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Man " adapt to the choices you make"? What choices?!?

posted by JackSeifer on - last edited - Viewed by 1.1K users

Every decision made up to this point really didn't make no difference at all. What's the point of saving Carley or Doug if they die anyway? What's the point of sided with Lily or doing all you can to save Larry if Lily leaves and you pretty much patch up things with Kenny? Every choice in this game is bullshit and pointless, it's too much of a rail game, even that bs decision where you had to give out food. I don't care at all about putting up more money towards the game but damn c'mon can I at least get more options which will actually effect something? I loved the game up but the lack of how ineffective my decisions are to the story is pissing me off. Dude, throw a donate button on your site and I wouldn't mind kicking out some cash for an actual update that would tidy up some choices so you actually can save Carley or leave with Lily or something.

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  • @AdamLazaruso said: "Live with the profound and lasting consequences of the decisions that you make in each episode" and "Features meaningful decision making". At the start of every episode there's a message saying "The story and gameplay are influenced by the decisions that you make" (or something like that).



    That's a matter of perspective. Obviously the game hasn't been fully released yet so we're all just speculating. But I feel that my expectation in regards to the advertising were realistically met.

    You on the otherhand feel that these game is misrepresented by these claims.
    It's a matter of perspective. I feel like TTG deliver in that aspect. Maybe not to the degree of a simulation. But this is a graphic adventure game. And it is cast in that mold. To expect anything else is like wishing an apple would turn into an orange.

  • ...there's way too many people opening topics to talk nothing new about this.



    If you think Mass Effect did it better, play Mass Effect.

    @JackSeifer said: So if you don't give a fuck don't comment, and I said nothing about mass effect and asked for a donate button so for those who support the game can actually support it's production. The point of making a game and a great story is for the people to enjoy and make money right, if so many people raging about the last chapter whys it wrong to throw out suggestions that can benefit everyone, even making their income better from the supporters. Actually stop and read someone's post all the way through before doing a reply bro

    Hi, I'm replying to every topic there is about this. I did read your post and fully digested it. You only read the surface of mine and obviously didn't understand it. If you thought I was referring to you, you need to get over your duplicate post. There's a lot in this argument. Everyone says this, everyone cites Mass Effect and everyone says Telltale could have done better. Your "donate" button would do nothing to help anything because the game's script is set in stone. I said that already, in the post that you didn't read. They've made a lot of money off of this and they can use that money to fix the errors in this game for the second season. Seriously, reread my post. It does a lot more than dismiss you.

    So don't accuse me of doing what you did worse, and don't call me bro.

  • @AdamLazaruso said: I don't think anyone (well, many people) is really expecting the whole entire plot to change based on your choices, but something would be nice. The way things are at the moment the B, C, D and E plots aren't changing.

    Take for example deciding to save Shaun or Duck. If you save Shaun then Shaun could survive while Duck dies. They could then carry on with the same main story arc (going to Macon, then the motel and the farm and so forth) but have things play out differently. Maybe some things are a little easier because you now have another adult to help out rather than an annoying kid to look after, while other things are a little harder because Kenny and Katjaa hate you.

    There are plenty of ways they could have made your choices matter without having to completely change the whole narrative.


    That's nonsense. You're implying Duck would die if Lee ignored him, which isn't true as Kenny would most likely manage to save him anyway (like he does in the game as it is). The real difference would be that Shawn would have lived. Hershel would still get mad with Kenny for not helping Shawn, Shawn would stay in the farm, Duck would live and you would still move from the farm to Macon and everything would be exactly the same as it is right now.

  • @AdamLazaruso said: That's all well and good, except they've heavily advertised the game as being influenced by your choices. The Steam page for the game features quotes such as "Live with the profound and lasting consequences of the decisions that you make in each episode" and "Features meaningful decision making". At the start of every episode there's a message saying "The story and gameplay are influenced by the decisions that you make" (or something like that).

    If they'd just advertised it as a normal adventure game set in The Walking Dead universe then it would be all fine and dandy, but instead they've made a promise to their customers that they've yet to keep.



    And theres the major problem. We are coming in expecting our choices to matter and have LASTING consequences because we are told they will. Then when our choice is negated 3 seconds later its like...meh I guess it didn't really matter. The largest and only real deviation had no real impact on the story. They kept doug/carly out of the story as much as they can...and when they were in the story they played exactly the same role. That was the BIGGEST choice in the game and it hardly felt like it mattered at all.

  • @Master of Aeons said: This game was full of choices. You mean to complain about the lack of change, not choice.

    I'm so sick of hearing about this. It's gone nowhere and there's way too many people opening topics to talk nothing new about this. If you think Mass Effect did it better, play Mass Effect. They simply didn't have the money to make this game the way it should have been made when they started. Now that millions have bought this game and they have collossal profits, maybe season 2 will be more varied.

    Until then, I don't give a fuck.

    I get such a kick out of the way you keep showing up to tell us you don't give a fuck about all the problems with the game. Do you get paid by the post?

    The dialogue on choice has been great. Well, except for the half dozen people like you, who show up in every thread in order to tell the hundred plus people addressing TTG's hamhanded, amateurish approach to it, how they're sick of hearing about it.

    Do what everyone else does--if you aren't interested, and don't like it, DON'T READ THE DAMNED THREAD.

    And by all means, stop trolling and distracting from interesting topices.

  • @AdamLazaruso said: Here's the thang. This whole game is supposed to be about making hard, emotionally driven choices, but they stop being hard choices as soon as you know that the game's going to pan out whatever way it wants to regardless of what you do.

    In Episode 1 it was a hard choice between saving Shaun or saving Duck. But even though I chose to save Shaun he died and Duck survived anyway. Then I took Hershel's side over Kenny's, and ended up leaving the farm with Kenny anyway.

    Then at the end of Episode 1 it's supposed to be a difficult choice between Doug and Carly (it wasn't that difficult for me because I hated Doug and wanted him DEAD), but then it turned out that whatever character you chose was absent through most of Episode 2 and is then bumped off fairly early into Episode 3...

    The toughest choice of the series so far for me has been whether or not to save Larry. I did, and then he died anyway. I thought at the very least it might influence stuff with Lily in the future but now she's gone too.

    [...]

    I don't think anyone (well, many people) is really expecting the whole entire plot to change based on your choices, but something would be nice. The way things are at the moment the B, C, D and E plots aren't changing.



    I must say I agree with AdamLazaruso.

    I also think that TTG has done a very good job in keeping the game enjoyable with pressing dialogue and situational choices, without trying to do the impossible but without limiting the choices too much, either.

    I always felt like my decision could be relevant even though the 90% of them ended up by being irrelevant - and that's the thing that makes the game a win.

    BUT people who complains about lack of real consequences are also right. We must understand that even slight story forks do mean a lot of work to do for the developers, to keep all the branches pleasant enough.

    What I ask you is then, what would you prefer? 1) Shorter episodes (about 2hrs long) but with real [small] branching, or 2) long episodes (3-4 hrs like episodes two and three have been) but only the illusion of choice?

    I pick option 1. Replayability would make up for the short duration.

  • I am keeping an open mind since I am only 3/5 episodes in.

  • @ItsMeArmani said: If you don't like the choices, then GO PLAY ANOTHER GAME. What will complaining do about it? Its easy for you to sit back and complain but Telltale is doing a wonderful job with the game under the time constraints they have.

    Can we just chill with the complaining and appreciate the game for what it is? *sigh* I hope this forum doesn't transform into a whine fest...



    Really? This is an official forum from TT, if there is one place a TT costumer can complain and say (ok write) his opinion, its here.
    You like the game for 100 %, he dont. So why say stuff like "its easy to sit back and complain". Dont get me wrong, I love the Episodes so fare, on the other hand I completly understand his thoughts, I am thinking some of the stuff he wrote myself.

  • @JackSeifer said: Every decision made up to this point really didn't make no difference at all. What's the point of saving Carley or Doug if they die anyway? What's the point of sided with Lily or doing all you can to save Larry if Lily leaves and you pretty much patch up things with Kenny? Every choice in this game is bullshit and pointless, it's too much of a rail game, even that bs decision where you had to give out food. I don't care at all about putting up more money towards the game but damn c'mon can I at least get more options which will actually effect something? I loved the game up but the lack of how ineffective my decisions are to the story is pissing me off. Dude, throw a donate button on your site and I wouldn't mind kicking out some cash for an actual update that would tidy up some choices so you actually can save Carley or leave with Lily or something.


    You clearly have no idea about game development and are expecting way too much. Saying choices dont do shit is bull.. My game had entire different conversations, with characters behaving completely different compared to playthroughs by people who made different choices. How is this no choices?
    Because i saved Doug my gameplay also changed in certain areas. During last episode I had to for example deal with all the zombies at motel myself, because I did not have Carley to help me out. I also was not able tell my secret to anyone since Carley did not tip me off.
    Kenny acted like a asshole throughout this whole episode because and did not help me out when i was in trouble because of choices i made in episode 2.
    How does this equal no choices?? Can you tell me of any games besides heavy rain that actually does this as good or better??

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