetic' but with their personalities as set in game what else would they do? Should Doug have built a massive mech and Carley have rigged up a assault cannon? It's episode two people, and with the delays I'm inclined to think it's over time because they are fleshing out the differences, cosmetic in episode two, more substantial in episode three and who knows, maybe in episode 4 Clem's survival will hinge on which person you brought along? I'm not saying it will, I'm just waiting till episode three comes out to say, "Man TTG sucks, blah, no real choice, mah," or, "Well done TTG, awesome game, my choices mattered."

    Just like Mass Effect, everyone said after ME2 (because ME1 had such little impact) that ME3 would not take into account any of your choices, and true some were minor, really just a nod to the hard core fans. But other things had a huge impact. we're talking hundreds of points towards the perfect ending and whole missions being completely different.

    So how about we all grow up a little and hold off judgement about how poorly (or well in fact) the TTG folks are handling the whole choice thing at least until episode 3?

  • @JCMcAdams84 said: How big of an impact do you want you picks to make? In real life most things don't make a big difference. Should I go to Burger King or McDs? In a game you'd spend an hour picking, "what if there is someone at BK with a special quest or McD's has some cool item in the kid's meal?" In real life it means nothing, and so would saving one person over another I'm sorry to say. What if this, hypothetically, were a real world event would you think would be different from Carley to Doug? And after three months? Doug sets up a alarm system and Carley is always on guard duty, yeah you can say it's 'cosmetic' but with their personalities as set in game what else would they do? Should Doug have built a massive mech and Carley have rigged up a assault cannon? It's episode two people, and with the delays I'm inclined to think it's over time because they are fleshing out the differences, cosmetic in episode two, more substantial in episode three and who knows, maybe in episode 4 Clem's survival will hinge on which person you brought along? I'm not saying it will, I'm just waiting till episode three comes out to say, "Man TTG sucks, blah, no real choice, mah," or, "Well done TTG, awesome game, my choices mattered."

    Just like Mass Effect, everyone said after ME2 (because ME1 had such little impact) that ME3 would not take into account any of your choices, and true some were minor, really just a nod to the hard core fans. But other things had a huge impact. we're talking hundreds of points towards the perfect ending and whole missions being completely different.

    So how about we all grow up a little and hold off judgement about how poorly (or well in fact) the TTG folks are handling the whole choice thing at least until episode 3?




    Are we really trying to use a McDonalds/Burger King as some sort of analogy?
    Congratulations I feel more stupid after having read all of that post.

  • Given Doug is their pet favorite and they made such a big deal with that choice in the first episode, I'm going to say logic says they will not die. Since the goal of the game is that your choices influenced who will survive, I highly doubt telltale would take such a pivotal choice and then make it not matter. It takes more programming time for sure, but I doubt they want to piss the fans more than they already have.

    No, I think logic says Katjaa and Duck are likely to die this episode. It would only be fair to put Kenny in a similar situation as they did with Larry with Katjaa and/or Duck. It would be fitting poetically and it would make sense since they have been on the same level of expendability as Larry or Mark were (not that they are useless but they are less complex or developed as the key players).

  • @thestalkinghead said: we are just hoping that there will be more change as it goes on, i don't know why buy you saying a smart person can tell there is no difference made me laugh, i think you may be giving yourself to much credit, it obvious if you just play it more than once, maybe a stupid person wouldn't notice but you don't have to be particularly smart to tell its the same :)



    Yeah, I'm on this guy's side. To assert "a smart person" can just rule out that choices matter is an arrogant assumption given we have only played 40% of the story at most! We still have seven or so more hours of story that could open up the story for branching. Taking the pessimistic and condescending route with your statement just makes you look like a blowhard!

  • @SadClown said: The name of the achievement for completing chapter 1 is called "Goodbye, she quietly says." Which wouldn't make much sense for Doug.

    I see one achievement name that may prove what you're saying but it doesn't imply ANYTHING towards Doug or Carley.



    Yeah. The achievements are for general plot points, not specific details. Killing or sparing Andy will yield the same achievement, choosing Doug or Carley is the same achievement and killing or trying to save Larry is the same achievement. So how could that achievement in Episode 3 be specific to killing Carley? I highly doubt there is a specific achievement for Doug dying, so I say that the assumption is false.

    Also, Carley is one of the fan voted favorites while Doug is the developer pet favorite. Doubt they would want to write them off that quickly.

  • @Ja1862 said: Are we really trying to use a McDonalds/Burger King as some sort of analogy?
    Congratulations I feel more stupid after having read all of that post.



    No "WE" are not, I am however. I'm not the King of England.

    And the reason I used such hyperbole (if my last post really made you more stupid look this big'ol word up) was because I was making a point, most choices you make in a game have little impact in the long run, even seemingly big ones at the time like which person lives or dies (see my Mass Effect comments from above); but we agonize over them at the moment, for instance, how many people replay the game from the beginning to see how the cop we know will die in the first five minutes responded to things or just to get what we as Lee said just right? Even though those things have no impact? Or rewind to save (or kill) one or both of the St. Jones brothers which will probably make little difference by episode 5?

    My over all point, however, was that we can't make a snap judgments on how well a game that in only 2/5ths of the way to the end is handling our picks (for good or ill, I stated that TTG may botch this whole thing but I'm waiting to see).

    I'm not picking on you by the way, and much of this is meant in jest so please take it as such; but also understand the legitimacy of my point if you intend to respond.

  • I honestly see nothing to indicate that either Carly and Doug are "sure" to die in Long Road Ahead. Could there be a choice in the episode that decides which among the party dies? Of course, and Carly or Doug could very well be among those choices. However, while they might be an option for loss/sacrifice, it doesn't mean it's a set part of the story.

    The achievement regarding a female character leaving is more likely to do with Lily since her character plays a pivotal role in Rick Grimes' story and the Governor/Woodbury arch in the comics, which TWD Game ties into. Basically Lily will not be staying nor will she die. As for any arguments regarding Carly it seems more like certain people in this thread *want* her to die as opposed to any genuine indications from the game/team that she will. From what I've read, it seems folks are grasping at straws as opposed to showcasing any hard evidence.

    From everything we've experienced thus far, I will make the assumption that it's very unlikely that she or Doug is a "sure thing" death; as I mentioned previously it might come down to choosing between saving her or other members of the party, i.e. Ben, Katjaa, Duck, Kenny, or the two new characters introduced in the Talking Dead interview. While our choices, to this point, have been light on effecting the direction of the game's narrative (with the exception of Larry's Death. The choice of who you sided with is likely going to have a massive impact on the events of Long Road Ahead) it seems obvious to me that, with Episode 3, that will change.

    The purpose of the first two episodes were to, really, get us into this world through Lee and his choices, shaping the character, and Clem, for the future. Now that we are firmly entrenched in the what TWD world has become, and begun to see the ramifications of our choices, it's a different Ball-Game from this point forward, so speculating accurately is, I think, difficult and making too bold a claim, or dismissing other possibilities outright, is a bit myopic.

    So, might Carly/Doug die? Yes, possibly. But I believe they will be a choice among many. To be completely forthcoming it is my hope that she will not die, but that rather she will take on a role for Lee for the next few "seasons" much as Andrea has become for Rick in the graphic novels. Also, for the record, Telltale nor the Walking Dead Game has disappointed me in the slightest and, believe me, I have fairly high standards/expectations of the games I play. I'm sorry others feel otherwise as it means they are not likely to enjoy what Tell Tale has forthcoming considering that, due to the game's success, they aren't likely to change their approach to the game's narrative, characters, or system of delivery/release dates.

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