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Influence over people?!

posted by Valyus on - last edited - Viewed by 480 users

My main problem with the game is when you take sides things don't really matter, all there is, is different cutscenes or characters swapping spots. Take the Lily thing for instance when I told her to drop her crazy search, she should've dropped it since I helped her out so much. Now if I let her just be paranoid and feed it to her then it would have a different outcome.

Also with Kenny, wish with me siding with him so much he would side with me once.

It seems like Lee isn't the controller but the follower. He agrees or disagrees with people but no one ever follows him (unless it's Clem). If I picked Doug over Carly Lily should have thought it was someone else, she seems like she just dislike Carly for some reason.

I'd like to throw in that Lee isn't a very perceptive person. I would have notice that s**t was going to go down in almost every case and I would have been on my toes. Lily grabbing her gun, Kenny dropping the block on Larry, where the hell is Mark (you reject me to seeing him, seriously?), choosing between Doug and Carly (run throw her the bag, and dip over to Doug). I think I get my point across. I know some of them add to tension and story and I'm completely cool with that. But it would be cool to add a "What If" add-on to let you choose things YOU would do in some way of added choices.

But back to the subject, the weight of trust with people and influence you have doesn't seem to be very "influential" because of the fact you can't change peoples minds or at least offer a compromise.

24 Comments - Linear Discussion: Classic Style
  • @BlankCanvasDJ said: Except that isn't reasonable. That essentially means that Telltale would have to make two different games (and that's assuming that people would really be happy with only two divergent story paths - and we know they wouldn't be). They don't have the resources to do that, and if the reactions around here in the last couple months have shown us anything, we wouldn't have the patience to give them enough time to do that. It's not a choose-your-own-adventure book, where they just have to write more pages. They would have to build a whole other game to make that work.

    No, that's not the case. It wouldn't take two games to make that happen, it would only take 6 episodes. 5 and 1/2 episodes even to make a true change in the gameplay. Based on the obnoxious delays we won't see it, as Telltale was obviously understaffed for this offering.

  • I like the little choices that DO matter. Like saying the Barn smells like Shit in episode 1. My cousin chose manure. In episode 2 when Duck says the Barn smells, Clem says "I know! Like Shit!" And Kat gives you a disapproving look. She said manure in my cousin's play through. Nice little touches.

  • TellTale didn't expect it to take so long to develop Walking Dead, all their other games released monthly except for the occasional delay.

    In truth TellTale could've prepared more, but in the current situation right now we have 2 options:
    1. Make true choices, longer development cycle.
    2. Illusion-ish of choice, 2 month cycle.

    What do you think they chose?

  • @Viner16 said: TellTale didn't expect it to take so long to develop Walking Dead, all their other games released monthly except for the occasional delay.

    In truth TellTale could've prepared more, but in the current situation right now we have 2 options:
    1. Make true choices, longer development cycle.
    2. Illusion-ish of choice, 2 month cycle.

    What do you think they chose?

    I hope they do a season 2 with all new folks and take all the time they need.

  • @Metiphis said: I hope they do a season 2 with all new folks and take all the time they need.

    I hope so for TellTale. Not saying I hate the game or anything but if you want us to replay the game over and over to enjoy your product to the max then add in different branches.

    I don't want to replay the game because it feels as if everything is going to end in one linear fashion with little distractions here and there.

  • If every character made the same decisions, and had the same personalities, they might as well all be lee. What do you think, lee? I agree completely, lee.

    Just as in real life if you like two people, but those two don't like each other, you can't make them like each other.

  • @BlankCanvasDJ said: Except that isn't reasonable. That essentially means that Telltale would have to make two different games (and that's assuming that people would really be happy with only two divergent story paths - and we know they wouldn't be). They don't have the resources to do that, and if the reactions around here in the last couple months have shown us anything, we wouldn't have the patience to give them enough time to do that. It's not a choose-your-own-adventure book, where they just have to write more pages. They would have to build a whole other game to make that work.

    Give that man a prize! He 'gets it'!
    Sad, but true and perfectly worded

  • Lilly had since Episode 1 a big problem with Carly, because she don't back down and tell Lilly clearly what she thinks. Lilly is a person who always want to be on top, be the leader & want to have right with everything she say.

  • @MakersWax said: "The game adapts to the choices you make" sure sounds nice, but it just hasn't been true. It's the same as every other game ever made; your choices change dialogue, but not the game.

    Last I checked, dialogue is a part of the game.

    And after I retried EP2 for my missed 360 achievements, and got verbally sandblasted by Kenny due to the choices the game made for me for EP1.... I'm seeing how it does in fact adapt.

  • @DreadMagus said: Last I checked, dialogue is a part of the game.

    And after I retried EP2 for my missed 360 achievements, and got verbally sandblasted by Kenny due to the choices the game made for me for EP1.... I'm seeing how it does in fact adapt.

    lol what did you do? did the game pick Larry over Kenny in that Duck situation?

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